RimWorld

RimWorld

125 ratings
Packed Meat
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
583.383 KB
Nov 10, 2018 @ 11:39am
May 9, 2024 @ 9:11am
29 Change Notes ( view )

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Packed Meat

Description
Allows you to pack different kinds of meat into the same stacks.

Features
- ability to make packs of meat at butchering table, that can be stacked depending on their type (regular meat, odd meat and humanline meat);
- cooked meals inherit components of complex ingredients (pack of meat is a complex ingredient that contains basic meat inside it);
- (optional) pack meat on butchering;
- (optional) consider unusual meat (ex. insect) to be 'normal', allowing to pack it as 'regular meat';

This mod gives a way to consolidate all different meats into the same stacks, allowing to preserve space.

Only the meat, that is considered by the game as signature flesh of organic pawn, is possible as ingredient, so there should be no issues with another mods.

Should be safe to add into existing save, but may cause problems when removed.
If you want to disable a mod mid game, make sure to get rid of all meals that have packed meat as a component (a very rare case when you managed to make a pack without ingredients (ex. given by storyteller or bought). After disabling, all existing packs of meat will be destroyed by a game as unknown items;

Feature to inherit ingredients from ingredients as a separate feature: InheritedIngredients

non-steam: github[github.com]
58 Comments
Spades Dec 27, 2024 @ 2:40pm 
Would it be possible to create a "butcher into packed meat bill" for the butcher tables?

Basically my ideology venerates certain animals and I would like to be able to set up a bill that excludes those animals from being turned into packed meat (where they can get mixed up with the colonists who will regret eating it) and create a separate bill for butchering the venerated animals resulting in vanilla meat stacks. (Where animals or prisoners can eat it)

I know you have the check mark that lets you automatically butcher everything into packed meat., and you have the bill to pack meats, but packing the meat after butchering them is a tedious way to separate the meat types.
PistFissed May 9, 2024 @ 10:06pm 
I love using this mod to pack rotten meat so I can sell it to traders.
sammy2020 Jan 1, 2023 @ 9:33pm 
nice mod but can i disable ingerit ingredients from ingredients some how cause it stacking issues with OTHER things so the space saved from diffrent meats is cancled out by this causeing werid stacking issues with coffee from VCE
(≡◉‿‿◉≡) Nov 5, 2022 @ 2:59pm 
meat
Tec Sep 28, 2022 @ 8:38am 
@avil thanks! :)
avil  [author] Sep 28, 2022 @ 7:21am 
I've added a separate mod that has only a feature to inherit ingredients of ingredients. Link the description.
avil  [author] Sep 28, 2022 @ 5:33am 
Ah, wait, now I remember. It's not vanilla for items with ingredients to take into account "ingredients of ingredients". Now I see, what you meant.
avil  [author] Sep 28, 2022 @ 5:32am 
Yeah, in cooking recipe, if resulting item (ThingWithComps) has a component CompProperties_Ingredients, it'll try to remember the ingredients it was made of. It works only for recipes though, if item is made through some special way, like beer brewing, it doesn't work.
Tec Sep 28, 2022 @ 4:16am 
i see, so if i had an item with ingredients and used that in a recipe to make another food item, it would already inherit ingredients?

Perhaps i should explain what im looking for more. Its for the hsk modpack. Currently all animals use types of meat. So Raw Meat, Prime Meat, Fish Meat, Insect Meat, Human Meat etc. To simplify the meats and reduce the number of defs. The issue with this is that ideology stuff stops working, or the meat the original animal its from is killed and its revered, all meat causes the debuff. So was looking for a way to butcher animals into generic meat, while having the type of animal meat as ingredients. That way ideology stuff would still work. And the idea is to do this without adding back in all the meat defs.

After talking with someone though, they recommended making code to adjust the ideology memes to look for abstract or generic strings so animal corpses ingredients will be recognised. That way all the meat defs dont need to be added in.
avil  [author] Sep 28, 2022 @ 3:45am 
Hm, I think I didn't properly understood your request. For some reason I've taken it as "items inheriting ingredients", and that's pretty much vanilla... Except a lot of moders never make their foodstuffs able to preserve item ingredients. I can't help with that, that's for you to pester moders that made these items.
On second thought, it seems that you request for universal instrument to make ingredient packages? :| Because that's rather bothersome, especially at the background of all already existing mods that do that (including this one).