No More Room in Hell

No More Room in Hell

nmo_division
52 Comments
Infarlock  [author] Jul 27 @ 11:07am 
Thanks :) it has many routes too. I am building another urban map but it will probably take another 1-2 years to complete, high quality as this one
out_of_cash Jul 24 @ 1:48am 
Very long map
Infarlock  [author] Jan 19 @ 4:42am 
Yeah I commented down below in the video regarding the zombies not spawning in the ending sometimes, couldn't fix that, sometimes spawn sometimes not
Infarlock  [author] Dec 3, 2024 @ 6:45am 
Really strange, I just checked the nmo file which was attached and it seems to be connecting to the next objective, sadly no way to fix this unless I find the issue
McSweeny Nov 13, 2024 @ 10:54am 
i think we used the ladder to climb up the road vehicles,then we went into the market and got the evac.
Infarlock  [author] Nov 10, 2024 @ 1:47am 
Thanks Daniels :) it is complete though, problem is that zombies sometimes do not spawn and I never found the reason for it
Lil'ODaniels Nov 9, 2024 @ 2:31pm 
Hey just wanted to say. Never played this game before until I found out there was a custom map based around division9. I loved the swat games and was definitely gutted about div9 not seeing a release. But this mod while obviously not completely identical I feel this one hundred percent honours the game we didnt get to see and even adds its own personality. All round top mod congrats!
Infarlock  [author] Sep 25, 2024 @ 5:40pm 
Thanks nick :D
Nick Sep 18, 2024 @ 10:03am 
Should be an official level, masterful design from beginning to end. Great Job!
Infarlock  [author] Aug 24, 2024 @ 12:37pm 
Yeah imagine if this was one of the maps
Maximus0451 Aug 7, 2024 @ 5:35pm 
I always wanted to play Division 9. This is cool.
Infarlock  [author] Jun 19, 2024 @ 11:17am 
Really? That's strange, I tested it all before submitting
Do you by chance remember the objectives chain? Like did you have to go through the roof area and drop down, or use the ladder to scale up?
And thanks :) I indeed tried to focus on the visuals to make it up for today's standards as much as possible
McSweeny Jun 15, 2024 @ 3:02pm 
played but the entire server got a evac after leaving the market.

it is insane how good the map looks.
Infarlock  [author] Nov 13, 2023 @ 10:48pm 
Any update Viero?
Viero Oct 21, 2023 @ 9:22am 
I'll see what I can do - I don't think the rope spawned when I played.
Infarlock  [author] Oct 13, 2023 @ 9:22am 
Thanks :) you have to jump to use the rope to escape. If that happens again please record it and post it here
Viero Oct 7, 2023 @ 7:46pm 
This was a pretty neat map, I enjoyed it a lot. I think I experienced a bug with the evac though - there was no way to reach the helicopter at the gas station, and it left without me.
Wazanator Aug 4, 2023 @ 10:45am 
Adding it to the Official Server map rotation :winter2019coolyul:
durkhaz Aug 2, 2023 @ 8:41am 
Great map
FersigL Aug 1, 2023 @ 9:56am 
Glad to see it updated. Hopefully we'll get to see new stuff from you in the upcoming future.
Infarlock  [author] Aug 1, 2023 @ 7:30am 
Thanks :)
Kakudate Karin Wangy Aug 1, 2023 @ 12:16am 
Nice One Lock
Infarlock  [author] Jul 31, 2023 @ 8:21am 
Thanks Deson, in the sewers there's currently a wall that that stays solid when the objective ends, this will be fixed in an update later today
deson Jul 31, 2023 @ 7:29am 
in the objective ''Find an exit'' the gate was opening, but I couldn't go to the other side there was an invisible wall.
Infarlock  [author] Jul 30, 2023 @ 1:11pm 
Map is fully updated and ready
Infarlock  [author] Jul 19, 2023 @ 9:18am 
Sorry for the late answer, YES, the final version will be uploaded by the end of July, me and my mates are testing it (hopefully we will discover more bugs)
凤凰 Jul 13, 2023 @ 11:13am 
is this map still in the works?
Infarlock  [author] Mar 24, 2022 @ 11:51am 
Thanks! I'll try fix it in the future
Lv.69 mystery hotdog Mar 14, 2022 @ 11:58pm 
survior supply extracted route broken/ unlock door welder spot glitched
Infarlock  [author] Feb 6, 2022 @ 2:17am 
Thanks, I'll try it
Y#shieon Feb 5, 2022 @ 8:43am 
Hmm… I would try with nav_begin_area for last resort if that doesn’t work then.. oof.
Infarlock  [author] Feb 5, 2022 @ 12:32am 
Yeah I used this command a lot for areas that didn't generate any nav, but they still don't spawn for some reason, like more than half of the map is ignored and no zombies spawn there, but the zombie spawn brushes are totally fine, the game doesn't despawn the older zombies and that's what probably causes that
Y#shieon Feb 4, 2022 @ 7:58am 
Np my man, I can actually help u with that! ill give u a tip: (sometimes I like to use nav_edit 1 and then mark with nav_mark_walkable in the zeds spawn area, i like it to do only once every far radius. then I nav_generate to see if I got all the zee's in the correct area. if not then i simply try it again!)
Infarlock  [author] Feb 4, 2022 @ 6:30am 
Hey shieon, sadly I am quite occupied in life since I started my 2nd degree back in 2020, finishing it up in this summer. What kinda stopped me from continued working on the map is that some areas just didn't spawn zombies at all and I couldn't find a solution that didn't break the entity limit, but I'll finish this map that's for sure, all I gotta do is find a workaround, otherwise it will be an empty map with no zombies :(
Y#shieon Jan 15, 2022 @ 7:49pm 
is this map still in the works?
Infarlock  [author] Oct 31, 2020 @ 5:16am 
what
Hectic Morder Oct 31, 2020 @ 2:46am 
id=1918334234
Infarlock  [author] Aug 20, 2020 @ 11:59pm 
You're welcome and thanks, I'll be adding some medical supplies soon and fix some things
stevenlu416 Aug 20, 2020 @ 1:55pm 
this is a good map,medium difficulty for players and supply is rare but zombies not too many for us ,sewer route apartment give food route for me to play 2 routes now. thanks for make this map
Infarlock  [author] Jul 23, 2020 @ 1:18pm 
The map has received a huge update!
Changelogs:
- Changed the map's name from 'fairview' to 'division' (reference to a canceled zombie game called 'division 9' which was based on SWAT4 maps, which is what some of the map's areas are based upon)
- Added more areas & objectives (sewers, parking lot, back alley and a mini-market gas station)
- Removed the clips from the balcony area at the beginning, you can now get down from there to the yard and hopefully not die
Infarlock  [author] Jul 23, 2020 @ 1:18pm 
- Changed the layout outside at the beginning, made the area wider
- Changed the layout at the beginning of the long road outside of the tenement ever so slightly
- Changed the 2D and the 3D skybox to fit more with the map's theme, it's a city after all
- Added more rain and water because... Water, drink it, it's good for your health
- Added more items inside the garage building, there's no such thing as too many items
- Added ways to fail objectives (You could fail before, but now there are more ways, be smart)
- Added some more custom textures, mostly for unusable doors for detail. You'll still try to open them
Infarlock  [author] Jul 23, 2020 @ 1:18pm 
- Changed and added some soundscapes because it makes the map feel more realistic, you know, rain and zombies shouting
- Removed and added decals and other details such as dirt, stain and more dirt
- Widened the zombie spawn blocks, more will spawn now, good luck
- Fixed some unclipped stairs at the garage building since someone complained they could turn you into a caelifera, we don't want that
- Fixed some unwanted exploits and texture bugs
- Easter eggs, secrets and hidden weapons added (Don't cheat... You can do it)
Infarlock  [author] Jul 23, 2020 @ 1:18pm 

There are a total of 4 routes, all of them begin at the tenement and lead you to the long road outside.
From there, 1 route is long, 2 are medium and 1 is short in lengh.
There are currently a total of 30 objectives on the map, and about 5 will be added in the future in the final area.
Currently you'll either end up at the shop's entrance or at a small car fixing building after overloading the generators there.

Future plans:
- Finalize the last area that connects between the parking lot area and the gas station
- Add a finale (Not sure what I am going to do there, but you'll have to pass another building first that doesn't exist right now)
- Add custom voice acting to replace the "This is the U.S national guard" at the army's post that tells you where to go to escape the city
- Add custom voice acting for the door that talks in James's voice that gives you access outta the store

Enjoy!
Infarlock  [author] Apr 17, 2020 @ 1:42am 
Hey waffmann, depends on which side you're going, yes if you leave the garage towards the warehouse then this is how it currently ends
The map isn't finished and there will be much more playable areas in the future, you can reach 2 of them using noclip, but more will be built, some are 100% ready and will be available only on release
WAFFMANN Apr 12, 2020 @ 9:06pm 
this end as now in the garage right? the is no way to get to the other side of the door?
Infarlock  [author] Jan 7, 2020 @ 10:21am 
Thanks, I am still on it though! Just been tough at the academics
Tyson Latchford 🎃 Jan 6, 2020 @ 6:48am 
Keep up the work, I know how frustrating working with hammer editor can be. Good luck with your future projects.,
Sulferon Nov 25, 2019 @ 12:53pm 
Great work! Hope you won’t abandon your work
Sirdoggy Nov 25, 2019 @ 8:22am 
It's always great to see new maps come out for this game, great job on this one. The game balance seems reasonable, except there is barely any items later on. It's worth to give it a try!