Kenshi
Recruitable Prisoners - South Eastern Map
56 Kommentare
DepposCz 22. März 2024 um 9:58 
Nelze vzít do skupiny SniperBota nejde spustit dialog
alejocapo04 23. Feb. 2023 um 18:13 
How to recruit savant?
BOLSITA_DE_KETCHUP 26. Okt. 2020 um 10:59 
Eyegore recutable?
Demonshredder 1. Apr. 2020 um 19:45 
But you put him recruitable here
The Dude  [Autor] 1. Apr. 2020 um 12:16 
No idea. Haven't done anything to this mod in months lol
Demonshredder 1. Apr. 2020 um 11:43 
How to recruit savant?
NegozaiRP 11. Jan. 2020 um 3:22 
king of armour and his bodyguards
potvin420 28. Dez. 2019 um 10:04 
can you recruit the captains that southern hive sends when you steal the queen?
Ghyty1 29. Nov. 2019 um 5:25 
what about rhinobot and general jang?
Suprised fiSH 11. Nov. 2019 um 5:24 
for some reason i can't even start dialogue with savant if someone knows how to it would be appreciated.
Cosmonaut Cartilag 24. Okt. 2019 um 10:51 
Cool thanks
The Dude  [Autor] 24. Okt. 2019 um 2:59 
Yes, you should. At least I have added the dialogue option.
Cosmonaut Cartilag 23. Okt. 2019 um 17:32 
can you recruit the head of agriculture with this?
ΛCKI 20. Okt. 2019 um 7:57 
Ah yeah, no you're right it works. I just assumed it wouldn't because he wasn't on the list. Ty :happy_creep:
The Dude  [Autor] 19. Okt. 2019 um 20:26 
I just looked into it and he should be recruitable. I just forgot to mention him. Have you tried recruiting him and it didn't work or did you just go off the list?
ΛCKI 19. Okt. 2019 um 12:12 
Since he's not listed in the description could you add General hat-12 to the mod? He's found inside the Ashland dome IV
Valris 7. Aug. 2019 um 17:39 
does this or the original mod work for recruiting skeletons from ancient ruins? I have one in a cage but i cant talk to him
ManicMillennial 18. Juli 2019 um 7:51 
oh okay, thank you dude, again, sweet mod! :)
The Dude  [Autor] 18. Juli 2019 um 4:58 
I haven't added anyone from other parts of the map. There should be another that does it though ;)
ManicMillennial 17. Juli 2019 um 18:37 
hi, The Dude, cool mod! I would like to add a suggestion if you don't mind! :) Is there any way I can recruit a Hundred Guardian from the shek kingdom? one of them followed me all the way back to my base for a "smuggling check" and I managed to knock him out and put him in a cage, this dude would be a great help with all the bandit raids I keep getting, so I want to recruit him! :D
Broseidon 11. Juli 2019 um 1:18 
Can you make it so we can recruit fog and SE Hive pretorians and also SE hive queens aides? ty
The Dude  [Autor] 11. Juni 2019 um 18:43 
It should be very simple. I haven't added a lot of lines or options. Maybe some other mod interferes with it.
FilthyCasual 11. Juni 2019 um 18:18 
I can't for the life of me figure out the sequence to recruit King Gurgler.

*gargle*
2. Fishman! You will join us!
Glee ACH
Glurgle Glurgle...all sorts of other nonsense.

Do I offer Grand fish or thinfish? something else?

Sometimes he says different stuff and there must be a way to figure out the right combo.
deathinlaw 30. Mai 2019 um 8:22 
Does anyone know how to recruit savant?
Kchypark 20. Mai 2019 um 19:09 
wut about recruiting the queen's aides?
Astrol 27. März 2019 um 10:36 
Anyone worked out how to recruit the skin bandits yet?
Unfulfilled Desires 25. März 2019 um 18:36 
Could you add the Legion Scouts too? getting robots that dont all start at 1 can be such a pain in the butt
The Dude  [Autor] 13. Jan. 2019 um 13:16 
Sorry, I can't see anything wrong in the files but I don't play the game atm to test it my self
Hans 12. Jan. 2019 um 10:57 
Hey The Dude, thanks for the mod it's allowed me to diversify my squad while I'm out roaming the deadly southeast areas. I've noticed though that I can't recruit the skin bandits even though it's listed in the mod. Do I need to leave their "skin armor" on? I stripped 5 or 6 of them and dragged them back to my house in Mourn, but I can't recruit any of them. Your mod is second to last in the load order and I haven't had any issues before. Thanks!
The Dude  [Autor] 6. Jan. 2019 um 5:36 
I remember adding them. Or are they not working?
MetalGarurumonX 4. Jan. 2019 um 7:09 
What about the other skeletons in the ashlands like the Mad Rhinobot or the Mad Head of Agriculture?
Dune 3. Jan. 2019 um 21:42 
If you could make this work with the vanilla toons in the rest of the game, I'd take it over the one that requires a dialog.
jadendunn51 1. Jan. 2019 um 18:09 
nvm it might be a custom npc from a mod i have
The Dude  [Autor] 1. Jan. 2019 um 4:02 
What? Who?
jadendunn51 31. Dez. 2018 um 6:22 
Have you gotton ??? second Empire robot
reyom 29. Dez. 2018 um 22:24 
@Flash when you recruit people save and reload. It happens to everyone.
Flash 29. Dez. 2018 um 14:37 
one problem, the robot that i recruit, they are attack for my own people that are in the turrets of my town, its problem probably is because they "race" are enemy for my facction, them, the guys in turrets when they see that my new robots come, they start to shot them all
CS_Dark 27. Dez. 2018 um 18:40 
Fantastic mod, got tired of waiting for the other one to be updated
The Dude  [Autor] 26. Dez. 2018 um 3:55 
I've added them. The problem is that I don't know every new character. So if you find more, let me know.
DorgoDorato 26. Dez. 2018 um 1:01 
Could you add the named skeletons in the Ashland Done Ruins, like the police chiefs, Hydraulic Knights, and the bosses like Legion, General Hat-12, General Jang, Rhinobot, Agricultural Administrator, etc?
The Dude  [Autor] 25. Dez. 2018 um 12:49 
Yep, forgot to include him. Added him now.
RougeRogue 25. Dez. 2018 um 12:32 
South Hive Prince seems to be unable to be recruited.
OverSeerFulgrim.TTV 21. Dez. 2018 um 9:57 
False alarm I guess? lol
I had to load the save a few times switching both mods on and off until it started to work. All is well now. :)
OverSeerFulgrim.TTV 21. Dez. 2018 um 9:47 
I wonder if it's because I had prisoners in cages, saved the game, reloaded game with this new mod and since they were already in the cage it doesn't count because it needs to be a fresh capture?
The Dude  [Autor] 21. Dez. 2018 um 9:29 
Hm... it shouldn't overlap and should work together. I use them both and it works for me though. Maybe some other mod interferes?
OverSeerFulgrim.TTV 21. Dez. 2018 um 9:23 
I've tried using this with the recruitable prisoners with dialogue mod and they dont' seem to be working if I have them both on. Any advice on this?
The Dude  [Autor] 21. Dez. 2018 um 2:18 
It doesn't depend on it. I just added those characters that are not included in the other one
A Reptile Dysfunction 21. Dez. 2018 um 0:10 
does this depend on the original mod or is it stand alone?
sinati321 20. Dez. 2018 um 20:02 
aww yiss
:steamhappy:
The Dude  [Autor] 20. Dez. 2018 um 16:53 
I added the upgraded watchbot. No import required :steamhappy: