Sid Meier's Civilization V

Sid Meier's Civilization V

263 ratings
Pontoon Bridge (Brave New World)
 
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0.059 MB
Jul 9, 2013 @ 12:25am
Apr 18, 2016 @ 1:07pm
16 Change Notes ( view )

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Pontoon Bridge (Brave New World)

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In 1 collection by Tomatekh
Tomatekh's Utility Mods
8 items
Description
The Pontoon Bridge allows land units to cross a single coastal tile without embarking and may be used to form (Road) City Connections. Land Units suffer a combat penalty versus Naval Units while on a Pontoon Bridge, and the Bridge has the same maintenance cost as a Road tile.

The improvement may be constructed by Work Boats after Mathematics is researched (consumes the unit), or by embarked Roman Legions (does not consume the unit). Requires at least 2 non-contiguous adjacent land tiles or at least 4 contiguous adjacent land tiles and may not be constructed adjacent to another Pontoon Bridge or on Resource Tiles.

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Note:
- Requires the Brave New World expansion.
- The AI will use the improvement to a limited extent (varies based on map type).
- You may notice some interruption for automated Work Boat movement. This is normal and a consequence of fixing the improvement terrain requirement.

Credits:
- Graphics taken from the Firaxis BNW Civil War Scenario.

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Previous Version:
Pontoon Bridge (v.18)[www.dropbox.com]

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Direct Download[www.dropbox.com]
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189 Comments
Judgemental Soldier Oct 25, 2018 @ 9:37am 
We just need a canal now. :)
HenFjo Jul 21, 2018 @ 9:07am 
This mod looks great. I have a few questions on the techical side since I can't find enough info elsewhere.

1. Is the bridge a 2D texture or a 3D model?
2. How was it added?
🐺RoyalCaesar🐺 Jun 26, 2018 @ 5:44am 
yee
thanks mate
Tomatekh  [author] Jun 26, 2018 @ 5:34am 
Just to clarify something, you need to have this moded loaded for the bridges to be in the game. You can, however, start the game with both this mod and IGE, place a few bridges, and then load the game with this mod but without IGE and the placed bridges will be fine. Basically, the improvement data only exists in the code of this mod, so without this mod loaded, the game would read an improvement that doesn't exist on those plots (and I think just converts them to city ruins as thats the default null improvement). IGE doesn't really add anything to the database, it just edits the map based on the existing database (from the base game and other loaded mods). So, it can be used and then disabled no problem as along as everything else loaded for that game is still there.
🐺RoyalCaesar🐺 Jun 26, 2018 @ 4:44am 
oof, thanks for that mate, better i find out now instead of spending an hour trying to keep loading and reloading :3
Tomatekh  [author] Jun 25, 2018 @ 5:35pm 
You will need to have the mod loaded for the bridges to work; i.e. you can't place them and then start the game without the mod loaded as that would cause missing entries in the improvements database. Otherwise, the mod should wokr fine with IGE.
🐺RoyalCaesar🐺 Jun 25, 2018 @ 4:39am 
two questions one: does the pontoon boat show on IGE when they are paired. two: i usually use IGE and then reload it as a normal game (as in i dont hit mods i hit single player) because if i use IGE too much, let alone keep the mod running even if im not using it, then the game refuses to load back up for me, so my question is when i have these bridges contructed or place in-game, will they still be there when i reload, or will the workers still be able to build them
Turbotowns Jun 2, 2018 @ 6:44am 
After testing(THIS one), I can safely say: YES! Caravans can cross these.
Turbotowns Jan 29, 2018 @ 1:31pm 
I know because when using the other mod, caravans crossed them. I was speaking from experience.
Tomatekh  [author] Jan 28, 2018 @ 4:45pm 
Hey guys, sorry for not responding to comments more quickly. I’ve been pretty busy with stuff outside of modding.

@Turbotowns
I don't believe caravans use them but this is a limitation of the game code and can't be modded in. I doubt the other mod enables it as the other mod is just the base game XML while this mod is the base XML and a large amount of LUA to add additional functionality.

@olebex
I no longer have the older versions. I'm sorry.

@Captain Game
I thought I added that in the last update. If I have time to revisit this mod I'll add it in.

@Grufflehound
It's possible if you can get a workboat to the lake tile or if you use the Roman Legion.

@Big Papa Roller Derby
Yes!

@SuperJesse64
This is a limitation of the game code and can't be modded in.