Avorion

Avorion

329 ratings
Laserzwei's Advanced Shipyard
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Mods: Mod
File Size
Posted
Updated
289.840 KB
Mar 27, 2019 @ 9:28am
Jun 14, 2024 @ 6:36am
37 Change Notes ( view )

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Laserzwei's Advanced Shipyard

In 1 collection by Laserzwei
Laserzwei's Mods
14 items
Description
This mod extends vanilla shipyards to produce custom-made ships.
Popular Discussions View All (1)
3
Apr 20, 2021 @ 11:34pm
PINNED: You can reach me directly
Laserzwei
104 Comments
ArtemisIkana Jun 14 @ 9:56pm 
Adding another instance of unable to build station founder. I CAN build normal ships, but station founders bars complete and then they just stay there purple and 'not owned'.
Great Grey Wolf Sif Dec 17, 2024 @ 8:06pm 
I was going to say the same thing, but I am pretty sure the bar beneath the HP of the ship is the remaining built time for it
KKComice Nov 13, 2024 @ 6:43pm 
having the same issue as Szynszyl
Szynszyl Oct 2, 2024 @ 7:43am 
Hello, me and my Friends have small server where we install this mod, but idk why builded ships from design in npc shipyard have no owner. When i build ship i was online. Can you help us Lasezwei?
Laserzwei  [author] Jun 15, 2024 @ 4:34am 
Refresh your steam cache
eaglegundam Jun 15, 2024 @ 2:28am 
still shows inconpatble
Laserzwei  [author] Jun 14, 2024 @ 10:32am 
As of June 14th, it compatible again ;)
WarCrimesTrevor Jun 13, 2024 @ 3:22pm 
Hello fellow spacemen. As of June 13, this mod is no longer compatible.
JoshZK Apr 9, 2024 @ 4:10pm 
Well this is my last thread for this I think. I run this mod and the whole Xovorion extended. I had assumed the shipyard issue was caused by the shipyard mod. But it's kinda neither. So if I run vanilla it scales fine, if run Xovoron ON with Advanced Shipyard OFF its fine, If I run Xovoron OFF and Advanced Shipyard ON it runs fine. But run Xovoron ON and Advanced Shipyard ON it breaks. So not sure what can be done just know when you scale with both mods on ignore the UI stats. Great mods from everyone involved thanks.
JoshZK Apr 9, 2024 @ 3:51pm 
Ok I got update. So the scale is correct for the finished ship. Its just the stats in the UI of the shipyard for it is wrong and is following the SQRT(X) X=scale factor. Lets say I have a ship that is 170x172x741 and set it to 200% the shipyard UI will show stats as if it is 400%. 680x690x2964 once built it is actually the 200% at 340x345x1482. Which is why when you scale it up 200% again to get the original shipyard values.