Space Engineers

Space Engineers

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AQD - Vanilla Ore Distribution
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Type: Mod
Mod category: Planet, Other
File Size
Posted
Updated
669.196 KB
Aug 26, 2019 @ 6:59am
Jan 17, 2022 @ 10:44am
8 Change Notes ( view )

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AQD - Vanilla Ore Distribution

In 2 collections by enenra
AQD - A Quantum of Depth
23 items
Shipbreakers: Hardcore Survival and Salvage
49 items
Description
Current version: 1.3
Please refer to the changelog for patch notes.


This mod changes ore deposits on planets to be further below the surface but also much larger. It further also changes ore distribution: Now certain ores can only be found on specific planets, and what resources can be found in asteroids is greatly reduced.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:






Planet ore deposits
Ore deposits on planets have been altered. They are much, much larger than in vanilla but have also largely been moved further down into the ground. As a result, it is much more worth to build permanent mining outposts.

Ore depth is determined by their "tier":
  • Tier 1: Iron, Nickel, Silicon - 50-300m
  • Tier 2: Cobalt, Magnesium, Silver - 200-800m
  • Tier 3: Gold, Platinum, Uranium - 400-1000m
Lower tier ores may still appear at lower depths, however.

Ore distribution
Ore distribution has been altered significantly. The goal is to add a reason to visit all planets, which is achieved by distributing ores over the different planets. The distribution is designed with a start on the earthlike planet in mind, but with the economy update you may be able to make any planet work - or even a space start.

Ore
Earthlike, Triton, Pertram
Moon
Mars
Europa
Alien
Titan
Asteroids
Iron
Nickel
Silicon
Cobalt
Magnesium
Silver
Gold
Uranium
Platinum

[discord.gg]
[github.com]


  • I recommend using AQD - Planetary Respawn Rovers together with this mod. It will allow you to more easily start out in a good spot close to the now harder to reach ore deposits.
  • As of patch 1.1 this mod does not directly edit the vanilla planets anymore. As a result, it is compatible with other mods changing the vanilla planets.


  • This mod is inspired by Chrido's (Scarce Resources) as well as Ghost722nd's (DeepOres) mods. I really liked their ideas but wanted to make some changes that better suited my vision for how it should be set up. Hence this mod.
  • Meridius_IX / Lucas - For writing the base script, with which the ore remapping is implemented.

Popular Discussions View All (2)
8
Nov 29, 2019 @ 1:26pm
Log Errors
Ufol
0
Jan 4 @ 1:02am
Question
Ancalagon
297 Comments
Royal_Gargoyle May 23 @ 2:24pm 
thank your for the prompt response. I will check it out.
enenra  [author] May 23 @ 2:22pm 
Royal_Gargoyle May 23 @ 2:17pm 
Do you not have an improved ore detector mod that works with this? I've tried several "improved range" ore detectors but I consistently get a bug(?) where the ore deposit lables remain visualized on my hud whether or not the ore detector is on, whether or not the antenna is on, and whether or not the hand drill is equipped. Point being, I see the yellow ore deposit indicators all the time regardless of whether I should or not.
enenra  [author] Mar 24 @ 2:25am 
All existing voxels (visible ones) stay the same, and all the ones that have not yet been revealed change back to vanilla settings.
Konstance™ Mar 23 @ 8:03pm 
What happens if the mod is remove midsession?
FantazeR Mar 22 @ 4:52pm 
Sometimes seismic surveying doesn't work properly, so I can see only half of the ores surrounding me, this stuff appears only with 500km planets
So sometimes there are these small ore deposits around the main, big ore, I've tested your mod with bigger planets around 6 months ago and thought they were incompatible, thought these small parts of the main deposits are vanilla ore that's not modded
anyway, tysm for your work and help!
enenra  [author] Mar 22 @ 1:55am 
The size of the planet doesn't matter for this mod. As long as it's a vanilla planet it will work. Ores are defined as "starting from x meters below surface" so while proportionally they will be higher up due to the planet itself being bigger, I'd say that it's a good thing in this case because having them too deep makes things unnecessarily tedious.
FantazeR Mar 21 @ 3:32pm 
Is there a way to generate a planet with deeper ores? im using biggerplanets plugin so i want my planets to be bigger than vanilla
is it possible? i already know that spawned planets will have vanilla ores
Freedom16789 Feb 23 @ 2:15pm 
like i said i stop using this mod for now as it seem like its not working right for me. No matter what i have tried so thanks for the help.
Kodaxmax Feb 23 @ 2:01pm 
You said you were using vanilla detector. Make sure whatever mode your using doesn't add a seperate mod version of the detector block in game. You also need to alter the the detectors settings in game and ensure it's actually on and the range is turned up. Also not that alot of detector mods make increasing the range cost more energy.