Slay the Spire

Slay the Spire

Bard
88 Comments
Bustly Apr 16 @ 6:28pm 
bard multiplayer patch? :praisesun:
pgames-food Apr 17, 2024 @ 4:29pm 
cool i never noticed that before :)
Bibbs Apr 17, 2024 @ 11:24am 
i absolutely love how the relics collected can be seen on the character
キャンディーアップル Feb 18, 2024 @ 5:29am 
The balance is through the roof. Compared to Vanilla or other solid character mods, some cards here are either overpriced or borderline useless.
This melody mechanic is interesting but would require more and better UX to become enjoyable.
Uiopik Jan 18, 2024 @ 9:09am 
make it work with the multiplayer mod. so the buffs are given to everyone in the party
pgames-food Jun 21, 2023 @ 10:24am 
"PatrickRoHD 2 minutes ago
i donțt like this mod, is to hard for me to understand the mechanics"

hi for the melodies, if you look at the top of most cards, there should be a small musical note symbol there.
when you play a card, that symbol gets added to the music bar near the top left of the screen, where the character plays a song or melody.

if you play the cards in a particular order, you can unlock a free ability (a bit like playing a free card), by clicking on one of the song names in the top left area of the screen, which should highlight if it is available.

for example to play a song that gives you extra block, you might need to play some cards which have the matching sequence of note symbols. :) i got a bit confused at first, but then it becomes much easier with practice :lunar2019piginablanket:
PatrickRoHD Jun 21, 2023 @ 10:17am 
i donțt like this mod, is to hard for me to understand the mechanics
ghamstr Jan 6, 2023 @ 6:27am 
what is that melody?
Slimey Boi Oct 13, 2022 @ 10:43am 
Got a heart kill on my first run lmao
pgames-food Mar 20, 2022 @ 6:52pm 
hi razorsedge, hehe card with bard ;)
(if you like rhymes i made a rhyme mod with food items for rimworld you might like) :)
https://steamcommunity.com/profiles/76561198047650167/myworkshopfiles/

as for the ui you mentioned, i have been playing a lot with modded games, and im pretty sure every card i played from other mods, (or as far as i can remember) had the bard notes / icons at the top of the cards in my hand, to give me notes. (i think i still needed to either be a bard main character, or to get some relic to let me queue up notes)
RazorsEdge313 Mar 20, 2022 @ 8:21am 
I came up with a clever idea:
If I was using prismatic shard, it'd seem pretty bad to get modded character cards on other characters. because they wouldn't benefit from said mechanics on there character. my mod idea is basically merging all modded character's UI's into one when you get there card, like if I got a card from the bard(hehe that rhymes). the UI for the bard for which notes played would pop up. And now If I were playing any character and got a card from the bard at any point. I would be able to play bard and silent somehow

in summary: add UI's from modded classes into other characters.
pgames-food Jan 29, 2022 @ 5:22am 
ah hopefully they come back - bard is cool :)
CaptainSnafu Jan 29, 2022 @ 3:40am 
that card is buggy, and i think the creator has left long time ago
pgames-food Jan 29, 2022 @ 3:35am 
hi i get this too, when the Mnemonic Vestments card tries to duplicate a card near the start of the combat:

ERROR basemod.ReflectionHacks> Exception occurred when getting field EFFECT_DUR of com.evacipated.cardcrawl.mod.bard.vfx.cardManip.ShowThisCardAndAddToDrawPileEffect
java.lang.NoSuchFieldException: EFFECT_DUR
CaptainSnafu Apr 17, 2021 @ 7:31am 
ERROR basemod.ReflectionHacks> Exception occurred when getting field EFFECT_DUR of com.evacipated.cardcrawl.mod.bard.vfx.cardManip.ShowThisCardAndAddToDrawPileEffect
java.lang.NoSuchFieldException: EFFECT_DUR
some (momi) Apr 2, 2021 @ 1:54pm 
Maybe I'm missing something with the way notes are assigned to cards; right now it seems largely random (though likely influenced by card type?). I understand that there's a limit to feasible combinations/effects, and there's also 3chain plus 4chain lengths; it's just hard for me to remember or care about the effects.

Playing cards in proper order for the buff is often less beneficial than just playing the cards in the proper order you need for the turn - if I happened to get a note combination along the way, cool. If not, I didn't.
some (momi) Apr 2, 2021 @ 1:54pm 
The mod is great, but the note system leaves me wondering about how they were determined. How did you decide that a particular note combo translates to a particular result?

I ask because I was looking over cards in hand as well as the playlist; and I was hoping to see that each of A,B,C,D had a sequential pairing I could more easily memorize.
I mean:
A+B-x-x
A+C-x-x
A+D-x-x
B+C-x-x
B+D-x-x
C+D-x-x

Additionally, it'd be cool if there was an option to sort the playlist by color of starting note, instead of by what the end result is - so I can look at all the RED+x+x+x and BLUE+x+x+x together; instead of having it be scattered about.

It was really weird that RED+x was missing a combination; there were 3 other colors it could sequence next with, but only two of them were use - and one of the colors was an essentially duplicated in opener.
Mistress Autumn Mar 11, 2021 @ 12:08pm 
@SolarNougat
That's my fault, this issue is part of 100% Spire Juice, not Bard. I should have this issue patched very soon =]
SolarNougat Mar 8, 2021 @ 10:56am 
When I try to duplicate Sadistic Nature+ with a Mnemonic Vestments+, the game crashes.

Link to log here: https://pastebin.com/NxgTdHvs
Wolfspectre Jun 1, 2020 @ 3:40pm 
Note queue not working on corrupt heart fight and pre-fight.
thedahlingdarling Mar 30, 2020 @ 1:13pm 
Amazing freaking mod, fun mechanics and aesthetics fit well into the game. Dang good job :0
Alf_Alfgo Mar 24, 2020 @ 1:34pm 
20:23:53.464 ERROR core.CardCrawlGame> Exception caught
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: bardAssets/images/characters/bard/idle/skeleton.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98) ~[desktop-1.0.jar:?]
The General - Born Naughty Jan 24, 2020 @ 4:20pm 
The melodies don't trigger in my game. The text goes yellow in the chart but nothing happens.
Faunz Jan 11, 2020 @ 1:23pm 
Best Mode Ever. Unique, fun and varied
Great job !!!
splitmoon4031 Nov 5, 2019 @ 12:56pm 
Come for the Hunting Horn, stay for the very well designed mod.
Weedybird<3 Nov 3, 2019 @ 10:20am 
Would it be possible to move the melody sheet under a relic instead of on the screen 24/7 so its compatible with the deck tracker?
khevtol Sep 22, 2019 @ 10:45am 
Hey, I'm messing with a mod that does UI stuff, and your code does it really well. Any way I could use it for reference?
Diamsword Sep 18, 2019 @ 11:36am 
Really fun mod, but the character is too op, make some nerfs plz
Jokaes Sep 12, 2019 @ 12:00am 
One of my favourites mod characters though I was playing with daily modifiers and one of those was "Green Cards: Green cards now appear in rewards and shops" but didn't work
IceMaverick Sep 5, 2019 @ 3:59pm 
I'd really appreciate if the Melodies window could be moved or shrunk or otherwise manipulated. It's right there I normally put my deck tracker and I hate needing to move that for JUST the Bard.
KittenMeat Aug 24, 2019 @ 4:58am 
@hand and @Izzie Encountered the same bug myself, fully quitting out and then resuming the run re enabled melodies for me. Saved the run as I was Doot based. Doots all day long!

That aside, 10/10 great mod. Definitely the most fun character I've played, including base content. Hunting Horns will always be the best!
brickey.8 Aug 13, 2019 @ 8:16pm 
Amazingly fun character. I was worried that micromanaging my spell order would slow the game down too much, but it works really well! There's a lot of interesting variety+interaction in the bard's cards, and different ways to approach the note mechanic with your build (including cards if you want to mostly-ignore it). He felt really well balanced and like he could be built in several directions. The inspiration mechanic is pretty good too, and it interacts nicely with the music notes.

I feel like of the characters I've tried out so far, this one feels the closest to being a believable addition to the main roster. That's saying something given far-out the note concept is.
RodneyFalk Aug 8, 2019 @ 12:48pm 
esta muy bueno el personaje! :HatHealth:
Hand Aug 8, 2019 @ 8:23am 
i love this character but i encountered a glitch where i can never do any melody's...might want to fix it
Classy Cadaver Aug 5, 2019 @ 10:55am 
this is a really great mod
PrivatePanda Jul 30, 2019 @ 4:18pm 
heres the picture to it https://imgur.com/a/ktCVna4
PrivatePanda Jul 30, 2019 @ 4:14pm 
Hi, but it seems like i got the Mask or the last relic and my melodies stopped working. i dont know if i did anything wrong but would like to know what i could do to fix
Jul 26, 2019 @ 8:18am 
有人20层碎心了么,用的什么流派?
Lavr Jul 22, 2019 @ 6:53pm 
and yes great mod for sure dude, one of the best
Lavr Jul 22, 2019 @ 6:52pm 
dont listen to them starter deck is exactly what do u need in the begining
even with this starter deck i was confused and only after some fight adapt
Floyd R. Turbo Jul 17, 2019 @ 8:12pm 
Very enjoyable mod. I've had good success with it but have been challenged in the games I've won. The melody idea is clever and creative and has bailed me out of more than one jam already. Well done.
satsoc Jul 15, 2019 @ 10:33am 
I love the idea ! Feels like the hunting horn in Monster Hunter.

But as Genowhirl9999 said the starter deck is too poor on the note side. It would help to change one red to a green one as it would unlock a lot of melodies. Unless itis intended that the player has to creeate his own musical repertoire.
satsoc Jul 15, 2019 @ 10:27am 
Hi !

Just a small heads-up to report a compatibility issue that I found:

It is with the mod Replay the Spire .
The issue is caused by the event Mirror Mist .

It freezes the game and forces the player to use the Task Manager to force-quit.

I do not know if it is something that you can repair on your end or if you will need to be in touch/transfer it to The_Evil_Pickle .

I posted the same message on the mod's workshop page.
pancake11112 Jul 13, 2019 @ 3:35pm 
10/10 would doot again
Genowhirl9999 Jul 11, 2019 @ 1:36am 
I like the character but the beginning deck is almost entirely red and blue notes despite none of the melodies consisting of only red and blue notes.

Would be way more interesting at the start if there were a couple red and blue only melodies like red blue blue: gain 1 block, blue red red: deal 1 damage to all enemies.

First like 15+ minutes of play the majority of my notes just feel useless because I can't get a green or orange note in my hand (I couldn't even get an orange note in my deck nevermind my hand).
Rushnic Jun 27, 2019 @ 12:20am 
Canadian Border Guard, if you already picked shard, you've already lost

real talk shard working properly while you have 8+character mods must be a wild ride
Null_Error Jun 24, 2019 @ 11:06pm 
Nevermind, turns out the "card selection in-battle gets randomly turned into true selection that puts card into deck" issue is not exclusive to this mod. Sorry for the inconvenience.
Jeremy Fragrance Jun 21, 2019 @ 8:06pm 
This is literally just Monster Hunter Hunting Horn and i love it
Null_Error Jun 20, 2019 @ 9:21am 
I've just found that sometimes, playing a melody will not remove the notes from the queue, but instead add a card corresponding to the melody into your deck. This is with the note display set to both, by the way.