Sid Meier's Civilization V

Sid Meier's Civilization V

Pontoon Bridge (Brave New World)
197 Comments
Neko-san Dec 11, 2023 @ 12:47am 
I have no idea why, and I'm assuming you need work boats for this, but I don't have any menu options for building pontoon bridges. The AIs apparently can, but not me, which is kind of a problem. :/

EDIT:
Right as I said this, after moving it around for a bit and docking then undocking from a different town, it suddenly decided to appear for some reason. <_> That's weird.

EDIT, again:
Ah, I see, it's because it can't be built next to resource tiles...
MAG-8 when? Aug 23, 2023 @ 3:04am 
still in perfect fighting form as of August 2023- love this mod, changes island maps for the better :D
Cptn. Shrimp Sep 6, 2022 @ 10:50am 
it doesn't seem to work for me, idk why, the mod is ticked and everything
morrkung Jan 30, 2022 @ 10:12pm 
Adds a whole new dynamic to the game, especially when waging war on island maps. Can't believe I went so many years without this. Superb.
ladislavjanovsky Dec 29, 2021 @ 12:53am 
Super mod, it works perfectly. Even if it could be built on a railway bridge. Would it be possible to do that?
Penguin Paul Jun 23, 2021 @ 4:46pm 
Sadly seems to have broken for me, even though I'm sure I installed it correctly. It worked fine in previous games, maybe there's a mod conflict?
ResistanceLion May 1, 2021 @ 11:19am 
Great mod, thank you for the job.
It really makes islands more useful as well as enchancing overall Civilization 5 gameplay impressions.
JEELEN Jul 8, 2019 @ 6:20am 
@Judgemental Soldier: Check Like Moses mod (aka canal mod).
radziu93 May 1, 2019 @ 12:45pm 
Nvm, I'm just stupid xD I kept using workers instead of work boats :D
Tomatekh  [author] May 1, 2019 @ 10:58am 
@radziu93
I just checked on my computer and the mod appeared to be working fine. What specific issues are you having?
radziu93 May 1, 2019 @ 8:23am 
Does not work.. Idk if it was and CiV update or something, but all Pontoon Bridge mods seem not to work
Judgemental Soldier Oct 25, 2018 @ 9:37am 
We just need a canal now. :)
Floof Dog Jul 21, 2018 @ 9:07am 
This mod looks great. I have a few questions on the techical side since I can't find enough info elsewhere.

1. Is the bridge a 2D texture or a 3D model?
2. How was it added?
RoyalCaesar Jun 26, 2018 @ 5:44am 
yee
thanks mate
Tomatekh  [author] Jun 26, 2018 @ 5:34am 
Just to clarify something, you need to have this moded loaded for the bridges to be in the game. You can, however, start the game with both this mod and IGE, place a few bridges, and then load the game with this mod but without IGE and the placed bridges will be fine. Basically, the improvement data only exists in the code of this mod, so without this mod loaded, the game would read an improvement that doesn't exist on those plots (and I think just converts them to city ruins as thats the default null improvement). IGE doesn't really add anything to the database, it just edits the map based on the existing database (from the base game and other loaded mods). So, it can be used and then disabled no problem as along as everything else loaded for that game is still there.
RoyalCaesar Jun 26, 2018 @ 4:44am 
oof, thanks for that mate, better i find out now instead of spending an hour trying to keep loading and reloading :3
Tomatekh  [author] Jun 25, 2018 @ 5:35pm 
You will need to have the mod loaded for the bridges to work; i.e. you can't place them and then start the game without the mod loaded as that would cause missing entries in the improvements database. Otherwise, the mod should wokr fine with IGE.
RoyalCaesar Jun 25, 2018 @ 4:39am 
two questions one: does the pontoon boat show on IGE when they are paired. two: i usually use IGE and then reload it as a normal game (as in i dont hit mods i hit single player) because if i use IGE too much, let alone keep the mod running even if im not using it, then the game refuses to load back up for me, so my question is when i have these bridges contructed or place in-game, will they still be there when i reload, or will the workers still be able to build them
Turbotowns Jun 2, 2018 @ 6:44am 
After testing(THIS one), I can safely say: YES! Caravans can cross these.
Turbotowns Jan 29, 2018 @ 1:31pm 
I know because when using the other mod, caravans crossed them. I was speaking from experience.
Tomatekh  [author] Jan 28, 2018 @ 4:45pm 
Hey guys, sorry for not responding to comments more quickly. I’ve been pretty busy with stuff outside of modding.

@Turbotowns
I don't believe caravans use them but this is a limitation of the game code and can't be modded in. I doubt the other mod enables it as the other mod is just the base game XML while this mod is the base XML and a large amount of LUA to add additional functionality.

@olebex
I no longer have the older versions. I'm sorry.

@Captain Game
I thought I added that in the last update. If I have time to revisit this mod I'll add it in.

@Grufflehound
It's possible if you can get a workboat to the lake tile or if you use the Roman Legion.

@Big Papa Roller Derby
Yes!

@SuperJesse64
This is a limitation of the game code and can't be modded in.
Turbotowns Jan 21, 2018 @ 12:35am 
But caravans DO cross them right? They do for the other pontoon bridge mod.
Turbotowns Jan 20, 2018 @ 8:17am 
Wait, no sorry, didn't notice that it said work BOAT. The other Pontoon mod has Workers able to make pontoon bridges(but they HAVE to have 4 contagious tiles).
Turbotowns Jan 20, 2018 @ 7:37am 
Okay... so... I stopped being able to build pontoon bridges late game...
Turbotowns Jan 8, 2018 @ 8:24pm 
So, using this, could we build a bridge between 2 tiles out in the middle of a lake or something? where the other 4 tiles around the bridge would be water?
olebex Jan 1, 2018 @ 12:36pm 
Hey, can I get V12 please? Unfortunately I just updated to v19 while still playing a game. Thanks.
Captain Game Dec 2, 2017 @ 4:21pm 
I just wish there was a way to upgrade them to railroad bridges later...
Warrenicus Nov 8, 2017 @ 2:51am 
When I saw it I was hoping to use it for crossing over small lakes but apparently it doesn't.
Big Papa Roller Derby Jul 16, 2017 @ 3:47pm 
This is based off an actual event right? Which is why rome legions can do it? If so, amazing.
General Pickles Jul 11, 2017 @ 2:59pm 
This is cool.
SuperJesse64 Apr 1, 2017 @ 3:37pm 
While I do enjoy being able to bridge my way over to city-states on nearby islands, I'm not a big fan of caravans being unable to cross these bridges. Will we ever see an update to fix this?
DRatomique Nov 13, 2016 @ 8:14am 
Hi Tomatekh !!
First of all I have to say that your mod is very nice and usefull !! But I have a problem.
I didn't play civ 5 for a while, and my save had the v17 of your mod.
So, 2 days ago, I played and download your last version, v19
But my save doesn't want to work anymore !!
I'm sorry if you don't really understand, english isn't my native language, but I think I must have the v17 of Pontoon Bridge, after my save will work !!
So please, could you send me a link to download your 17th version please ?
thanks a lot
DALE <3 Jul 5, 2016 @ 11:16am 
hi, when I put a work boat on the tile eligible to construct the bridge, nothing pops up
Tomatekh  [author] May 10, 2016 @ 9:14am 
I'll look into adding it, thanks!
JesseL May 9, 2016 @ 7:26pm 
Can you make it so you can remove your own pontoon bridges? You should be able to take down bridges that you build in order to deny them to the enemy.
Tomatekh  [author] Apr 17, 2016 @ 4:16pm 
Thanks for the feedback! I'll see if I can adjust it.
Miles5280s Apr 17, 2016 @ 12:50pm 
Regarding the AI using pontoon bridges: I've found that in my games (mostly on island-based maps), they tend to use them a lot. As in, nearly every legal tile for building one in their territory will have one, regardless of whether it's a good idea. City-states too. Despite that, AI civs don't usually build roads that would let them make city connections through the pontoon bridge. It's not a major problem, but it is a bit odd.
Tomatekh  [author] Apr 17, 2016 @ 10:35am 
@gilsvg
The AI will use the improvement to a limited extent (varies based on map type). I couldn't get land trade routes the recognize the tile, however.

@[BTGM]Timothy(K4mpfh4mst3r)
Canals are a little more complicated as the game doesn't really have anything to allow water units on land like it does with land on water. Normally it would require a DLL edit. There are some workarounds, but I think it would cause graphical issues.
gilsvg Apr 17, 2016 @ 9:27am 
Nice mod! Does the AI will build it? Can caravans pass on it? Anyway, awesome stuff.
Carrygold Apr 13, 2016 @ 10:36am 
Can you add canals? I always wanted to make canals like the suez canal and move my units faster.
Maybe in a very late tech?
Tomatekh  [author] Mar 30, 2016 @ 3:05pm 
Hmm, seems to have gotten broken during a past update. Anyway, easy fix and updated. Thanks for the bug report!

Please let me know if you encounter anything else of if the update introduced anything new.
scuba Mar 30, 2016 @ 12:49pm 
:( doesn't work with not yet another earths map pack
Tomatekh  [author] Mar 23, 2016 @ 10:28pm 
Yeah, there was no mod civs with unique work boats when I first made the mod, so I didn't account for them :P I'll have to figure out a workaround. Thanks for the heads up.
Miles5280s Mar 23, 2016 @ 9:51pm 
I've noticed a bug when using this in conjunction with a civ with a UU that replaces the Work Boat (specifically, Sukritract's Chinookan civ): I'll be able to build a pontoon bridge on any water tile with two adjacent land tiles, even if they're contiguous. Doesn't seem to have any serious implications, but I figured I could pass it along.
Civmaster54 Mar 19, 2016 @ 12:44pm 
Its ok.
Tomatekh  [author] Mar 19, 2016 @ 8:44am 
Also, I'd like to apologize for taking so long to reply to some of you guys. Steam doesn't always notify me if someone comments for some reason, so I often miss new posts.
Civmaster54 Mar 19, 2016 @ 8:00am 
Oh. Ok Thanks
Rechinokov Mar 19, 2016 @ 7:21am 
Never mind, ignore it, I am just really bad at messing with files.
Tomatekh  [author] Mar 19, 2016 @ 6:28am 
@grote_tarik
Sadly it's not possible for Gods and Kings due to differences in the DLL between the two games.

@Not So Skandian Norseman
I'll look into it.

@Civmaster54
Carvans won't use it as I am unable to edit the pathing AI :/
76561198077612251 Mar 19, 2016 @ 2:59am 
Would you be able to adapt this for Gods and Kings? I'd love to play with this mod but don't have Brave New World...