Space Engineers

Space Engineers

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AQD - Vanilla Ore Distribution
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Type: Mod
Mod category: Planet, Other
File Size
Posted
Updated
669.196 KB
Aug 26, 2019 @ 6:59am
Jan 17, 2022 @ 10:44am
8 Change Notes ( view )

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AQD - Vanilla Ore Distribution

In 2 collections by enenra
AQD - A Quantum of Depth
26 items
Shipbreakers: Hardcore Survival and Salvage
49 items
Description
Current version: 1.3
Please refer to the changelog for patch notes.


This mod changes ore deposits on planets to be further below the surface but also much larger. It further also changes ore distribution: Now certain ores can only be found on specific planets, and what resources can be found in asteroids is greatly reduced.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:






Planet ore deposits
Ore deposits on planets have been altered. They are much, much larger than in vanilla but have also largely been moved further down into the ground. As a result, it is much more worth to build permanent mining outposts.

Ore depth is determined by their "tier":
  • Tier 1: Iron, Nickel, Silicon - 50-300m
  • Tier 2: Cobalt, Magnesium, Silver - 200-800m
  • Tier 3: Gold, Platinum, Uranium - 400-1000m
Lower tier ores may still appear at lower depths, however.

Ore distribution
Ore distribution has been altered significantly. The goal is to add a reason to visit all planets, which is achieved by distributing ores over the different planets. The distribution is designed with a start on the earthlike planet in mind, but with the economy update you may be able to make any planet work - or even a space start.

Ore
Earthlike, Triton, Pertram
Moon
Mars
Europa
Alien
Titan
Asteroids
Iron
Nickel
Silicon
Cobalt
Magnesium
Silver
Gold
Uranium
Platinum

[discord.gg]
[github.com]


  • I recommend using AQD - Planetary Respawn Rovers together with this mod. It will allow you to more easily start out in a good spot close to the now harder to reach ore deposits.
  • As of patch 1.1 this mod does not directly edit the vanilla planets anymore. As a result, it is compatible with other mods changing the vanilla planets.


  • This mod is inspired by Chrido's (Scarce Resources) as well as Ghost722nd's (DeepOres) mods. I really liked their ideas but wanted to make some changes that better suited my vision for how it should be set up. Hence this mod.
  • Meridius_IX / Lucas - For writing the base script, with which the ore remapping is implemented.

Popular Discussions View All (2)
8
Nov 29, 2019 @ 1:26pm
Log Errors
Ufol
0
Jan 4, 2024 @ 1:02am
Question
Ancalagon
331 Comments
enenra  [author] 20 hours ago 
The mod affects any voxel not yet modified. Using it like that is no issue.
Arkhlus Aug 28 @ 11:12am 
Hey! I want to use this mod, but I'm playing with a pre-built scenario (with Real Solar Systems), so I can't enable mods before loading into the scenario once. Here I've read that once a planet is "visited" (loaded?) ore distributions are locked for it. Do you have any advice on what can be done?
enenra  [author] Jul 26 @ 9:32am 
No idea then. Cannot reproduce it and my code only runs once on game load. Also would probably get more reports if it was a general issue.
JamailKamali Jul 26 @ 8:52am 
Yes
enenra  [author] Jul 26 @ 3:28am 
Does this still happen with only this mod installed?
JamailKamali Jul 26 @ 12:43am 
Have have a couple deposits that seem to jump around. On Alien one Uranium deposit that moves between two locations about 60 meters apart. Always between the exact same two locations (Where I've dug in the two locations remain, so can tell accurately.)

Added one line of logging (shown below) and seems to be running correctly at the right time. Seems as if it sometimes regens with same seed and different table.

Any suggestions where to dig for more understanding so I can debug it? Any insight you've gained on triggers for deposit mapping to voxels would be appreciated. Is there is a mid-game de/respawn anytime?

Thanks for any insight you can spare and if not I'll keep digging.

var oreList = new List<MyPlanetOreMapping>(planet.OreMappings.ToList());
MyLog.Default.Info($"Vanilla Ore Distribution is remapping {planet.Id.SubtypeName}.");
if (planet.Id.SubtypeName == "EarthLike")
Butija Jul 23 @ 5:12pm 
How to disable the auto-gather ores that you mine?
JamailKamali Jul 22 @ 11:53pm 
Hmmm...Magnesium is at ~430 so something seems to be working. Will try redownloading. Sry to add FUD to the messages.
enenra  [author] Jul 22 @ 11:51pm 
There are no logs, the mod is very simple. The issue is likely a corrupted download from steam.
https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
enenra  [author] Jul 22 @ 10:27pm 
mods that just increase ore detector ranges are not reliable because it often breaks the detection. use something like Draygo's seismic survey scanner instead.