Slay the Spire

Slay the Spire

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AvangionQ Oct 27 @ 12:16pm 
Please update the text body for the red cleric event
MrDoctorProfessorWho Oct 24 @ 8:26am 
I managed to crash the game by using duct tape to put two gems from the guardian mod together and trying to slot them into a card. I knew better, but I wanted to see if I could do it.
753 Oct 3 @ 1:48pm 
Quality mod, fits very well with the base game.
astrafunz Aug 27 @ 12:07pm 
How can I find the last secret relic? (test447)
The Nidmight Jul 29 @ 1:49pm 
I would love to do the art for the cards
smb Jul 22 @ 4:14pm 
cool mod

Can u remove tin flute or have an option to remove it? There's a reason the devs ditched this concept after like 2 weeks, and its even worse in this since you have to give up a relic as opposed to skipping an event.
KingS Jul 22 @ 3:51pm 
Iviv, I never knew one could do that with Replay the Spire. That helps soooo much as I love the Hubris mod. ^_^
Iviv Jul 22 @ 1:35pm 
For those who don't like the Grand Sneko, if you use the 'Replay the Spire' mod, you can disable certain bosses from the mod options.
KingS Jul 13 @ 3:04pm 
Hey now. I don't like the Grand Sneko boss either, but there's no need for all the explicitives. Honestly, there may be some people who DO like the Grand Sneko. I am not one, obviously, but an easy answer would be just setting the boss to be disabled in the mod's configuration. The easiest answer, however, would be just not using the mod if you don't like it.
Mr.Gaytes Jul 13 @ 2:08pm 
listen up bug. you fucking guy. grand snecko, has to be, the most unbalanced, piece of fucking shit, garbage boss i've ever fucking seen in this fucking game. i've fucking installed 20gb of shitty slay the spire mods and played broken chiense crapware where the images didn't even load, but even those were more fucking balanced then the goddamn grand snecko. only reason i won was because i was so overpowered nothing int he game literally killed me

delete this fucking boss
gaarm987 Jul 6 @ 10:00am 
had a fun game with the thorton mod where he recieved a rampant spice addiction. just something about playing a business man who spends all his money on drugs
FunZed Jun 3 @ 6:48pm 
Dev, how remove spice?
FunZed Jun 3 @ 6:46pm 
I hate spice
Yup Jun 3 @ 5:07pm 
Potato doesn't work with combustion & other end of turn self damage effects. (ironclad). I feel jipped.
Zeeboon May 29 @ 8:26am 
I gotta agree, Grand Snecko is fucking bullshit
TheTurtleMelon May 13 @ 3:57pm 
Can you either remove or add an option to remove all the cards without art, i know there arnt many but they are pretty immersion breaking
Dr_Purple May 9 @ 6:28pm 
10/10 excelent Enter the Gungeon reference with the spice
Goofball May 9 @ 3:02am 
Astralika Apr 25 @ 3:12pm 
KingS Apr 24 @ 8:05am 
Hey, this is an amazing mod, but the Grand Sneko needs to either be heavily nerfed or removed completely. I used to think that the Mirror boss from another mod was the worst to face...then I faced the Grand Sneko for the first time....
Hans Apr 11 @ 7:04am 
I dont know which mod it is, but after the Event, where you can select to fight against an endboss for a secret relic, my games crahse, or let say, it does not continue anymore. After a restart it crashes and close itselt
Earl of Lemongrab Mar 26 @ 9:13pm 
Have to say grand snecko is a little too strong compared to other tier 3 bosses. Lower card draw + confusion + transform removes any ability to prepare for it making the choices made during a run feel useless. Turn 6 deal 54 dmg is also way too high, plus the summon creates an inflated health pool. I get that you want to make it feel ridiculous, it is a giant snecko, but this may be a bit overkill.
LeyShade Mar 24 @ 3:08am 
Was enjoying the mod until I found the Cracked Hourglass, which then auto-kills on a time limit, completely ruining the experience of STS for me. Would love to redownload, but won't do so when there is game end-states that exist purely ''for the lulz'', which isn't funny for players, and is pointless for content maker.
ſhrimpſ Mar 21 @ 9:42am 
This mod would be a 5/5 for me if not for the Grand Snecko. It's an extremely difficult and frustrating fight, and the transformation effect every turn quickly renders most decks into common slop. It makes a lot of your deckbuilding choices throughout your run pointless, which is against the spirit of StS in my opinion. The core idea of a mage style boss is pretty cool, but the execution needs a lot of work.

The Musket Hawk is alright. It'd be nice if it was a bit more interesting or varied than a simple damage race, though. Love the art
}I{yI{ Mar 16 @ 2:01am 
ty for russian translation:sts_defect::steamhappy:
Cem karaca Mar 15 @ 3:23am 
I fell in love with the spice relic
AZ Mar 7 @ 4:40pm 
I've tried multiple strategies. Trying for a single-class build, or combining two or three to amalgam some sort of synergy. Nothing works in high ascension. Even after I got lucky and found a Hand of Greed in my initial events, I still died because I was not outputting enough damage in act 3. There are no cards in the game or for this class that give you more damage based on your gold.
Please consider giving Merchant something to do when he gets to a shop. Being able to sell unwanted cards would be nice. And please allow him to remove curses. This might bring him up to the power level of the base classes, but not likely given that he lacks a way to deal damage. consider changing Merchant's Hand or adding a card so that Merchant can more reliably scale into act 3.
[Part 3 of 3]
AZ Mar 7 @ 4:40pm 
There are very few builds that can win A15+ Heart or A20 regular, namely Ironclad limit break or blockade+body slam, Silent poison+catalyst, and Defect frost+blizzard or artifact+biased cognition. Building these decks with Merchant is 1/3 as likely because 2/3 of the cards your get have pretty much zero synergy with your goal build, compounded by the fact that he has no access to shops to select the cards he needs. The final nail in the coffin is the fact that only Ironclad strength builds help him keep Merchant's Hand relevant, so if you are forced into any other strategy, you can forget about increasing your plated armor.
[Part 2 of 3]
AZ Mar 7 @ 4:40pm 
The Merchant character (accessed through custom start) seems quite underpowered. Yes, starting each turn with some armor is nice, but not having access to shops means no reliable way to remove curses, less control over how you build your deck, less relics because they can't be bought, a wasted floor when you have to move by a shop (or appear in one in '?' floors), and less potions. And that's not even touching on the fact that higher ascension levels require decks with VERY high synergy, which are nigh-impossible to build when you are forced to sift through the cards of three classes. [Part 1 of 3]
The Complex Mar 6 @ 6:12pm 
@Bug Kiooeht Please fix the GrandSnecko or allow us to disable him. He comes up more often as the final boss than any other option. He is impossible for some card setups that don't attack him (like a defect orb build) or for builds that are reliant on enemy's planning to attack. The last 3 times I have had him as my final boss I have had him build up wildly out of control easily exceeding 100 focus and becoming impossible.
RookMatou Mar 4 @ 10:20pm 
I would like to disable the snake boss, someone could tell how to do that ?
Heinermann Mar 4 @ 9:59pm 
Ran into an exception with the pyramids:
Raxxa Feb 24 @ 6:52am 
musket hawk boss fight crash game.
有一点菜 Feb 23 @ 4:54am 
I need Chinese
jhamric1989 Feb 20 @ 5:30pm 
I've been using this mod for about a week and enjoy it. I don't see the items too often because I have so many mods but some of them look familiar. I give it my approval!
JaZi Feb 17 @ 11:54am 
Black Hole is overpowered. Just sayin..
Rickster Feb 14 @ 9:31pm 
I am getting a issue when starting a game. The game keeps on crashing because of the "Tin Flute" not working well or being found in a save. Any advice?
fakeness Feb 10 @ 2:13pm 
is there a console code for blood shops? they are so rare and I have so much blood.
CleverAdvisor Feb 8 @ 9:48pm 
Is there an option to disable some relics
Enzo1403 Feb 6 @ 1:51pm 
How exactly are you supposed to beat the Musket Hawk on a regular run? I barely did it because I was lucky and got HP regen cards.
Electro Spaghetti Feb 3 @ 10:17am 
do you need to have the crossover mods installed for this to work? or can you just stick with this (and maybe infinite spire)?
mrdelish Feb 2 @ 10:56am 
@fakeness Replay the Spire has the option to remove some mod bosses, including this one
Badyuyu Feb 2 @ 6:04am 
Nice addition really spices up the runs :-)
fakeness Feb 1 @ 1:16pm 
fakeness Jan 31 @ 10:51am 
no seriously how do you have a mod for that because this mod's options are limited and kind of dull in the config.
fakeness Jan 30 @ 1:37pm 
what when where how?
Crunched Jan 29 @ 1:43pm 
And for all those complaining about Grand Snecko - you can go into the Mods menu in game and configure custom bosses to disable GS without disbaling the rest of the mod
Crunched Jan 29 @ 1:38pm 
Wow, just had an AMAZING run (Witch + Potion Belt + card that drinks all your potions without using them) ruined by that stupid fucking Grand Snecko. How the hell is that balanced? Even after you manage to take out the healer he spawns ANOTHER fucking minion and by that time his Lightning orbs are doing like 28 damage each. It's like I held on and fought so hard all fight and then get wiped in one turn by 104 lightning damage. Absolute shit.

Everything else is amazing!!! Can't wait until the Final boss is rebalanced so I can enable it on my runs again ;)
TiSX Jan 29 @ 9:35am 
Когда русский язык?
Madine Jan 29 @ 4:26am 
Yeah, dont like Grand Snecko at all, if it changes I'll resubscribe.