RimWorld

RimWorld

Frontline - Trenches
114 Comments
kazimir the folf Jul 29, 2024 @ 6:11am 
update please
ScruffyMadman67 Nov 3, 2022 @ 3:40pm 
As a war nut I love this mod
Any chance of an Update for 1.4??
ThatsATau Sep 2, 2022 @ 7:46am 
Mlie more like Basedlie unironically
Mlie Apr 29, 2021 @ 11:15am 
Here is the updated version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2471428431
Hope it helps anyone!
Mlie Apr 29, 2021 @ 11:01am 
@Da]BSE[WuergerKing Ill upload them now and if you want another type of license just drop me a line and Ill change it!
Mlie Apr 29, 2021 @ 5:31am 
@Da]BSE[WuergerKing No problem, thats why I asked first :)
So I assume this license would cover it?
https://creativecommons.org/licenses/by-nc-nd/4.0/
Da]BSE[WuergerKing  [author] Apr 29, 2021 @ 3:28am 
@ Mile: Well, i would prefere if you do not alter the content and don't set it free for alteration. I really got some special memories in creating these mods, it helped me in a bad situation in life. So please honor it and do not take it personally.
Mlie Apr 29, 2021 @ 1:06am 
@Da]BSE[WuergerKing I will work on it then, is there a specified license on your mods? I usually put the MIT-license on mods I update.
Da]BSE[WuergerKing  [author] Apr 28, 2021 @ 5:09am 
@Mlie: Feel free to do so. Things got recently better for me, but I don't have time atm and don't know when i will have it.
Chevet Over The Moon Apr 26, 2021 @ 8:17am 
i hope so
Mlie Apr 23, 2021 @ 1:19pm 
@Da]BSE[WuergerKing Would it be okay for me to make and publish updated versions of these mods if you do not have the time to update them?
Kauvar Feb 20, 2021 @ 1:49am 
when 1.2 work?
blockbuilder Aug 29, 2020 @ 2:23pm 
@Da]BSE[WuergerKing

kk, I understand. Hope things get better for you, mate
Da]BSE[WuergerKing  [author] Aug 29, 2020 @ 12:42pm 
Can't tell you atm. I got some servere personal issues atm. Sorry, got no better news.
blockbuilder Aug 28, 2020 @ 2:33pm 
Any chance you'll be updating this mod and those that go alongside it for Rimworld 1.2?
Kahoot Jul 4, 2020 @ 10:45am 
Is the mod CE compatible or does it need a load of fan patches?
01A3-91C-2789B11F "Vala" Jun 30, 2020 @ 6:34pm 
will the cover of the sandbags stack with the trench walls?
Dae Blackheart Jun 26, 2020 @ 5:54am 
Was wondering if there would be an update to have usability for CE?
Noxious Jun 7, 2020 @ 2:28pm 
Is there a video that shows how to use the trenches?
Doctor Hau Apr 29, 2020 @ 5:27am 
Apparently if you play this mod with combat extended it will cause the error: no shells nearby available. Even if you have shells next to it.
Finnegan Apr 19, 2020 @ 8:52pm 
I'm having a problem with the howitzer. I have shells in crates right beside the gun but a message saying no shells nearby available. Do I have this set up wrong?
Sorel_Kainz Apr 4, 2020 @ 2:31am 
A mortar can't shoot from behind a wall?
wooaa Mar 20, 2020 @ 5:31pm 
Thank you for updating this very fun mod!
Blue Immortal Mar 13, 2020 @ 9:34pm 
AWESOME!!!!!
you have no Idea how long I have been hoping you would update

thanks man keep up the good work
Da]BSE[WuergerKing  [author] Mar 13, 2020 @ 7:10pm 
Update out now.
TrueZangetsu Mar 7, 2020 @ 8:48am 
thats fine my dude, personally I'm just happy to see that this mod isn't dead. I love it too much lol
Da]BSE[WuergerKing  [author] Mar 7, 2020 @ 6:25am 
Okay, thanks for the response. I will get to it on the weekend beginning 14.03.
Atm. I got no free time, sorry.
Light-DelaBlue Mar 6, 2020 @ 9:12am 
the only thing not working is the cannon.
Trouxulas Feb 26, 2020 @ 2:10pm 
XML error: <turretTopGraphicPath>Things/Building/Mounted/HowitzerTRGun</turretTopGraphicPath> doesn't correspond to any field in type BuildingProperties. Context:

the top of my weapons doesn't exist
Da]BSE[WuergerKing  [author] Feb 25, 2020 @ 3:26am 
I will update it, but not before March.

Has anyone tried to use the 1.0 version for 1.1? Can you give me a quick Error-Feedback? Reading the changelog i think changes to .xml mods might be marginal. Well, we will see...
Todd Howitzer ⚜ Feb 24, 2020 @ 3:11pm 
1.1 ?
Todd Howitzer ⚜ Feb 24, 2020 @ 3:11pm 
1v1 ?
Viscount Danku Jan 23, 2020 @ 3:31am 
Does optics improve accuracy of vanilla mortars as well?
Nick Nape'em Nov 30, 2019 @ 8:34pm 
@Don that will do it mate, that will do it, this mod is THE defense mod
Lancel Nov 30, 2019 @ 1:39pm 
Sorry, i installed wrong version. It took me some time to find the good one but i got it and its working. Sorry once more for false alarm
Da]BSE[WuergerKing  [author] Nov 30, 2019 @ 6:39am 
@ Don: Sorry, atm. im all busy with new job and so on so I just can't find any time for the rim. Just give me a short specification: Are the Frontline-Mods still working? Is it just the notification if them beeing outdated?
Nick Nape'em Nov 28, 2019 @ 10:48pm 
@don i agree its a superb mod, its my main defensive structure
Lancel Nov 28, 2019 @ 4:47pm 
Hey, when i try to launch the mod it says that its outdated. Could you update it? Cuz i really want to have some ww1 vibe in my colony.
Andervall Sep 20, 2019 @ 10:18am 
Is it possible to have all the trench and bunker mods active ( given the right load order ) or do they conflict in some sence?
SovietAmerica Aug 21, 2019 @ 8:04am 
is this existing save safe?
Howard Appreciation Club Jul 27, 2019 @ 9:59am 
Out of curiosity, how does everyone feel about the accuracy of the anti tank turrets against centipedes? At a centipedes attack range I'm usually getting at best about 30-40% chance to hit, and given that it may hit a very non essential area against a creature that feels no pain, I'm not sure I'm spending my pawns time well not having them just sure their gun or a mortar. I haven't tried putting TRULY incredible shooters on them, but I do have 12+ shooters with advanced bionic eyes and advanced bionic arms.

Either way, really loving the mod.
Nick Nape'em Jul 17, 2019 @ 11:29pm 
AW YEAH
RayDogg Jul 17, 2019 @ 6:05pm 
yes
Nick Nape'em Jul 17, 2019 @ 1:51pm 
is this save game compatible?
Jacques Cartier Jul 8, 2019 @ 9:33am 
Can make it so you can change what npcs and outposts/faction bases are allowed to spawn with in options? It's pretty much impossible to attack a pirate base when they have a howitzer obliterating your entire army before you can even reach the enemy defenses.
Zawarudo Jun 13, 2019 @ 12:55pm 
yeah remove the guns! dont wanna mess with balance as my other total conversion mod already adds guns.
Eclipse May 21, 2019 @ 6:24pm 
CE version without guns, please!
MALDINGBRICK May 19, 2019 @ 12:33pm 
k thanks m8
Da]BSE[WuergerKing  [author] May 19, 2019 @ 12:15pm 
@ Theoriginalfag: Atm. I'm trying to create a framework for ammo-using multishot turrets (so your assigned pawn reloads the turret himself like in the older versions). But that is really tricky.
MALDINGBRICK May 19, 2019 @ 5:45am 
damm well then whats the future of this mod and will there be anymore content related