Kenshi
Recruitable Prisoners - South Eastern Map
56 commentaires
DepposCz 22 mars 2024 à 9h58 
Nelze vzít do skupiny SniperBota nejde spustit dialog
alejocapo04 23 févr. 2023 à 18h13 
How to recruit savant?
BOLSITA_DE_KETCHUP 26 oct. 2020 à 10h59 
Eyegore recutable?
Demonshredder 1 avr. 2020 à 19h45 
But you put him recruitable here
The Dude  [créateur] 1 avr. 2020 à 12h16 
No idea. Haven't done anything to this mod in months lol
Demonshredder 1 avr. 2020 à 11h43 
How to recruit savant?
NegozaiRP 11 janv. 2020 à 3h22 
king of armour and his bodyguards
potvin420 28 déc. 2019 à 10h04 
can you recruit the captains that southern hive sends when you steal the queen?
Ghyty1 29 nov. 2019 à 5h25 
what about rhinobot and general jang?
Suprised fiSH 11 nov. 2019 à 5h24 
for some reason i can't even start dialogue with savant if someone knows how to it would be appreciated.
Cosmonaut Cartilag 24 oct. 2019 à 10h51 
Cool thanks
The Dude  [créateur] 24 oct. 2019 à 2h59 
Yes, you should. At least I have added the dialogue option.
Cosmonaut Cartilag 23 oct. 2019 à 17h32 
can you recruit the head of agriculture with this?
ΛCKI 20 oct. 2019 à 7h57 
Ah yeah, no you're right it works. I just assumed it wouldn't because he wasn't on the list. Ty :happy_creep:
The Dude  [créateur] 19 oct. 2019 à 20h26 
I just looked into it and he should be recruitable. I just forgot to mention him. Have you tried recruiting him and it didn't work or did you just go off the list?
ΛCKI 19 oct. 2019 à 12h12 
Since he's not listed in the description could you add General hat-12 to the mod? He's found inside the Ashland dome IV
Valris 7 aout 2019 à 17h39 
does this or the original mod work for recruiting skeletons from ancient ruins? I have one in a cage but i cant talk to him
ManicMillennial 18 juil. 2019 à 7h51 
oh okay, thank you dude, again, sweet mod! :)
The Dude  [créateur] 18 juil. 2019 à 4h58 
I haven't added anyone from other parts of the map. There should be another that does it though ;)
ManicMillennial 17 juil. 2019 à 18h37 
hi, The Dude, cool mod! I would like to add a suggestion if you don't mind! :) Is there any way I can recruit a Hundred Guardian from the shek kingdom? one of them followed me all the way back to my base for a "smuggling check" and I managed to knock him out and put him in a cage, this dude would be a great help with all the bandit raids I keep getting, so I want to recruit him! :D
Broseidon 11 juil. 2019 à 1h18 
Can you make it so we can recruit fog and SE Hive pretorians and also SE hive queens aides? ty
The Dude  [créateur] 11 juin 2019 à 18h43 
It should be very simple. I haven't added a lot of lines or options. Maybe some other mod interferes with it.
FilthyCasual 11 juin 2019 à 18h18 
I can't for the life of me figure out the sequence to recruit King Gurgler.

*gargle*
2. Fishman! You will join us!
Glee ACH
Glurgle Glurgle...all sorts of other nonsense.

Do I offer Grand fish or thinfish? something else?

Sometimes he says different stuff and there must be a way to figure out the right combo.
deathinlaw 30 mai 2019 à 8h22 
Does anyone know how to recruit savant?
Kchypark 20 mai 2019 à 19h09 
wut about recruiting the queen's aides?
Astrol 27 mars 2019 à 10h36 
Anyone worked out how to recruit the skin bandits yet?
Unfulfilled Desires 25 mars 2019 à 18h36 
Could you add the Legion Scouts too? getting robots that dont all start at 1 can be such a pain in the butt
The Dude  [créateur] 13 janv. 2019 à 13h16 
Sorry, I can't see anything wrong in the files but I don't play the game atm to test it my self
Hans 12 janv. 2019 à 10h57 
Hey The Dude, thanks for the mod it's allowed me to diversify my squad while I'm out roaming the deadly southeast areas. I've noticed though that I can't recruit the skin bandits even though it's listed in the mod. Do I need to leave their "skin armor" on? I stripped 5 or 6 of them and dragged them back to my house in Mourn, but I can't recruit any of them. Your mod is second to last in the load order and I haven't had any issues before. Thanks!
The Dude  [créateur] 6 janv. 2019 à 5h36 
I remember adding them. Or are they not working?
MetalGarurumonX 4 janv. 2019 à 7h09 
What about the other skeletons in the ashlands like the Mad Rhinobot or the Mad Head of Agriculture?
Dune 3 janv. 2019 à 21h42 
If you could make this work with the vanilla toons in the rest of the game, I'd take it over the one that requires a dialog.
jadendunn51 1 janv. 2019 à 18h09 
nvm it might be a custom npc from a mod i have
The Dude  [créateur] 1 janv. 2019 à 4h02 
What? Who?
jadendunn51 31 déc. 2018 à 6h22 
Have you gotton ??? second Empire robot
reyom 29 déc. 2018 à 22h24 
@Flash when you recruit people save and reload. It happens to everyone.
Flash 29 déc. 2018 à 14h37 
one problem, the robot that i recruit, they are attack for my own people that are in the turrets of my town, its problem probably is because they "race" are enemy for my facction, them, the guys in turrets when they see that my new robots come, they start to shot them all
CS_Dark 27 déc. 2018 à 18h40 
Fantastic mod, got tired of waiting for the other one to be updated
The Dude  [créateur] 26 déc. 2018 à 3h55 
I've added them. The problem is that I don't know every new character. So if you find more, let me know.
DorgoDorato 26 déc. 2018 à 1h01 
Could you add the named skeletons in the Ashland Done Ruins, like the police chiefs, Hydraulic Knights, and the bosses like Legion, General Hat-12, General Jang, Rhinobot, Agricultural Administrator, etc?
The Dude  [créateur] 25 déc. 2018 à 12h49 
Yep, forgot to include him. Added him now.
RougeRogue 25 déc. 2018 à 12h32 
South Hive Prince seems to be unable to be recruited.
OverSeerFulgrim.TTV 21 déc. 2018 à 9h57 
False alarm I guess? lol
I had to load the save a few times switching both mods on and off until it started to work. All is well now. :)
OverSeerFulgrim.TTV 21 déc. 2018 à 9h47 
I wonder if it's because I had prisoners in cages, saved the game, reloaded game with this new mod and since they were already in the cage it doesn't count because it needs to be a fresh capture?
The Dude  [créateur] 21 déc. 2018 à 9h29 
Hm... it shouldn't overlap and should work together. I use them both and it works for me though. Maybe some other mod interferes?
OverSeerFulgrim.TTV 21 déc. 2018 à 9h23 
I've tried using this with the recruitable prisoners with dialogue mod and they dont' seem to be working if I have them both on. Any advice on this?
The Dude  [créateur] 21 déc. 2018 à 2h18 
It doesn't depend on it. I just added those characters that are not included in the other one
A Reptile Dysfunction 21 déc. 2018 à 0h10 
does this depend on the original mod or is it stand alone?
sinati321 20 déc. 2018 à 20h02 
aww yiss
:steamhappy:
The Dude  [créateur] 20 déc. 2018 à 16h53 
I added the upgraded watchbot. No import required :steamhappy: