Space Engineers

Space Engineers

AQD - Vanilla Ore Distribution
340 kommentarer
Zinth 18. okt. kl. 7:44 
Would it be possible to get a version of this without out deeper ores? Given that the required changes are contained within the .cs file and cannot be implemented via external tools like ModAdjusterV2. If not may I request permission to use the script and make the adjustments myself with full credits to you and Meridius_IX / Lucas?
Syphond 29. sep. kl. 3:58 
Hmm, well i have done a bit of exploring and have not seen any of the bushes, also im getting radiation on earthlike. This is the only mod i have in my list that i know of that adjusts planets.. Ill be going through them again, i just figured i ask and mention this.
enenra  [ophavsmand] 29. sep. kl. 3:34 
No, this mod implements its changes via scripts so the rest of the planet is not affected and it does not need to be updated for the latest changes in the game.
Syphond 29. sep. kl. 1:00 
does this mess with the bushes you can find on planets?
Bakeneko 25. sep. kl. 5:59 
I tried some of them like the emissive colors and the computer voice lines and they seem to work fine. I am going to test this one next as I want to start a new playthrough
Not Governor 18. sep. kl. 14:08 
Is this mod and the other AQD mods working with the new survival version of the game? <3 Thanks for your work on these.
Arkhlus 4. sep. kl. 2:47 
Oh! That's great news! Thank you for explaining and the mods :) the entire AQD series is a gem.
enenra  [ophavsmand] 3. sep. kl. 23:19 
no, planets consist of millions of voxels. Think of it like this: Without the mod, you dig into an ore deposit and expose some ore voxels. Now you install the mod, so that ore deposit is further down. In that hole, you still see the ore voxels you exposed previously but if you drill them, behind them will be normal stone (or whatever other voxel the ore voxels were surrounded by).
If you dig further down you then find the new ore deposit as normal.
Arkhlus 3. sep. kl. 13:02 
Thanks, one more stupid question :) the entire planet is a single voxel? If I scratched a surface of my home planet before enabling the mod would it apply these new ore rules to the rest of the planet? I hope so :) I noticed that boulders that appear on the surface have changed the ore inside them after enabling the mod, so that's a good sign, right?
enenra  [ophavsmand] 28. aug. kl. 22:22 
The mod affects any voxel not yet modified. Using it like that is no issue.
Arkhlus 28. aug. kl. 11:12 
Hey! I want to use this mod, but I'm playing with a pre-built scenario (with Real Solar Systems), so I can't enable mods before loading into the scenario once. Here I've read that once a planet is "visited" (loaded?) ore distributions are locked for it. Do you have any advice on what can be done?
enenra  [ophavsmand] 26. juli kl. 9:32 
No idea then. Cannot reproduce it and my code only runs once on game load. Also would probably get more reports if it was a general issue.
JamailKamali 26. juli kl. 8:52 
Yes
enenra  [ophavsmand] 26. juli kl. 3:28 
Does this still happen with only this mod installed?
JamailKamali 26. juli kl. 0:43 
Have have a couple deposits that seem to jump around. On Alien one Uranium deposit that moves between two locations about 60 meters apart. Always between the exact same two locations (Where I've dug in the two locations remain, so can tell accurately.)

Added one line of logging (shown below) and seems to be running correctly at the right time. Seems as if it sometimes regens with same seed and different table.

Any suggestions where to dig for more understanding so I can debug it? Any insight you've gained on triggers for deposit mapping to voxels would be appreciated. Is there is a mid-game de/respawn anytime?

Thanks for any insight you can spare and if not I'll keep digging.

var oreList = new List<MyPlanetOreMapping>(planet.OreMappings.ToList());
MyLog.Default.Info($"Vanilla Ore Distribution is remapping {planet.Id.SubtypeName}.");
if (planet.Id.SubtypeName == "EarthLike")
Butija 23. juli kl. 17:12 
How to disable the auto-gather ores that you mine?
JamailKamali 22. juli kl. 23:53 
Hmmm...Magnesium is at ~430 so something seems to be working. Will try redownloading. Sry to add FUD to the messages.
enenra  [ophavsmand] 22. juli kl. 23:51 
There are no logs, the mod is very simple. The issue is likely a corrupted download from steam.
https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
enenra  [ophavsmand] 22. juli kl. 22:27 
mods that just increase ore detector ranges are not reliable because it often breaks the detection. use something like Draygo's seismic survey scanner instead.
JamailKamali 22. juli kl. 19:28 
Just reached Alien for first time and seems like there are no underground ore deposits. With modded 1.2k detector, only finding boulders.
enenra  [ophavsmand] 20. juli kl. 22:43 
Planets have not been updated since in the base game. No known issues right now.
HS_DRAGON ✞ 20. juli kl. 21:28 
Does that still work? I see that its last update was in 2022
xDreadbloodx 12. juli kl. 16:33 
Sorry for the multiple messages, i found out my error, i have changed the depth value of the ores from your mod.
I would like to save my changed version of this mod as a separate mod for a scenario I'm making, if that's okay with you and if so, how would i do so if you wouldn't mind guiding me in the right direction.
xDreadbloodx 12. juli kl. 12:24 
hey i change the depth that the ores are found out and changed this line

if (oreMap.Value == 96 && oreMap.Type.Contains("Silver_01") == true) { oreMap.Type = "Cobalt_01"; oreMap.Start = 221; oreMap.Depth = 30; } to this

if (oreMap.Value == 96 && oreMap.Type.Contains("Silver_01") == true) { oreMap.Type = "Iron_02"; oreMap.Start = 29; oreMap.Depth = 11; }

and now silver is showing up i though this would make it where the silver would be replaced by iron but im assuming this incorrect, could you guide me in the right direction.
xDreadbloodx 9. juli kl. 10:05 
could you give me a quick summary of the process of how to apply this to other planets.
enenra  [ophavsmand] 30. juni kl. 22:21 
No, I don't do commissions. Too many of my own projects.
xDreadbloodx 30. juni kl. 18:01 
Do you have a Pateron, if id be will to pay to have you do it to a list of Planets for me if you could
enenra  [ophavsmand] 30. juni kl. 13:41 
Not without making a mod.
xDreadbloodx 30. juni kl. 12:48 
would there be a way for me to take the ore data from say earth and add a modded planet and give it those same ore values?
enenra  [ophavsmand] 17. juni kl. 11:44 
ice is unaffected
SilverswordXV 17. juni kl. 6:53 
How deep and on which planets do ice patches spawn, other than those on ice lakes and mountains?
X-PLODERRESIDENT 24. apr. kl. 11:32 
moin, ich wollte wissen wie ihre mod , mit der mod better ressoures arbeit.
haben sie da irgend welche erfahrungen ? mit
enenra  [ophavsmand] 9. apr. kl. 9:29 
It only affect the planets listed in the description.
Bad Decisions 9. apr. kl. 9:18 
how does this interact (if at all) with extra planets?
Oloaf 10. jan. kl. 4:21 
thanks :)
enenra  [ophavsmand] 10. jan. kl. 3:16 
yes ice spawns on asteroids
Oloaf 10. jan. kl. 2:02 
Because i want to get into orbit but i don't know if i should take ice or hydrogen with me
Oloaf 10. jan. kl. 1:53 
Does ice spawn on asteroids?
Lex Foxo 19. nov. 2024 kl. 17:14 
how do you find magnesium on earth?
xwerswoodx 6. nov. 2024 kl. 21:33 
Ah thank you so much, I was looking this type of mod for a long time. You did it nearly as I wished!
FoxLion 27. okt. 2024 kl. 12:53 
Thanks. I will give that one a look!
enenra  [ophavsmand] 26. okt. 2024 kl. 0:00 
No, there is no customization. But there are mods that let you customize where each ore appears, such as https://steamcommunity.com/sharedfiles/filedetails/?id=2973891097&searchtext=custom+ore
FoxLion 25. okt. 2024 kl. 19:21 
I'm playing on a save that doesn't have an "alien" planet. Is there a way to for me to reassign an ore to another planet?
Royal_Gargoyle 23. maj 2024 kl. 14:24 
thank your for the prompt response. I will check it out.
enenra  [ophavsmand] 23. maj 2024 kl. 14:22 
Royal_Gargoyle 23. maj 2024 kl. 14:17 
Do you not have an improved ore detector mod that works with this? I've tried several "improved range" ore detectors but I consistently get a bug(?) where the ore deposit lables remain visualized on my hud whether or not the ore detector is on, whether or not the antenna is on, and whether or not the hand drill is equipped. Point being, I see the yellow ore deposit indicators all the time regardless of whether I should or not.
enenra  [ophavsmand] 24. mar. 2024 kl. 2:25 
All existing voxels (visible ones) stay the same, and all the ones that have not yet been revealed change back to vanilla settings.
Konstance™ (Hiatus) 23. mar. 2024 kl. 20:03 
What happens if the mod is remove midsession?
FantazeR 22. mar. 2024 kl. 16:52 
Sometimes seismic surveying doesn't work properly, so I can see only half of the ores surrounding me, this stuff appears only with 500km planets
So sometimes there are these small ore deposits around the main, big ore, I've tested your mod with bigger planets around 6 months ago and thought they were incompatible, thought these small parts of the main deposits are vanilla ore that's not modded
anyway, tysm for your work and help!
enenra  [ophavsmand] 22. mar. 2024 kl. 1:55 
The size of the planet doesn't matter for this mod. As long as it's a vanilla planet it will work. Ores are defined as "starting from x meters below surface" so while proportionally they will be higher up due to the planet itself being bigger, I'd say that it's a good thing in this case because having them too deep makes things unnecessarily tedious.