159 ratings
Frontline - Trenches
Mod, 1.0
File Size
13.106 MB
Oct 21, 2018 @ 6:40pm
Jan 13 @ 2:27am
4 Change Notes ( view )

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Frontline - Trenches

The popular Mod-pack, focussing on the defense of your colony is out now: FRONTLINE! Of course, all of them can be used as a stand-alone (with one exception: FRONTLINE - Additional Guns needs at least FRONTLINE - Trenches or FRONTLINE - Bunkers)

=====Changelog V.3======
- Fixed Bug: Scherenfernrohr is now deconstructable and relocateable
- Fixed Bug: Ammonition of the Mgs is now forbidable

=====Changelog V.2======
- lowered aiming and cooldown time of PAK to improve it
- Fixed Bug: Enemys won't spawn with MGs during raids
- Fixed Bug: Scherenfernrohr now has a Thingclass by itself

- adjusted volume of mgs
- mgs now buildable under roof
- mgs now need ammo (machine table)
- adjusted accuracy of pak and mortar
- adjusted pricing of ammunition
- raised cooldown of mgs
- lowered damage of mgs

This portion is the known trenches mod, including:

-Two types of trenches. (provides 80 % cover. Very vulnerable to explosions)
- A ladder for leaving your trench faster. (provides 60 % cover)
- A "Step", so your people can "reach" nearby machine guns. (not needed, just for optics. Build your machinegun with the interaction-cell FIRST! - provides 60 % cover)
- A new type of sandbags (only need cloth for construction instead of steel, but only provides 50 % cover)
- Razorwire for defence (deals no dmg but slows down your enemy)
- Floorings: Trench Tiles, Trench Dirt and "No man's land" (slows down people by 28 %)

- 3 new machine guns ( MG 08/15, MG 34, MG 42), with or without sandbags. Now Ammo needed
- A mid range mortar (needs ammo). Fires rapidly, but has a small detonation radius.
- A Howitzer (needs ammo). Deals more damage and can reach every point.
- An Anti-Tank gun (PAK, needs ammo). Deals immense damage (No detonation! It's just AP-Ammunition), but takes long to aim and reload. Added in to have a powerful defence against Centipede.
- A "Scherenfernrohr" - special optics to improve the accuracy of your Howitzer and AT-Gun.

New and updated sounds (explosions, incoming missles, mg-fire), mostly extracted from actual wartime recordings.
This mod should be safe for existing save-files.

<======== [1.0] FRONTLINE - Additional Guns for Trenches ========>

<======== [1.0] FRONTLINE - Bunkers ========>

<======== [1.0] FRONTLINE - Additional Guns for Bunkers ========>

<======== [1.0] FRONTLINE - Trenches without guns ========>

Combat Extended ready Versions:

<======== [1.0] FRONTLINE - Trenches for Combat Extended========>

<======== [1.0] FRONTLINE - Bunkers CE Version ========>

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Popular Discussions View All (2)
May 20 @ 9:03am
Trenches Tech Tab
Jan 8 @ 1:57am
A suggestion - Concrete Trenches
< >
SovietAmerica Aug 21 @ 8:04am 
is this existing save safe?
Howard Appreciation Club Jul 27 @ 9:59am 
Out of curiosity, how does everyone feel about the accuracy of the anti tank turrets against centipedes? At a centipedes attack range I'm usually getting at best about 30-40% chance to hit, and given that it may hit a very non essential area against a creature that feels no pain, I'm not sure I'm spending my pawns time well not having them just sure their gun or a mortar. I haven't tried putting TRULY incredible shooters on them, but I do have 12+ shooters with advanced bionic eyes and advanced bionic arms.

Either way, really loving the mod.
dimullaney5 Jul 17 @ 11:29pm 
RayDogg Jul 17 @ 6:05pm 
dimullaney5 Jul 17 @ 1:51pm 
is this save game compatible?
Jacques Cartier Jul 8 @ 9:33am 
Can make it so you can change what npcs and outposts/faction bases are allowed to spawn with in options? It's pretty much impossible to attack a pirate base when they have a howitzer obliterating your entire army before you can even reach the enemy defenses.
Badargo Jun 13 @ 12:55pm 
yeah remove the guns! dont wanna mess with balance as my other total conversion mod already adds guns.
Ninja Kitten May 21 @ 6:24pm 
CE version without guns, please!
THEORIGINALFAG May 19 @ 12:33pm 
k thanks m8
Da]BSE[WuergerKing  [author] May 19 @ 12:15pm 
@ Theoriginalfag: Atm. I'm trying to create a framework for ammo-using multishot turrets (so your assigned pawn reloads the turret himself like in the older versions). But that is really tricky.