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Good part
-creates city connection
Bad part
-doesnt allow for land trading
-weird maps can make a work boat a very bad choice to create this. A work would be a much better choice
- cannot be upgraded to railroad
- entering the bridge cost a full point of movement. Exiting it kills the entire movement.
Because of this units will almost always go through the water instead, specially if you have amphibious promotion.
MAthematics os a bit weird of a tech to have this. Engineering would make more sense
EDIT:
Right as I said this, after moving it around for a bit and docking then undocking from a different town, it suddenly decided to appear for some reason. <_> That's weird.
EDIT, again:
Ah, I see, it's because it can't be built next to resource tiles...
It really makes islands more useful as well as enchancing overall Civilization 5 gameplay impressions.
I just checked on my computer and the mod appeared to be working fine. What specific issues are you having?
1. Is the bridge a 2D texture or a 3D model?
2. How was it added?
thanks mate
@Turbotowns
I don't believe caravans use them but this is a limitation of the game code and can't be modded in. I doubt the other mod enables it as the other mod is just the base game XML while this mod is the base XML and a large amount of LUA to add additional functionality.
@olebex
I no longer have the older versions. I'm sorry.
@Captain Game
I thought I added that in the last update. If I have time to revisit this mod I'll add it in.
@Grufflehound
It's possible if you can get a workboat to the lake tile or if you use the Roman Legion.
@Big Papa Roller Derby
Yes!
@SuperJesse64
This is a limitation of the game code and can't be modded in.
First of all I have to say that your mod is very nice and usefull !! But I have a problem.
I didn't play civ 5 for a while, and my save had the v17 of your mod.
So, 2 days ago, I played and download your last version, v19
But my save doesn't want to work anymore !!
I'm sorry if you don't really understand, english isn't my native language, but I think I must have the v17 of Pontoon Bridge, after my save will work !!
So please, could you send me a link to download your 17th version please ?
thanks a lot
The AI will use the improvement to a limited extent (varies based on map type). I couldn't get land trade routes the recognize the tile, however.
@[BTGM]Timothy(K4mpfh4mst3r)
Canals are a little more complicated as the game doesn't really have anything to allow water units on land like it does with land on water. Normally it would require a DLL edit. There are some workarounds, but I think it would cause graphical issues.
Maybe in a very late tech?
Please let me know if you encounter anything else of if the update introduced anything new.
Sadly it's not possible for Gods and Kings due to differences in the DLL between the two games.
@Not So Skandian Norseman
I'll look into it.
@Civmaster54
Carvans won't use it as I am unable to edit the pathing AI :/