RimWorld

RimWorld

Guards For Me
443 Comments
Flat Apr 25 @ 9:53pm 
Does guarding suppress slaves?
ultimatealphauniverse Apr 21 @ 4:09am 
You should ad guard to the schedule tab so we can have pawns take turns guarding.
maltaknight1776 Apr 19 @ 11:58pm 
Fixed the issue by loading the mod last. Now they respond as they should. Thank you arandomkiwi Please keep this mod up to date. It's the only one that does this the best.
Snuggl Mar 23 @ 2:02pm 
Frikken love this mod! You can automate alot of your base's defense with it. Especially useful when playing with zombies and patrols. I'm defending my base in the middle of a grass land completely without turrets :D
does it allow mechanoids to guard?
X_hydra2 Mar 7 @ 2:28am 
does the mod work midgame?

reaction force doesnt seem to work until i did a dev test in a new world and all of the sudden it works
maltaknight1776 Feb 25 @ 6:28pm 
Tested. Pawns unreliably go into reaction force mode when threats are present on the map. Maybe one or two will but on my last test none did. Idk what's causing this but the mod doesn't seem to work like it used to. Maybe has something to do with different races? idk
Cayajinge Feb 14 @ 4:29am 
Is it compatible with Rocketman? My error log shows a logical conflict
NaNoServers Jan 15 @ 11:22am 
Bloodshed Jan 14 @ 4:06pm 
does it work with mechs? i tried to do assign a mech to a guard spot and it didnt go anywhere :steamsad:
WhiskersAndCookie Jan 4 @ 7:47pm 
was looking for a mod like this for a long time, thank you! :steamhappy:
blazezierhiz Dec 25, 2024 @ 5:10am 
nevermind its the setting "show guards job"
blazezierhiz Dec 25, 2024 @ 5:07am 
My problem is that it says that the patrolling guard is "idle."
Huppias Dec 2, 2024 @ 8:15pm 
I found that if I used VEF_BodySize_Multiplier(VEF_BodySize_Multiplier), the Pawn name and title would be overlap.
Zaljerem Nov 29, 2024 @ 8:53pm 
Tim_Killer_09 Oct 5, 2024 @ 4:46am 
is it just me but when i use alpha mech mechs they don't go to the gaurd spot
󠀡󠀡 Sep 4, 2024 @ 2:30am 
will they starve if i leave them to guard or will then stop and get food then go back to guarding without me needing to do anything?
McLets Aug 28, 2024 @ 5:37pm 
The fog of war mod gave this mod purpose. May it rest in peace. o7
Spikeyy_ Aug 15, 2024 @ 9:33pm 
Unfortunately it doesn't work with Androids Expanded for RW 1.5. Can you fix this please? :steamhappy:
DarthMalak Jun 26, 2024 @ 11:37am 
Mod doesn't work and seems the author abandoned it or is too busy.
katgotback Jun 15, 2024 @ 8:54am 
Want to let you know that this mod was working and then today it broke the devmode ability to spawn items. I removed all mods except this one and it still happened.
Moz Jun 2, 2024 @ 10:44pm 
Is it okay to remove mid save?
Asunib May 6, 2024 @ 8:18am 
mechanoids now have the option to guard in my game, but can't find any assignable way to make them work at the guard spots. does anyone have a fix for this or is there a mechanic i'm not seeing?
ozzywizard May 1, 2024 @ 4:56pm 
What is the mod used in the reaction force picture, the one showing the ranks
DaniAngione Apr 24, 2024 @ 8:17am 
Trying the mod out, I really like it so far! Nice work :)

There is one weird thing, though...
For some reason I get the buttons/commands for enemy pawns and prisoners too. Like, if I click a raider they have the patrol command, the guard command, the bodyguard command... That doesn't seem right xD

Hope this report helps and keep up the good work!
Kunai Apr 20, 2024 @ 10:52am 
They do respond, but it's very clunky for me. It's not like Search And Destroy, unfortunately.
Otoya Apr 18, 2024 @ 6:25pm 
What does Reaction Force actually do? Because they don't react when a raid happens or shamblers are hitting the walls or fighting the turrets.

I've made all the pawns part of the Reaction force but it doesn't seem to be actually doing anything, what am I missing here?
LioTheManlyBadAssHero Apr 17, 2024 @ 8:27pm 
Like, is this mod compatible with the colony groups mod?

(the mod in question)
https://steamcommunity.com/sharedfiles/filedetails/?id=2345493945
LioTheManlyBadAssHero Apr 17, 2024 @ 8:22pm 
Does it work with the groups mod?
Yekaterinnani Apr 16, 2024 @ 8:40am 
On existing save, it doesn't seem to work, but no exception is shown:

https://gist.github.com/HugsLibRecordKeeper/f90db366d53ba82761ebb079d1725e2f
Azzkal Apr 15, 2024 @ 7:48am 
Dont work on 1.5
Colonists just dont get the tasks
DiegoCalvito Apr 14, 2024 @ 11:12am 
Thank you so much for the update this is a must have mod for me
Jasun Apr 13, 2024 @ 6:22pm 
Thank you for the update! Life Saver!!!
Autisticus Maximus Apr 13, 2024 @ 9:55am 
This is going to cause ghouls to lose the melee skill as any worktype with melee as a relevant skill will make ghouls unable to use the skill.
parcruz Apr 12, 2024 @ 8:50pm 
I'm not sure if this is an error with the configuration or not, but it till shows as incompatible for 1.5 in the mod menu, despite (from what I can tell) working fine.
aRandomKiwi  [author] Apr 12, 2024 @ 6:40pm 
:ai_wormhole: Update 3.0.9 :ai_wormhole:

-Support for Rimworld 1.5
An Unknown Echo Apr 12, 2024 @ 4:34pm 
Not yet sadly
good old fox Apr 12, 2024 @ 2:13pm 
1.5 ?
An Unknown Echo Apr 11, 2024 @ 3:10pm 
Plz update
Archie Apr 6, 2024 @ 10:37am 
Anyone know, is guarding considered "work" in the schedule tab?
Jasun Mar 30, 2024 @ 11:34am 
Do you plan on updating this to 1.5? I really enjoy this mod.
yellowdotchuck Mar 23, 2024 @ 12:09pm 
Looks nice. What is the mod that have the yellow text?
Big Cheese Mar 17, 2024 @ 12:29pm 
nevermind, found a work around
Big Cheese Mar 17, 2024 @ 12:28pm 
My bodyguards don't go to get food or recreation ever, whilst the guards and patrolmen do. How do I fix this? Thanks
Sean Mar 10, 2024 @ 12:06am 
How to make bodyguards stay with their assigned VIP when they're asleep? I notice they wander off and don't return till the VIP wakes up, and the pawns I'm using as bodyguards don't have any needs whatsoever (they're Rubricae from the Warhammer 40k Thousand Sons mod, their needs button is literally nothing lmao) so it's not like they need to go sleep or whatever
Candy Mar 2, 2024 @ 6:52am 
I don't think so it was last updated 2022
Cat Kraken Feb 15, 2024 @ 5:47pm 
very cool mod, is it still being updated?
_.Ainz._ Dec 27, 2023 @ 10:22pm 
@Agent Washington

im really tempted to commission a mod for that exact thing.
Agent Washington Dec 24, 2023 @ 12:27am 
I really hope the dev makes an update that allows this to work on mechanoids.
Diamondman0607 Dec 22, 2023 @ 12:56pm 
@Datboi i completely agree with you. mechs should be able to guard. especially the ones that where built for combat.