RimWorld
Wall Torches Expanded
49 σχόλια
hauvega  [Δημιουργός] 27 Απρ 2024, 13:24 
just updated
A7Ranger 27 Απρ 2024, 7:07 
any 1.5 update?
Richard 30 Δεκ 2022, 12:39 
can we get some fancy electric chandeliers?
The Final Egg 24 Μαρ 2022, 21:05 
one thing i noticed is after they run out of fuel they break, is there a way to get them to automatically be set to be rebuilt?
hauvega  [Δημιουργός] 14 Σεπ 2021, 15:45 
@thundercraft added darklight torches to the mod.
Meownaa 4 Σεπ 2021, 19:26 
Glad to hear it. Good luck with the cleanup, take care!
hauvega  [Δημιουργός] 4 Σεπ 2021, 15:58 
I just got internet back. Survived it without any real issues except for the unknowns. I will look at those other items in the coming weeks. Still have so much cleanup to do along with taking care of dad.
Meownaa 4 Σεπ 2021, 10:53 
@hauvega I know it's still going, but how are you doing?
Also glad you're ok @Nigrum mortis. Hope you didn't lose something irreplaceable, apart from you sense of safety.
vonMort 30 Αυγ 2021, 6:10 
Na you will survive this. My whole house was underwater in the german floods in july. I was forced onto the roof and im still here. And so will be you. I wish you the best of luck my man.
hauvega  [Δημιουργός] 29 Αυγ 2021, 5:46 
I will consider it. But I am going to be dealing with hurricane Ida and will not know how things are going to turn out. This may be my last message.
Thundercraft 29 Αυγ 2021, 1:01 
@ hauvega [author]
Have you considered making wall-hanging versions of the Darklight Torch and Fungal Darklight Torch that were introduced in RimWorld 1.3? These have a particular glow: The specific color of light does not give mood debuffs for those of the Darkness Meme in the Ideology DLC. (The Fungal Darklight Torch is made and refueled with Raw fungus instead of Wood.)
Thundercraft 28 Αυγ 2021, 21:07 
@Waflix
This (non-Easy) version still allows the "Early Wall torch" to be placed on all walls, much like the other version. It's just the Medieval "Wall Torch" and the later "Electric wall torch" that are slightly more restrictive. And, IMO, that is more immersive. It makes sense that primitive wood torches would be placed on crude cave walls, whereas electric torches and Medieval-era Gothic iron torch sconces should only ever be placed on better-quality walls.

Also, I'd point out that the "Easy version" says that it quote, "Works only with Base game walls". To me, this suggests that it won't work with new walls added by mods. (Though, while it does not say, I have to wonder if this version of the mod is any better with new, modded walls.)
Feeeweeegege 7 Μαϊ 2021, 9:04 
Looks like the Easy version is the same except it works on all walls. Why would I want the non-Easy version?
GodlyForever059 11 Απρ 2021, 21:32 
@hauvega lots of mods and using the debug menu, I just noticed I get a strange "incompatible with ." Message and can't find the reason. Accord to another mod author its because I don't have the incompatible mod installed so I don't need to worry about it.
hauvega  [Δημιουργός] 28 Μαρ 2021, 9:04 
What are you testing and how?
GodlyForever059 26 Μαρ 2021, 23:09 
the "." is not an example* i meant.
GodlyForever059 26 Μαρ 2021, 23:09 
going to do some testing around but i've got a "incompatible with ." not "." an example, that's the error i'm getting I have over 40 full pages of mods so i'll let you know when i run into an error while using these amazing torches
hauvega  [Δημιουργός] 24 Φεβ 2021, 4:42 
i will look at it
TheErwOo 23 Φεβ 2021, 10:17 
Great Mod, exactly what I was looking for!

If you have the time, could you look into toggling the torches from being refueled? For campfires and torch light this functionality is already present. Alternatively, could you give me pointers where I would change this myself?

Thank you again, hope you have a great day.
Tyrant 22 Ιαν 2021, 5:46 
Thanks for the Proxy Heat compatibility!
hauvega  [Δημιουργός] 19 Ιαν 2021, 6:14 
i will look into it
Lotus Elise 19 Ιαν 2021, 1:32 
Can you make your mod compatible with Proxy Heat?
hauvega  [Δημιουργός] 19 Σεπ 2020, 9:52 
I would have to create a patch to make it work though.
hauvega  [Δημιουργός] 19 Σεπ 2020, 9:51 
When you do research it actually tells you the tech level. Lower tech levels take time penalties when for higher level research techs. For example smithing is a medieval tech and a neolithic level colony takes more time to research it. There is a mod out there for the colony to tech level up. https://steamcommunity.com/sharedfiles/filedetails/?id=735268789
Kayedon 19 Σεπ 2020, 9:31 
Honestly no clue, don't even know how I'd figure that out to tell you. I did see the update moving it to Smithing, I can see it and place it now.
hauvega  [Δημιουργός] 19 Σεπ 2020, 9:29 
Is the faction tech level medieval. or really is it stuck at neolithic? I changed it to be hidden by research instead. The tech level system never worked in this game. Tribals can build poker tables but can not build a chess table.
Kayedon 19 Σεπ 2020, 9:17 
I'm tech-limited to Medieval. The tech requirement of the wall torch is Medieval, per the XML.
hauvega  [Δημιουργός] 19 Σεπ 2020, 5:53 
What is the tech level?
hauvega  [Δημιουργός] 18 Σεπ 2020, 11:50 
Let me see what is going on.
Kayedon 18 Σεπ 2020, 11:46 
I don't seem to be able to do anything with the medieval level Wall Torch. I can place the early wall torch no problem, but there isn't a wall torch in my architect menu, nor does it show up under any research project that I can find that hasn't already been researched... thoughts?
(≡◉‿‿◉≡) 30 Αυγ 2020, 21:06 
hello, can't you make the wood fueled torch refuable instead of vanishing.
Morgan Freedman 6 Ιουλ 2020, 12:11 
Thanks so much
hauvega  [Δημιουργός] 5 Ιουλ 2020, 23:58 
Rimworld Steam workshop mods are 9~10 numbers. This one's id=1936690958.
Morgan Freedman 5 Ιουλ 2020, 20:41 
What is the mod ID for this that is encoded in the steamapps/content folder? Its a 6 digit number i think.
Suslivan (SUS24/7)🥠 11 Ιουν 2020, 15:18 
well im advancing but not straight up to get far im trying lo research early things before going to next time and make tribal things and slowly advance to houses castles kings act.
hauvega  [Δημιουργός] 11 Ιουν 2020, 14:38 
So you are playing all neolithic tech then? Not advanced to medieval then to get the next tier of torches? But I am working on a chemfueled version and gold versions of the wood and chemfueled for royalty dlc.
Suslivan (SUS24/7)🥠 11 Ιουν 2020, 10:34 
thnks just wanted to be sure its sometimes hard to catch it at the time it tuns out when playing tribal with village filled with them
hauvega  [Δημιουργός] 11 Ιουν 2020, 10:27 
the early ones burn out. Can be refilled if caught early enough.
Suslivan (SUS24/7)🥠 11 Ιουν 2020, 7:27 
im using the early wall torches and some of them just dissapear for some reason is it because they burned out or is it a bug... (they are inside so its not caused by rain)
hauvega  [Δημιουργός] 3 Μαρ 2020, 14:48 
My race mod.
Mistletoe The Bard 2 Ιαν 2020, 2:17 
@hauvega Thanks! That's enough for me, since I will be using easy version mainly in my "easy" playthrough!
hauvega  [Δημιουργός] 1 Ιαν 2020, 22:56 
I removed the explosive comp in the easy version. I still have to solve an issue for a certain condition.
Mistletoe The Bard 1 Ιαν 2020, 21:32 
Just wondering if I can kindly ask you to make "fire when destroyed" togglable in settings or a version without it(also for the "Easy" version). When I use this mod I just use it for building beautiful stuff in a light weight playthrough. I don't really feel like dealing with the fire thingy in those kind of game. If I wanna have a hardcore survival playthough, I will just use normal torches.
Morcrist 24 Δεκ 2019, 20:14 
Omgosh!

You sir, are a scholar and a gentleman!

Much thanks.
hauvega  [Δημιουργός] 24 Δεκ 2019, 9:30 
Morcrist 23 Δεκ 2019, 23:18 
Is there any way to make it so ALL torches can be placed on any wall?

I find it frustrating that the cheapy torches can be put anywhere, but the ones with steel can't.
hauvega  [Δημιουργός] 21 Δεκ 2019, 5:22 
Try out the update.
hhoffman4 20 Δεκ 2019, 21:24 
I really like the concept but I wish they were more like wall lights in that they wouldn’t still eat up a tile of space.
Awiss 14 Δεκ 2019, 22:02 
nice