Avorion

Avorion

Laserzwei's Advanced Shipyard
104 Comments
ArtemisIkana Jun 14 @ 9:56pm 
Adding another instance of unable to build station founder. I CAN build normal ships, but station founders bars complete and then they just stay there purple and 'not owned'.
Great Grey Wolf Sif Dec 17, 2024 @ 8:06pm 
I was going to say the same thing, but I am pretty sure the bar beneath the HP of the ship is the remaining built time for it
KKComice Nov 13, 2024 @ 6:43pm 
having the same issue as Szynszyl
Szynszyl Oct 2, 2024 @ 7:43am 
Hello, me and my Friends have small server where we install this mod, but idk why builded ships from design in npc shipyard have no owner. When i build ship i was online. Can you help us Lasezwei?
Laserzwei  [author] Jun 15, 2024 @ 4:34am 
Refresh your steam cache
eaglegundam Jun 15, 2024 @ 2:28am 
still shows inconpatble
Laserzwei  [author] Jun 14, 2024 @ 10:32am 
As of June 14th, it compatible again ;)
WarCrimesTrevor Jun 13, 2024 @ 3:22pm 
Hello fellow spacemen. As of June 13, this mod is no longer compatible.
JoshZK Apr 9, 2024 @ 4:10pm 
Well this is my last thread for this I think. I run this mod and the whole Xovorion extended. I had assumed the shipyard issue was caused by the shipyard mod. But it's kinda neither. So if I run vanilla it scales fine, if run Xovoron ON with Advanced Shipyard OFF its fine, If I run Xovoron OFF and Advanced Shipyard ON it runs fine. But run Xovoron ON and Advanced Shipyard ON it breaks. So not sure what can be done just know when you scale with both mods on ignore the UI stats. Great mods from everyone involved thanks.
JoshZK Apr 9, 2024 @ 3:51pm 
Ok I got update. So the scale is correct for the finished ship. Its just the stats in the UI of the shipyard for it is wrong and is following the SQRT(X) X=scale factor. Lets say I have a ship that is 170x172x741 and set it to 200% the shipyard UI will show stats as if it is 400%. 680x690x2964 once built it is actually the 200% at 340x345x1482. Which is why when you scale it up 200% again to get the original shipyard values.
JoshZK Apr 9, 2024 @ 3:24pm 
It works but I'm chasing down a problem with scaling. Instead of linear scaling like 200%, 300% actually doubling or tripling the ship its not. Even though the UI shows all the stats correctly. I noticed based on dimensions that 200% is really 141% and 300% is 173%. Weird right well, well it gets stranger now take that 200% ship and upscale it again 200% and you get the true 200%. Thats because for some reason the scale factor instead of being (Original)*(Scale Factor) its doing (Orginal)*SQRT(Scale Factor) that's right square root of 2 is 1.41 or 141% which is why if you scale it again 200% its the correct normal (Original)*(Scale Factor) Now I'm still testing if only the shipyard scale is broken of if the Build menu is also. In vanalla it's normal behavior.
decom70 Apr 1, 2024 @ 8:54am 
The mod is still working for me perfectly fine. Presumably has been updates since the last comments.
Avarus_Lux Mar 11, 2024 @ 10:29am 
can someone confirm if this is still working or no more?
Rolltide Jan 20, 2024 @ 3:05pm 
Not working on 2.4.2 version. Can't see the select Design button in the build window.
mouse_4_life Aug 28, 2023 @ 12:12pm 
The mod works for me, but is it supposed to take so long for a shipyard to build a ship? Ive been waiting 5+ hours for the shipyard to finish building a light frigate. Not sure if its because I didnt supply my own materials and just paid in cash instead?
Morex Aug 27, 2023 @ 3:33am 
i would love to see some specs about it but i cant complain, good job sir :) nice lookin ship, havnt tested it out yet but looks good on the pictures x)
Laserzwei  [author] Aug 22, 2023 @ 12:52pm 
yes
Morex Aug 22, 2023 @ 11:41am 
Still working?
57th|Flinx Jul 12, 2023 @ 4:37pm 
Du hast recht, das dummy schiff wurde nicht gespawned. Ist mir heute eingefallen, nachdem ich das noch einmal wiederholt habe und es mir gleich ins Auge fiel.

Ich habe mein ZIP Backup aus dem galaxies Ordner wiederhergestellt, alles nochmal ausprobiert. Also immer gleich darauf achten, ob auch das Lila Schiff spawned. Und vorher Backup händisch machen ;-)

Der Ladebalken verändert sich OOS (OutOfSector) leider nicht (stark?). Selbst der "Sector Manager" hat nicht geholfen, habe mich dann aber öfter im Sektor herumgetrieben und habe nun ein schönes Schiff. Danke Dir für Deine schnelle Antwort die wunderbare Schiffsfabrik!
Laserzwei  [author] Jul 12, 2023 @ 6:23am 
It still works on 2.3.1.

Ich habs mit genau dem Schiff mit 200% Skalierung ausprobiert.
Wurde denn das Schiff neben der Werft gespawnt? Das geschieht schon beim Kauf. Es ist dann Lila mit einem Ladebalken. erst wenn der voll ist wird das Schiff übertragen
57th|Flinx Jul 11, 2023 @ 4:27pm 
Hallo Laserzwei. Zunächst einmal danke für Deine tollen mods!

Ich spiele vers. 2.3.1 SP mit Schwarzmarkt DLC mit div. mods und habe vorgestern einen N.C.I. Industrial Zerstörer (von Two-Hands) auf 200% Skalierung in Auftrag gegeben. Bauzeit 4 Stunden, 41 Minuten (Über 41 mio Credits) die letzten 2 Tage habe ich danach über 6 Stunden gespielt, aber mein Schiff wurde nie gebaut. Geld weg, Ress. futsch. Was ging da schief? (Bin im early-Trinium game, ca. 110 Stunden).
Liebe Grüße
Flinx
KagedDaemon Apr 23, 2023 @ 4:08pm 
im getting the same issue as with Sinister but in SP.
[HOWL] Sinister Strawberry Mar 31, 2023 @ 9:13am 
this causes server to lock up for everyone when the ship build button is clicked.
Nathan the Dwarven Shark Mar 2, 2023 @ 2:18am 
This does work on the newest version. Tried it and it worked.
TinchoX Feb 11, 2023 @ 7:34pm 
Doesn't appear to be working with version 2.3.1
angle.41 Jan 10, 2023 @ 10:31pm 
After subscribed to mod and enabling it, mod do not show up in game. Has something changed.
legoman775 Nov 26, 2022 @ 5:37pm 
@TowerDepths you need to go to an Equiptment Dock not a Shipyard that is why
Boesergolf Nov 21, 2022 @ 5:49am 
The mod ignores server settings for ship size and block limit, could you pls fix this ?
Towerdepths Nov 20, 2022 @ 10:14pm 
I've been having issues with removing permanently locked-in subsystems. When I was playing vanilla, I was able to remove them at Shipyards just fine; I just roll up close and remove the anchored subsystem, and then I get it back.

Not sure which mod is doing it, but when I try to do the same now, I lose the subsystem even if I'm directly docked with the Shipyard in question. Considering it has to do with Shipyards specifically, it may be this mod causing trouble- can someone else confirm that they have this same issue?
lechkingofdead Sep 24, 2022 @ 2:18pm 
so i am gonna assume the old methoid still can be used for when you dont wish to make your own
Appletatoes Sep 7, 2022 @ 7:29am 
Nice
Laserzwei  [author] Sep 7, 2022 @ 7:21am 
both
Appletatoes Sep 7, 2022 @ 7:09am 
So custom made ships like procedural or from the Steam workshop?
KagedDaemon Sep 4, 2022 @ 9:53am 
sooo, whenever I try to load this up, even if it is the only mod in my LO, it just crashes my game out. Any ideas what is goinig on?
Frits191 Aug 4, 2022 @ 9:40am 
@ShatteredEssence you also have to activate them, go to mods in the main menu after subscribing and then choose the mods you want, go back to where you load your saves and there should be an option "Override galaxy mods" or something like that, tick that box and you should be good to go
ShatteredEssence Jun 24, 2022 @ 9:41am 
Still dont get it. I subscribed to mod on this page, what should I do next? I need backup of some vanilla file? thx
Laserzwei  [author] Jun 24, 2022 @ 9:12am 
ShatteredEssence Jun 24, 2022 @ 9:05am 
"Do not replace the vanilla file"
So can I install it with "subscribe" button or it will stop shipyards from spawning?
Laserzwei  [author] Jun 3, 2022 @ 7:30am 
Do not replace the vanilla file
Russ Jun 3, 2022 @ 7:26am 
installing this on the current version of avorion (not beta or anything) causes shipyards not to spawn. the text file that the mod replaces is completely different in every way from the one the vanilla game spits out when you delete it and repair game files through steam. im no modder but i think something broke your mod. not using anything else that would affect this in any way
FatNinjas May 22, 2022 @ 7:06am 
Thank you Laserzwei for keeping your mods up to date, You modders are what keeps alot of games alive, Keep up the good work.
Serega GO May 18, 2022 @ 11:07am 
how? i don't understand...
Laserzwei  [author] May 13, 2022 @ 7:05am 
literally 3 Posts below yours ...
Serega GO May 12, 2022 @ 11:30pm 
Hello dear! Maybe you can give file for 1.38 version here please? i dont like 2.0+ version((
animegeek Mar 22, 2022 @ 3:06am 
what ship is used in this mod's screenshots?
Laserzwei  [author] Mar 4, 2022 @ 7:54am 
There is no Avorion v1.8.
If you need a Version for Avorion v1.3.8 (latest before 2.0), you can still manually install this version:
https://github.com/Laserzwei/advShipyard/tree/cdd6b8e9f5ac5db1cb083b1dce3dc7fc870b79d1
Laserzwei  [author] Jan 16, 2022 @ 3:28am 
I've found the bug causing it. The fix is already uploaded and should available very soon.
I've also dropped compatibility for Avorion < 2.0
Thank you for reporting the bug. Without your detailed Information from the 2nd post, I wouldn't have found it :steamthumbsup:
SpaceMarine4040 Jan 15, 2022 @ 5:49pm 
To give specifics when constructing a ship in an alliance shipyard anyone can claim the ship under construction, when the build timer runs out the ownership goes to the person who paid for the ship.
SpaceMarine4040 Jan 13, 2022 @ 7:48pm 
ships build by this mod are able to be claimed by others, is this working as intended?