Sid Meier's Civilization V

Sid Meier's Civilization V

Pontoon Bridge (Brave New World)
198 comentarios
Undertaker 13 SEP a las 3:43 
Nice idea but flawed.
Good part
-creates city connection
Bad part
-doesnt allow for land trading
-weird maps can make a work boat a very bad choice to create this. A work would be a much better choice
- cannot be upgraded to railroad
- entering the bridge cost a full point of movement. Exiting it kills the entire movement.
Because of this units will almost always go through the water instead, specially if you have amphibious promotion.

MAthematics os a bit weird of a tech to have this. Engineering would make more sense
Neko-san 11 DIC 2023 a las 0:47 
I have no idea why, and I'm assuming you need work boats for this, but I don't have any menu options for building pontoon bridges. The AIs apparently can, but not me, which is kind of a problem. :/

EDIT:
Right as I said this, after moving it around for a bit and docking then undocking from a different town, it suddenly decided to appear for some reason. <_> That's weird.

EDIT, again:
Ah, I see, it's because it can't be built next to resource tiles...
"Disco Dom" 23 AGO 2023 a las 3:04 
still in perfect fighting form as of August 2023- love this mod, changes island maps for the better :D
Cptn. Shrimp 6 SEP 2022 a las 10:50 
it doesn't seem to work for me, idk why, the mod is ticked and everything
morrkung 30 ENE 2022 a las 22:12 
Adds a whole new dynamic to the game, especially when waging war on island maps. Can't believe I went so many years without this. Superb.
ladislavjanovsky 29 DIC 2021 a las 0:53 
Super mod, it works perfectly. Even if it could be built on a railway bridge. Would it be possible to do that?
Penguin Paul 23 JUN 2021 a las 16:46 
Sadly seems to have broken for me, even though I'm sure I installed it correctly. It worked fine in previous games, maybe there's a mod conflict?
ResistanceLion 1 MAY 2021 a las 11:19 
Great mod, thank you for the job.
It really makes islands more useful as well as enchancing overall Civilization 5 gameplay impressions.
JEELEN 8 JUL 2019 a las 6:20 
@Judgemental Soldier: Check Like Moses mod (aka canal mod).
radziu93 1 MAY 2019 a las 12:45 
Nvm, I'm just stupid xD I kept using workers instead of work boats :D
Tomatekh  [autor] 1 MAY 2019 a las 10:58 
@radziu93
I just checked on my computer and the mod appeared to be working fine. What specific issues are you having?
radziu93 1 MAY 2019 a las 8:23 
Does not work.. Idk if it was and CiV update or something, but all Pontoon Bridge mods seem not to work
Judgemental Soldier 25 OCT 2018 a las 9:37 
We just need a canal now. :)
Floof Dog 21 JUL 2018 a las 9:07 
This mod looks great. I have a few questions on the techical side since I can't find enough info elsewhere.

1. Is the bridge a 2D texture or a 3D model?
2. How was it added?
RoyalCaesar 26 JUN 2018 a las 5:44 
yee
thanks mate
Tomatekh  [autor] 26 JUN 2018 a las 5:34 
Just to clarify something, you need to have this moded loaded for the bridges to be in the game. You can, however, start the game with both this mod and IGE, place a few bridges, and then load the game with this mod but without IGE and the placed bridges will be fine. Basically, the improvement data only exists in the code of this mod, so without this mod loaded, the game would read an improvement that doesn't exist on those plots (and I think just converts them to city ruins as thats the default null improvement). IGE doesn't really add anything to the database, it just edits the map based on the existing database (from the base game and other loaded mods). So, it can be used and then disabled no problem as along as everything else loaded for that game is still there.
RoyalCaesar 26 JUN 2018 a las 4:44 
oof, thanks for that mate, better i find out now instead of spending an hour trying to keep loading and reloading :3
Tomatekh  [autor] 25 JUN 2018 a las 17:35 
You will need to have the mod loaded for the bridges to work; i.e. you can't place them and then start the game without the mod loaded as that would cause missing entries in the improvements database. Otherwise, the mod should wokr fine with IGE.
RoyalCaesar 25 JUN 2018 a las 4:39 
two questions one: does the pontoon boat show on IGE when they are paired. two: i usually use IGE and then reload it as a normal game (as in i dont hit mods i hit single player) because if i use IGE too much, let alone keep the mod running even if im not using it, then the game refuses to load back up for me, so my question is when i have these bridges contructed or place in-game, will they still be there when i reload, or will the workers still be able to build them
Turbotowns 2 JUN 2018 a las 6:44 
After testing(THIS one), I can safely say: YES! Caravans can cross these.
Turbotowns 29 ENE 2018 a las 13:31 
I know because when using the other mod, caravans crossed them. I was speaking from experience.
Tomatekh  [autor] 28 ENE 2018 a las 16:45 
Hey guys, sorry for not responding to comments more quickly. I’ve been pretty busy with stuff outside of modding.

@Turbotowns
I don't believe caravans use them but this is a limitation of the game code and can't be modded in. I doubt the other mod enables it as the other mod is just the base game XML while this mod is the base XML and a large amount of LUA to add additional functionality.

@olebex
I no longer have the older versions. I'm sorry.

@Captain Game
I thought I added that in the last update. If I have time to revisit this mod I'll add it in.

@Grufflehound
It's possible if you can get a workboat to the lake tile or if you use the Roman Legion.

@Big Papa Roller Derby
Yes!

@SuperJesse64
This is a limitation of the game code and can't be modded in.
Turbotowns 21 ENE 2018 a las 0:35 
But caravans DO cross them right? They do for the other pontoon bridge mod.
Turbotowns 20 ENE 2018 a las 8:17 
Wait, no sorry, didn't notice that it said work BOAT. The other Pontoon mod has Workers able to make pontoon bridges(but they HAVE to have 4 contagious tiles).
Turbotowns 20 ENE 2018 a las 7:37 
Okay... so... I stopped being able to build pontoon bridges late game...
Turbotowns 8 ENE 2018 a las 20:24 
So, using this, could we build a bridge between 2 tiles out in the middle of a lake or something? where the other 4 tiles around the bridge would be water?
olebex 1 ENE 2018 a las 12:36 
Hey, can I get V12 please? Unfortunately I just updated to v19 while still playing a game. Thanks.
Captain Game 2 DIC 2017 a las 16:21 
I just wish there was a way to upgrade them to railroad bridges later...
Warrenicus 8 NOV 2017 a las 2:51 
When I saw it I was hoping to use it for crossing over small lakes but apparently it doesn't.
Big Papa Roller Derby 16 JUL 2017 a las 15:47 
This is based off an actual event right? Which is why rome legions can do it? If so, amazing.
General Pickles 11 JUL 2017 a las 14:59 
This is cool.
SuperJesse64 1 ABR 2017 a las 15:37 
While I do enjoy being able to bridge my way over to city-states on nearby islands, I'm not a big fan of caravans being unable to cross these bridges. Will we ever see an update to fix this?
DRatomique 13 NOV 2016 a las 8:14 
Hi Tomatekh !!
First of all I have to say that your mod is very nice and usefull !! But I have a problem.
I didn't play civ 5 for a while, and my save had the v17 of your mod.
So, 2 days ago, I played and download your last version, v19
But my save doesn't want to work anymore !!
I'm sorry if you don't really understand, english isn't my native language, but I think I must have the v17 of Pontoon Bridge, after my save will work !!
So please, could you send me a link to download your 17th version please ?
thanks a lot
DALE <3 5 JUL 2016 a las 11:16 
hi, when I put a work boat on the tile eligible to construct the bridge, nothing pops up
Tomatekh  [autor] 10 MAY 2016 a las 9:14 
I'll look into adding it, thanks!
JesseL 9 MAY 2016 a las 19:26 
Can you make it so you can remove your own pontoon bridges? You should be able to take down bridges that you build in order to deny them to the enemy.
Tomatekh  [autor] 17 ABR 2016 a las 16:16 
Thanks for the feedback! I'll see if I can adjust it.
Miles5280s 17 ABR 2016 a las 12:50 
Regarding the AI using pontoon bridges: I've found that in my games (mostly on island-based maps), they tend to use them a lot. As in, nearly every legal tile for building one in their territory will have one, regardless of whether it's a good idea. City-states too. Despite that, AI civs don't usually build roads that would let them make city connections through the pontoon bridge. It's not a major problem, but it is a bit odd.
Tomatekh  [autor] 17 ABR 2016 a las 10:35 
@gilsvg
The AI will use the improvement to a limited extent (varies based on map type). I couldn't get land trade routes the recognize the tile, however.

@[BTGM]Timothy(K4mpfh4mst3r)
Canals are a little more complicated as the game doesn't really have anything to allow water units on land like it does with land on water. Normally it would require a DLL edit. There are some workarounds, but I think it would cause graphical issues.
gilsvg 17 ABR 2016 a las 9:27 
Nice mod! Does the AI will build it? Can caravans pass on it? Anyway, awesome stuff.
Carrygold 13 ABR 2016 a las 10:36 
Can you add canals? I always wanted to make canals like the suez canal and move my units faster.
Maybe in a very late tech?
Tomatekh  [autor] 30 MAR 2016 a las 15:05 
Hmm, seems to have gotten broken during a past update. Anyway, easy fix and updated. Thanks for the bug report!

Please let me know if you encounter anything else of if the update introduced anything new.
scuba 30 MAR 2016 a las 12:49 
:( doesn't work with not yet another earths map pack
Tomatekh  [autor] 23 MAR 2016 a las 22:28 
Yeah, there was no mod civs with unique work boats when I first made the mod, so I didn't account for them :P I'll have to figure out a workaround. Thanks for the heads up.
Miles5280s 23 MAR 2016 a las 21:51 
I've noticed a bug when using this in conjunction with a civ with a UU that replaces the Work Boat (specifically, Sukritract's Chinookan civ): I'll be able to build a pontoon bridge on any water tile with two adjacent land tiles, even if they're contiguous. Doesn't seem to have any serious implications, but I figured I could pass it along.
Civmaster54 19 MAR 2016 a las 12:44 
Its ok.
Tomatekh  [autor] 19 MAR 2016 a las 8:44 
Also, I'd like to apologize for taking so long to reply to some of you guys. Steam doesn't always notify me if someone comments for some reason, so I often miss new posts.
Civmaster54 19 MAR 2016 a las 8:00 
Oh. Ok Thanks
Rechinokov 19 MAR 2016 a las 7:21 
Never mind, ignore it, I am just really bad at messing with files.
Tomatekh  [autor] 19 MAR 2016 a las 6:28 
@grote_tarik
Sadly it's not possible for Gods and Kings due to differences in the DLL between the two games.

@Not So Skandian Norseman
I'll look into it.

@Civmaster54
Carvans won't use it as I am unable to edit the pathing AI :/