Space Engineers

Space Engineers

442 ratings
[QoL] Seismic Surveying
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
1.211 MB
Jun 14, 2022 @ 7:22pm
Sep 1, 2023 @ 9:52am
23 Change Notes ( view )

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[QoL] Seismic Surveying

In 1 collection by DraygoKorvan
Quality of Life Mods
7 items
Description
Frustrated with finding that Cobalt patch on Earthlike! Worry not science is here to alleviate your frustration! Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots.
Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.

Seismic Survey
How to use:
Build the Seismic Surveyor block.
Add the Scan action to your cockpits toolbar from the block.
Attach block to planet (does not work on asteroids) - MUST be locked!
Press scan to update the map.
Add the Seismic Wide Survey LCD Script (not programming block script) to any LCD screen.
The screen will display all discovered ore nodes in the area
You use the Rotate actions (Right 5, Right 45, Left 5, Left 45) to rotate the scan line on the Wide Survey Screen, any nodes inside the marked area will be highlighted and a detailed readout will be available on the Seismic Detailed Scan.
For an ore to be present, you need to see spikes in the graph at all 3 points in the key for that particular ore.

Protip: You can hide scanners from the LCD screen by turning them off.

Mod Extensions
Modders! If you want to create your own Thumper block you can!
Add the following XML to the appropriate CubeBlock Definition to enable this script with the specific block. Block must be a Landing Gear
<ModExtensions> <ModComponents> <GameLogicComponent Name="SeismicThumperComponent" /> <!-- adds the component to the block --> </ModComponents> <Group Name="SeismicThumper"> <!-- Default is 3000 for large grid and 2000 for small--> <Decimal Name="Range" Value="2000" /> <!-- Higher is better--> <Decimal Name="Resolution" Value="100" /> </Group> </ModExtensions>

Special thanks to Chipstix213 for the model! Do not forget to thumbs up his mod as well!

Discord
Discord[discord.gg]
192 Comments
Mailleweaver Apr 25 @ 8:42pm 
I've found silicon, nickel, and cobalt with this mod, but I'm having trouble with iron. I'm using a mod that makes ore deposits much more rare and doesn't have the surface discoloration. I happened to find an iron deposit while driving around with a regular small grid ore detector on, but this mod doesn't detect it even when scanning directly on top of the iron. How can it be missing an ore that's part of the planet I'm locked on to with the seismic detector clamp when that ore is barely 50m away? The deposit is way too big to be a boulder embedded in the ground, and it doesn't seem to be a separate voxel grid from the planet when I dig down to it. There is a cobalt deposit nearby that it did find. Could it be that it stops looking for more ore when a certain number of ore voxels have been found? Although, I did happen to scan just barely outside the range of the cobalt deposit in the direction of the iron ore, and it didn't see the iron then, either.
Galerak Mar 24 @ 8:30am 
@Parker Posey's Mouth - Try this mod to make the focus sharper on the LCDs - Eyes Just Got Clear (1.186 Drugs Are Bad Mkay Update)
Made Dragon Mar 6 @ 12:45pm 
What the scanner shows does bot match anything present in the world. I've even moved the mod onto the top of the mods list, but nothing changed. Any suggestions?
Parker Posey's Mouth Mar 5 @ 3:33am 
It's a bit hard to read the tiny text on most screens in small grid, but I love this concept, and it seems to be working wonderfully!
kinngrimm Jan 13 @ 7:54pm 
I assume the small pie slice is moving and whatever gets into its focus will be analysed and shown in the other screen to see what type of ore there is.
Could you segment that pie piece to give us a range indication or have in the background circles that show the range away from the center position?
Can we adjust the maximum range? Could we improve the range by adding active radar or (tiered)ore scanner?
DraygoKorvan  [author] Jan 8 @ 8:39am 
rocks*
DraygoKorvan  [author] Jan 8 @ 8:39am 
if they are surface roids and the similar they will not show up using the surveyor.
Ijamofasta Jan 7 @ 6:19am 
does the ore patch need to be a given size or bigger i'm playing on Splitsies "Survival... Impossible" modded world (omicons moon) and regularly finding gold and silicon with my ore detector that aren't showing up on the Seismic Surveyor
AgentJobs09 Dec 14, 2023 @ 5:48am 
what is the range?
DraygoKorvan  [author] Dec 3, 2023 @ 4:38pm 
you have to modify the value via xml and a sub mod.