RimWorld

RimWorld

Roads of the Rim
1,002 Comments
KOSKIIS Jul 19 @ 7:58am 
1.6 ?
Cat Burglar Jun 22 @ 3:44pm 
o7
ʏɘ|ɿɒH Jan 14, 2024 @ 10:38pm 
Anyone ever get the message, "XXX caravan ran out of resources..." while using the AISR2G?
Kirmie44 Nov 10, 2022 @ 6:25pm 
link below also works for 1.4
Vampiricus Jun 30, 2022 @ 5:03pm 
Is it possible to delete roads too? Above it only says you can delete planned roads it seems or ones in construction.
Gimlum Nov 12, 2021 @ 7:46pm 
SomaTGW Aug 28, 2021 @ 2:40pm 
Thought I'd share this here, someone else updated this for 1.3: https://steamcommunity.com/sharedfiles/filedetails/?id=2280318231
ladyofthecastle Aug 26, 2021 @ 8:53pm 
1.3 pleas
UshioNoa Aug 25, 2021 @ 7:21am 
1.3!!!!!!!!!!!!
CTH2004 Aug 11, 2021 @ 3:01pm 
Is an update planned?
namshang Jul 25, 2021 @ 10:26am 
I got error with some message in world map. Rimworld version is 1.3.3069.

GetInspectString exception on RoadConstructionSite 도로 공사 현장 (tile=110434):
System.NullReferenceException: Object reference not set to an instance of an object at RoadsOfTheRim.RoadConstructionSite.GetInspectString() [0x00022] in <3966a384bb69453bae0b0648d62b2c17>:0 at RimWorld.InspectPaneFiller.DrawInspectStringFor(Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in...

and can't use comms console.

How to fix it? need more information?
ZzzDarkCloudzzZ Jul 24, 2021 @ 10:57am 
I can vouch it still works wonders in 1.2, and i got 92 mods aswell, and theres no conflicts as far as ive seen with my mods
Fatty McChugs Jul 23, 2021 @ 11:05pm 
@Dropdeadfred

Seems to be having some issues wuih 1.3. Was not able to select the type of road (blank menu) and some funny looking code showing up in dialog boxes for construction
Dropdeadfred Jul 20, 2021 @ 4:05pm 
Anyone know if this is working in 1.3?
ZzzDarkCloudzzZ Jul 13, 2021 @ 9:59pm 
Thanks for the confirmation!
Winter Jul 13, 2021 @ 3:45pm 
@ZzzDarkCloudzzZ Seems to be working for me. I had a caravan out building dirt paths a few days ago.
ZzzDarkCloudzzZ Jul 13, 2021 @ 12:22pm 
Hello, is this mod currently working for 1.2?
VelocityRaptor Apr 27, 2021 @ 1:28pm 
@winter thank you! I would have never figured that out
Winter Apr 26, 2021 @ 11:49pm 
@Skullbotrock Start a road construction job and call the ally on the comm console. If they have a settlement close to the worksite, there should be an option to ask them to send help.
VelocityRaptor Apr 26, 2021 @ 10:44am 
How the heck can I get allies to help with roads like the mod page advertises?
Nephelus Apr 8, 2021 @ 7:41pm 
Mod is not working for me. I researched and built the AISR2G. Put into caravan. Have caravan stop at a location. Click Construct. Select road type. Click different tile. Nothing happens. Repeat several times. Give up.
Katzbalger Mar 5, 2021 @ 7:10pm 
How does the ISR2G work? I've brought it with my caravan so I can build better roads (the home biome has no wood to begin building roads better than the fist dirt road). When I try to begin construction, I get an alert saying that I have no building materials.
pgames-food Mar 3, 2021 @ 11:46pm 
thats a good question.... maybe we need Bridges of the Rim? :lunar2019piginablanket:
zyzz Mar 3, 2021 @ 5:28pm 
Can roads be built over the ocean?
Lance Axiom Feb 26, 2021 @ 11:50am 
this mod is still compatable with version 1.2.2900 thanks
Mlie Nov 7, 2020 @ 12:20pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2280318231
Hope it helps anyone!
juenbuen Nov 7, 2020 @ 12:43am 
Update to v 1.2?
DisKorruptd Nov 4, 2020 @ 7:16pm 
so uhh, is this mod dead?
Mr. Synnystr Oct 26, 2020 @ 8:47pm 
This mod is locking up my load screen.
It just sits there at 99%, and does nothing... It doesn't crash the client, it doesn't continue to load... It just sits there twiddling it's digital thumbs staring off into the void.

Any idea what's causing this, or how it can be fixed?
It is the very last mod in my load order, not by design.
Zahnloli Oct 26, 2020 @ 7:13pm 
Out of curiosity: What makes ice sheet so special as opposed to other biomes that it beaks road building?
Winter Oct 25, 2020 @ 1:59pm 
@Didsy That's an old issue related to the bridges added by this mod, and will only occur in encounters on hexes with a river in them. You may need to use dev mode to take down a few walls, but generally I'm able to complete those encounters without issue.

@Halfelfaedyn Aside from a few quirks, it's working fine with 1.2 as-is.
Halfelfaedyn Oct 25, 2020 @ 10:31am 
Is there a way to update this 1.2?
Karolus40k Oct 24, 2020 @ 7:08pm 
When used with Forced March, rest does not deplete allowing for round the clock work. Its a feature, not a bug!
Didsy Oct 22, 2020 @ 11:38pm 
I'm having issues with this on 1.2
It seems to be corrupting enemy bases during map generation for encounters.
PoofyGummy Oct 22, 2020 @ 9:31pm 
Can we please get a version number update?
Just a simple tailor Oct 21, 2020 @ 11:13am 
Works fine with 1.2 . One major bug though, if you build a road type, let's say asphalt across a piece of the same road type and let another faction build it, they'll stop building and just sit there snorting flake forever and ever.....
Vivi Mouse Oct 19, 2020 @ 1:07pm 
As I posted below: This works for 1.2 as well. It gives you a warning but its all good and safe
Patriote Oct 11, 2020 @ 1:22pm 
This is something that should be in the vanilla game, please update it to 1.2.
烽燧煜明 Oct 9, 2020 @ 7:55pm 
1.2 plz ……
M4²⁰ Oct 4, 2020 @ 1:07pm 
if your going to use mad skills JUST for a workaround for construction xp for road building,

then u min as well just use devmod instead and adjust your 20 day construction trip to be skillfully profitable,....

unless you plan to cover the map in roads for your whole playthrough then mad skills is just unessary addition

i like mad skills i use 50% degredation but i can see the argument for the mod either way, one as a "waste" and one as a "staple"
Kamui Oct 4, 2020 @ 1:49am 
And xp should not decay :). You profit from the roads in the long road, see it as an investment from construction XP.
Wenarex Oct 3, 2020 @ 2:22pm 
@Kamuy yeah i know about that mod, i dont like it O.o
but road building should provide exp -___-
Wenarex Oct 3, 2020 @ 3:49am 
road building should provide construction exp. i made caravan for my builders and they 20 days away from home for now - lost 2 lvls in construction each :(
Vivi Mouse Oct 1, 2020 @ 9:24pm 
Shouldnt that be possible if they are a single caravan?
Ploofy Oct 1, 2020 @ 8:52pm 
can you add an option to make prisoners contribute to road building? I'm using a slave labour mod and would like to use them to get some roads built
Vivi Mouse Oct 1, 2020 @ 2:06pm 
@Pac where exactly do you have the mod in your modlist? Try to load it as far down as possible and retry again ^^
Kamui Oct 1, 2020 @ 7:33am 
This mod works with Rimworld version: 1.2 2723
Pikachu Pæc Oct 1, 2020 @ 5:38am 
mod doesnt work and absolutely no errors appear
cant initate construction of a road
Vivi Mouse Sep 30, 2020 @ 4:29pm 
As far I tried it still is combatible. No problems at all so go for it. I'll comment if I find anything ^^