RimWorld

RimWorld

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Frontline - Trenches (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
9.646 MB
Apr 29, 2021 @ 11:03am
May 6 @ 12:09pm
12 Change Notes ( view )

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Frontline - Trenches (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
802 items
Frontline
5 items
Description

Update of Wuergers mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1545180996
with permission
If you like the mod, show the original author your appreciation here[ko-fi.com]

- All guns should now show range when placed
- Fixed some icon and blueprint size-differences
- 1.0 version should have the correct rotation of the turret
- Added the CE-patch into the mod CE-patches now included in the main CE-mod instead
- Chinese tanslation by 赤光的宣言



[dsc.gg]
[github.com]


The popular Mod-pack, focussing on the defense of your colony is out now: FRONTLINE! Of course, all of them can be used as a stand-alone (with one exception: FRONTLINE - Additional Guns needs at least FRONTLINE - Trenches or FRONTLINE - Bunkers)

=====Changelog V.3======
- Fixed Bug: Scherenfernrohr is now deconstructable and relocateable
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2======
- lowered aiming and cooldown time of PAK to improve it
- Fixed Bug: Enemys won't spawn with MGs during raids
- Fixed Bug: Scherenfernrohr now has a Thingclass by itself
======================

=====Changelog=====
- adjusted volume of mgs
- mgs now buildable under roof
- mgs now need ammo (machine table)
- adjusted accuracy of pak and mortar
- adjusted pricing of ammunition
- raised cooldown of mgs
- lowered damage of mgs
====================


This portion is the known trenches mod, including:

-Two types of trenches. (provides 80 % cover. Very vulnerable to explosions)
- A ladder for leaving your trench faster. (provides 60 % cover)
- A "Step", so your people can "reach" nearby machine guns. (not needed, just for optics. Build your machinegun with the interaction-cell FIRST! - provides 60 % cover)
- A new type of sandbags (only need cloth for construction instead of steel, but only provides 50 % cover)
- Razorwire for defence (deals no dmg but slows down your enemy)
- Floorings: Trench Tiles, Trench Dirt and "No man's land" (slows down people by 28 %)

- 3 new machine guns ( MG 08/15, MG 34, MG 42), with or without sandbags. Now Ammo needed
- A mid range mortar (needs ammo). Fires rapidly, but has a small detonation radius.
- A Howitzer (needs ammo). Deals more damage and can reach every point.
- An Anti-Tank gun (PAK, needs ammo). Deals immense damage (No detonation! It's just AP-Ammunition), but takes long to aim and reload. Added in to have a powerful defence against Centipede.
- A "Scherenfernrohr" - special optics to improve the accuracy of your Howitzer and AT-Gun.

New and updated sounds (explosions, incoming missles, mg-fire), mostly extracted from actual wartime recordings.
This mod should be safe for existing save-files.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


63 Comments
Mlie  [author] May 6 @ 12:09pm 
@Hexatron Should look better now
Hexatron May 5 @ 9:44pm 
As mentioned in the frontline bunkers one, the research coordinate thing is the same with this one here - but it works as is, so just put it on some sort of back log when you get around to it. Was meant more as a notice.
Mlie  [author] Apr 15 @ 7:01am 
@赤光的宣言 I added a link to it in the description
赤光的宣言 Apr 15 @ 6:58am 
I've made a simplified Chinese translation of this mod:
Frontline - Trenches 前线-堑壕 简体中文汉化包
Hope this helps :)
Danialfaro06 Sep 14, 2023 @ 8:19pm 
@Mlie thank you, I didn't have the machining table researched yet do I didn't see it, thank you, have a good day
Mlie  [author] Sep 2, 2023 @ 11:00pm 
@Danialfaro06 They should be craftable in the machinibg table.
Danialfaro06 Sep 2, 2023 @ 3:41pm 
@Mlie thank you I realized im a dumbass and the trenches work like barricades and to make them look like them, you have to place some tiles, thank you for the work you have done in this mod. I have one more question though, how do I get ammunition cartridges for my MGs? I cant reload them and there is nothing that tells me where to make them or how. Thanks in advance
Mlie  [author] Sep 1, 2023 @ 11:36pm 
@Danialfaro06 They could in my tests so you may have a mod-conflict
Danialfaro06 Sep 1, 2023 @ 5:45pm 
My colonist arent able to enter the trench, is this intentional, did I miss something or is it a bug?
TREE Apr 13, 2023 @ 7:30am 
Thank you for updating all the versions. Might look a bit bloated design-vise, but it's very convenient. You are a SAINT, Mile!