Kenshi
Recruitable Prisoners - South Eastern Map
56 opmerkingen
DepposCz 22 mrt 2024 om 9:58 
Nelze vzít do skupiny SniperBota nejde spustit dialog
alejocapo04 23 feb 2023 om 18:13 
How to recruit savant?
BOLSITA_DE_KETCHUP 26 okt 2020 om 10:59 
Eyegore recutable?
Demonshredder 1 apr 2020 om 19:45 
But you put him recruitable here
The Dude  [auteur] 1 apr 2020 om 12:16 
No idea. Haven't done anything to this mod in months lol
Demonshredder 1 apr 2020 om 11:43 
How to recruit savant?
NegozaiRP 11 jan 2020 om 3:22 
king of armour and his bodyguards
potvin420 28 dec 2019 om 10:04 
can you recruit the captains that southern hive sends when you steal the queen?
Ghyty1 29 nov 2019 om 5:25 
what about rhinobot and general jang?
Suprised fiSH 11 nov 2019 om 5:24 
for some reason i can't even start dialogue with savant if someone knows how to it would be appreciated.
Cosmonaut Cartilag 24 okt 2019 om 10:51 
Cool thanks
The Dude  [auteur] 24 okt 2019 om 2:59 
Yes, you should. At least I have added the dialogue option.
Cosmonaut Cartilag 23 okt 2019 om 17:32 
can you recruit the head of agriculture with this?
ΛCKI 20 okt 2019 om 7:57 
Ah yeah, no you're right it works. I just assumed it wouldn't because he wasn't on the list. Ty :happy_creep:
The Dude  [auteur] 19 okt 2019 om 20:26 
I just looked into it and he should be recruitable. I just forgot to mention him. Have you tried recruiting him and it didn't work or did you just go off the list?
ΛCKI 19 okt 2019 om 12:12 
Since he's not listed in the description could you add General hat-12 to the mod? He's found inside the Ashland dome IV
Valris 7 aug 2019 om 17:39 
does this or the original mod work for recruiting skeletons from ancient ruins? I have one in a cage but i cant talk to him
ManicMillennial 18 jul 2019 om 7:51 
oh okay, thank you dude, again, sweet mod! :)
The Dude  [auteur] 18 jul 2019 om 4:58 
I haven't added anyone from other parts of the map. There should be another that does it though ;)
ManicMillennial 17 jul 2019 om 18:37 
hi, The Dude, cool mod! I would like to add a suggestion if you don't mind! :) Is there any way I can recruit a Hundred Guardian from the shek kingdom? one of them followed me all the way back to my base for a "smuggling check" and I managed to knock him out and put him in a cage, this dude would be a great help with all the bandit raids I keep getting, so I want to recruit him! :D
Broseidon 11 jul 2019 om 1:18 
Can you make it so we can recruit fog and SE Hive pretorians and also SE hive queens aides? ty
The Dude  [auteur] 11 jun 2019 om 18:43 
It should be very simple. I haven't added a lot of lines or options. Maybe some other mod interferes with it.
FilthyCasual 11 jun 2019 om 18:18 
I can't for the life of me figure out the sequence to recruit King Gurgler.

*gargle*
2. Fishman! You will join us!
Glee ACH
Glurgle Glurgle...all sorts of other nonsense.

Do I offer Grand fish or thinfish? something else?

Sometimes he says different stuff and there must be a way to figure out the right combo.
deathinlaw 30 mei 2019 om 8:22 
Does anyone know how to recruit savant?
Kchypark 20 mei 2019 om 19:09 
wut about recruiting the queen's aides?
Astrol 27 mrt 2019 om 10:36 
Anyone worked out how to recruit the skin bandits yet?
Unfulfilled Desires 25 mrt 2019 om 18:36 
Could you add the Legion Scouts too? getting robots that dont all start at 1 can be such a pain in the butt
The Dude  [auteur] 13 jan 2019 om 13:16 
Sorry, I can't see anything wrong in the files but I don't play the game atm to test it my self
Hans 12 jan 2019 om 10:57 
Hey The Dude, thanks for the mod it's allowed me to diversify my squad while I'm out roaming the deadly southeast areas. I've noticed though that I can't recruit the skin bandits even though it's listed in the mod. Do I need to leave their "skin armor" on? I stripped 5 or 6 of them and dragged them back to my house in Mourn, but I can't recruit any of them. Your mod is second to last in the load order and I haven't had any issues before. Thanks!
The Dude  [auteur] 6 jan 2019 om 5:36 
I remember adding them. Or are they not working?
MetalGarurumonX 4 jan 2019 om 7:09 
What about the other skeletons in the ashlands like the Mad Rhinobot or the Mad Head of Agriculture?
Dune 3 jan 2019 om 21:42 
If you could make this work with the vanilla toons in the rest of the game, I'd take it over the one that requires a dialog.
jadendunn51 1 jan 2019 om 18:09 
nvm it might be a custom npc from a mod i have
The Dude  [auteur] 1 jan 2019 om 4:02 
What? Who?
jadendunn51 31 dec 2018 om 6:22 
Have you gotton ??? second Empire robot
reyom 29 dec 2018 om 22:24 
@Flash when you recruit people save and reload. It happens to everyone.
Flash 29 dec 2018 om 14:37 
one problem, the robot that i recruit, they are attack for my own people that are in the turrets of my town, its problem probably is because they "race" are enemy for my facction, them, the guys in turrets when they see that my new robots come, they start to shot them all
CS_Dark 27 dec 2018 om 18:40 
Fantastic mod, got tired of waiting for the other one to be updated
The Dude  [auteur] 26 dec 2018 om 3:55 
I've added them. The problem is that I don't know every new character. So if you find more, let me know.
DorgoDorato 26 dec 2018 om 1:01 
Could you add the named skeletons in the Ashland Done Ruins, like the police chiefs, Hydraulic Knights, and the bosses like Legion, General Hat-12, General Jang, Rhinobot, Agricultural Administrator, etc?
The Dude  [auteur] 25 dec 2018 om 12:49 
Yep, forgot to include him. Added him now.
RougeRogue 25 dec 2018 om 12:32 
South Hive Prince seems to be unable to be recruited.
OverSeerFulgrim.TTV 21 dec 2018 om 9:57 
False alarm I guess? lol
I had to load the save a few times switching both mods on and off until it started to work. All is well now. :)
OverSeerFulgrim.TTV 21 dec 2018 om 9:47 
I wonder if it's because I had prisoners in cages, saved the game, reloaded game with this new mod and since they were already in the cage it doesn't count because it needs to be a fresh capture?
The Dude  [auteur] 21 dec 2018 om 9:29 
Hm... it shouldn't overlap and should work together. I use them both and it works for me though. Maybe some other mod interferes?
OverSeerFulgrim.TTV 21 dec 2018 om 9:23 
I've tried using this with the recruitable prisoners with dialogue mod and they dont' seem to be working if I have them both on. Any advice on this?
The Dude  [auteur] 21 dec 2018 om 2:18 
It doesn't depend on it. I just added those characters that are not included in the other one
A Reptile Dysfunction 21 dec 2018 om 0:10 
does this depend on the original mod or is it stand alone?
sinati321 20 dec 2018 om 20:02 
aww yiss
:steamhappy:
The Dude  [auteur] 20 dec 2018 om 16:53 
I added the upgraded watchbot. No import required :steamhappy: