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Still, I updated the mod just in case there was something I could fix.
If you’re still seeing red errors, it's most likely due to a conflict with another mod.
Config error in RS_Vending_Soda: Nutrition == 0 but preferability is MealLavish instead of NeverForNutrition
...
Config error in RS_Vending_Coffee: Nutrition == 0 but preferability is MealLavish instead of NeverForNutrition
etc.
https://gist.github.com/HugsLibRecordKeeper/eb81b2d2febc6177b8e3bd161ea71679
[Ref 7F75404] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
...
Error in Rimstro, assembly name: Rimstro, method: CompUseEffect_RimstroBoxOpen:DoEffect, exception: System.MissingMethodException: Method not found: bool Verse.GenPlace.TryPlaceThing(Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,Verse.Rot4)
[Ref 7F75404] Duplicate stacktrace, see ref for original
...
https://gist.github.com/HugsLibRecordKeeper/4c66d79547cee95605964cf066cadd4a
Verse.PatchOperationRemove(xpath="Defs/ThingDef[defName="RS_new_fridge"]/designationCategory"): Failed to find a node with the given xpath
Parameter name: key
[Ref AC324067] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SectionLayer_Things.Regenerate_Patch0 (Verse.SectionLayer_Things)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Section.TryUpdate_Patch1 (Verse.Section,Verse.CellRect)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Could not load UnityEngine.Texture2D at Meal/Simple/RS_fried_egg_a/b/c in any active mod or in base resources.
Parameter name: key
[Ref 7EA47B8F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Same issue than InsaneDanny_.
But those are Korean symbols, not Chinese.
Is there a way to have them in English?
Thanks
There are still reasons to use the Success statement that forces hiding errors.
If I have a Mod that adds a mechanic, and I make, in that Mod, a Conditional Patch that checks for something, and then, if that thing is present, patches an entirely different Mod with that mechanic, then there are three variables present. I need to use the Success statement so that people without that third Mod don't see error spam.
This is the quick fix the sheep sound error
- Copy steamapps\workshop\content\294100\1714572710\Defs\Sound.xml to steamapps\workshop\content\294100\1714572710\1.4\Defs.
- Open the copied XML file and change lines 13 and 14 from:
<li Class="AudioGrain_Folder">
<clipFolderPath>sheepsound</clipFolderPath>
to:
<li Class="AudioGrain_Clip">
<clipPath>sheepsound</clipPath>
That's an easy fix. "Rimworld" changed the name of the Sound folders.
- Change the amount of milk in animals, make incidents false, add roaming.
- Changed Toruffle trading from rare to common.
- Decrease (biome) animal habitat.
Fixed :
- Fixed wrong texture and icon path for blender.
Change :
- blender can rotatable.
- The cutting board was made to correspond to the recipe in PackedMeat .
@KingDomRock I'll check it
Can you keep animals like bubble sheep (milk producing sheep) in a fence, like the original sheep or pigs in rimworld