Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good part
-creates city connection
Bad part
-doesnt allow for land trading
-weird maps can make a work boat a very bad choice to create this. A work would be a much better choice
- cannot be upgraded to railroad
- entering the bridge cost a full point of movement. Exiting it kills the entire movement.
Because of this units will almost always go through the water instead, specially if you have amphibious promotion.
MAthematics os a bit weird of a tech to have this. Engineering would make more sense
EDIT:
Right as I said this, after moving it around for a bit and docking then undocking from a different town, it suddenly decided to appear for some reason. <_> That's weird.
EDIT, again:
Ah, I see, it's because it can't be built next to resource tiles...
It really makes islands more useful as well as enchancing overall Civilization 5 gameplay impressions.