Kenshi
Recruitable Prisoners - South Eastern Map
56 Comments
DepposCz Mar 22, 2024 @ 3:58pm 
Nelze vzít do skupiny SniperBota nejde spustit dialog
alejocapo04 Feb 24, 2023 @ 1:13am 
How to recruit savant?
BOLSITA_DE_KETCHUP Oct 26, 2020 @ 4:59pm 
Eyegore recutable?
Demonshredder Apr 2, 2020 @ 2:45am 
But you put him recruitable here
The Dude  [author] Apr 1, 2020 @ 7:16pm 
No idea. Haven't done anything to this mod in months lol
Demonshredder Apr 1, 2020 @ 6:43pm 
How to recruit savant?
NegozaiRP Jan 11, 2020 @ 10:22am 
king of armour and his bodyguards
potvin420 Dec 28, 2019 @ 5:04pm 
can you recruit the captains that southern hive sends when you steal the queen?
Ghyty1 Nov 29, 2019 @ 12:25pm 
what about rhinobot and general jang?
Suprised fiSH Nov 11, 2019 @ 12:24pm 
for some reason i can't even start dialogue with savant if someone knows how to it would be appreciated.
Cosmonaut Cartilag Oct 24, 2019 @ 5:51pm 
Cool thanks
The Dude  [author] Oct 24, 2019 @ 9:59am 
Yes, you should. At least I have added the dialogue option.
Cosmonaut Cartilag Oct 24, 2019 @ 12:32am 
can you recruit the head of agriculture with this?
ΛCKI Oct 20, 2019 @ 2:57pm 
Ah yeah, no you're right it works. I just assumed it wouldn't because he wasn't on the list. Ty :happy_creep:
The Dude  [author] Oct 20, 2019 @ 3:26am 
I just looked into it and he should be recruitable. I just forgot to mention him. Have you tried recruiting him and it didn't work or did you just go off the list?
ΛCKI Oct 19, 2019 @ 7:12pm 
Since he's not listed in the description could you add General hat-12 to the mod? He's found inside the Ashland dome IV
Valris Aug 8, 2019 @ 12:39am 
does this or the original mod work for recruiting skeletons from ancient ruins? I have one in a cage but i cant talk to him
ManicMillennial Jul 18, 2019 @ 2:51pm 
oh okay, thank you dude, again, sweet mod! :)
The Dude  [author] Jul 18, 2019 @ 11:58am 
I haven't added anyone from other parts of the map. There should be another that does it though ;)
ManicMillennial Jul 18, 2019 @ 1:37am 
hi, The Dude, cool mod! I would like to add a suggestion if you don't mind! :) Is there any way I can recruit a Hundred Guardian from the shek kingdom? one of them followed me all the way back to my base for a "smuggling check" and I managed to knock him out and put him in a cage, this dude would be a great help with all the bandit raids I keep getting, so I want to recruit him! :D
Broseidon Jul 11, 2019 @ 8:18am 
Can you make it so we can recruit fog and SE Hive pretorians and also SE hive queens aides? ty
The Dude  [author] Jun 12, 2019 @ 1:43am 
It should be very simple. I haven't added a lot of lines or options. Maybe some other mod interferes with it.
FilthyCasual Jun 12, 2019 @ 1:18am 
I can't for the life of me figure out the sequence to recruit King Gurgler.

*gargle*
2. Fishman! You will join us!
Glee ACH
Glurgle Glurgle...all sorts of other nonsense.

Do I offer Grand fish or thinfish? something else?

Sometimes he says different stuff and there must be a way to figure out the right combo.
deathinlaw May 30, 2019 @ 3:22pm 
Does anyone know how to recruit savant?
Kchypark May 21, 2019 @ 2:09am 
wut about recruiting the queen's aides?
Astrol Mar 27, 2019 @ 4:36pm 
Anyone worked out how to recruit the skin bandits yet?
Unfulfilled Desires Mar 26, 2019 @ 12:36am 
Could you add the Legion Scouts too? getting robots that dont all start at 1 can be such a pain in the butt
The Dude  [author] Jan 13, 2019 @ 8:16pm 
Sorry, I can't see anything wrong in the files but I don't play the game atm to test it my self
Hans Jan 12, 2019 @ 5:57pm 
Hey The Dude, thanks for the mod it's allowed me to diversify my squad while I'm out roaming the deadly southeast areas. I've noticed though that I can't recruit the skin bandits even though it's listed in the mod. Do I need to leave their "skin armor" on? I stripped 5 or 6 of them and dragged them back to my house in Mourn, but I can't recruit any of them. Your mod is second to last in the load order and I haven't had any issues before. Thanks!
The Dude  [author] Jan 6, 2019 @ 12:36pm 
I remember adding them. Or are they not working?
MetalGarurumonX Jan 4, 2019 @ 2:09pm 
What about the other skeletons in the ashlands like the Mad Rhinobot or the Mad Head of Agriculture?
Dune Jan 4, 2019 @ 4:42am 
If you could make this work with the vanilla toons in the rest of the game, I'd take it over the one that requires a dialog.
jadendunn51 Jan 2, 2019 @ 1:09am 
nvm it might be a custom npc from a mod i have
The Dude  [author] Jan 1, 2019 @ 11:02am 
What? Who?
jadendunn51 Dec 31, 2018 @ 1:22pm 
Have you gotton ??? second Empire robot
reyom Dec 30, 2018 @ 5:24am 
@Flash when you recruit people save and reload. It happens to everyone.
Flash Dec 29, 2018 @ 9:37pm 
one problem, the robot that i recruit, they are attack for my own people that are in the turrets of my town, its problem probably is because they "race" are enemy for my facction, them, the guys in turrets when they see that my new robots come, they start to shot them all
CS_Dark Dec 28, 2018 @ 1:40am 
Fantastic mod, got tired of waiting for the other one to be updated
The Dude  [author] Dec 26, 2018 @ 10:55am 
I've added them. The problem is that I don't know every new character. So if you find more, let me know.
DorgoDorato Dec 26, 2018 @ 8:01am 
Could you add the named skeletons in the Ashland Done Ruins, like the police chiefs, Hydraulic Knights, and the bosses like Legion, General Hat-12, General Jang, Rhinobot, Agricultural Administrator, etc?
The Dude  [author] Dec 25, 2018 @ 7:49pm 
Yep, forgot to include him. Added him now.
RougeRogue Dec 25, 2018 @ 7:32pm 
South Hive Prince seems to be unable to be recruited.
OverSeerFulgrim.TTV Dec 21, 2018 @ 4:57pm 
False alarm I guess? lol
I had to load the save a few times switching both mods on and off until it started to work. All is well now. :)
OverSeerFulgrim.TTV Dec 21, 2018 @ 4:47pm 
I wonder if it's because I had prisoners in cages, saved the game, reloaded game with this new mod and since they were already in the cage it doesn't count because it needs to be a fresh capture?
The Dude  [author] Dec 21, 2018 @ 4:29pm 
Hm... it shouldn't overlap and should work together. I use them both and it works for me though. Maybe some other mod interferes?
OverSeerFulgrim.TTV Dec 21, 2018 @ 4:23pm 
I've tried using this with the recruitable prisoners with dialogue mod and they dont' seem to be working if I have them both on. Any advice on this?
The Dude  [author] Dec 21, 2018 @ 9:18am 
It doesn't depend on it. I just added those characters that are not included in the other one
A Reptile Dysfunction Dec 21, 2018 @ 7:10am 
does this depend on the original mod or is it stand alone?
sinati321 Dec 21, 2018 @ 3:02am 
aww yiss
:steamhappy:
The Dude  [author] Dec 20, 2018 @ 11:53pm 
I added the upgraded watchbot. No import required :steamhappy: