Arma 3
Titus
236 Comments
Josethx (Depressed) May 26 @ 6:41am 
Made in Czech Republic
Qinetix  [author] Dec 28, 2024 @ 8:24am 
To open rear door use this command:
this animateDoor ["Door_rear",1]

Siren:
this setvariable ["siren_on", true]

Lights:
this setvariable ["lights_on", true, true]
KILL LIXUS [FO148] Dec 9, 2024 @ 4:21am 
Can anyone help me? I need the commands to turn on the police lights and siren, and leave the vehicle's rear door open. Thanks in advance!
Adeptus Sep 20, 2024 @ 7:54am 
don't look up the nexter titus engine
pjv Jan 8, 2024 @ 1:58am 
anyone else always have an issue with crew sitting in the back and leaving the gunner seat empty? so annoying
TR3YWAY Jul 18, 2023 @ 1:19am 
just like a vanilla great work
boat Jul 25, 2022 @ 8:27am 
Doesn't show up in Zeus on KP Liberation Takistan : (
marxman28 May 18, 2022 @ 11:47pm 
One-word summary: epic.

Paired with UAS it's even better.
Wild Napr Mar 12, 2022 @ 7:26pm 
Hi, a bit of a long shot, but are the original texture templates (ie with layers) available somewhere to the community?
Willy Stroker Feb 7, 2022 @ 6:18am 
this is amazing, fits in so well with the vanilla vehicles. Any plans to do more?
Pup Nov 23, 2021 @ 6:27am 
hey can i repack this mod into my faction mod? i will Provide full Credits
TheReapper01 Sep 29, 2021 @ 6:03am 
Hi I was wondering if you'd be willing to work on some vehicles for us @Qinetex
Jean-Luc Picard Mar 15, 2021 @ 10:27am 
The GPS on Lythium doesn't seem to work. Are you sure it's this map?
https://steamcommunity.com/sharedfiles/filedetails/?id=909547724
mannerS Mar 5, 2021 @ 2:06pm 
super nice also that the back wheel turn:NATO::steamthumbsup:
Barackuse Jan 20, 2021 @ 12:17pm 
My RTP file was showing this to throw several errors on my server - Duplicate HitPoin name 'HitTurrent' in 'QIN_Titus_arx20_wdl' Duplicate HitPoin name 'HitGun' in 'QIN_Titus_arx20_wdl'
ghost111 Jan 17, 2021 @ 11:30am 
how do i use the lightbar and ssirens
ZebraCakes92 Sep 21, 2020 @ 5:26pm 
This mod caused me hell on earth today...took me 9 hours to figure out this mod was throwing a error
No entry ‘ bin/config.bin/CfgVehicles/Car_F/Turrets/ViewGunner.maxHorizontalRotSpeed’

once i deleted the mod i could finally get back into my server lol
Qinetix  [author] Sep 10, 2020 @ 1:42am 
The script should save your item and after you get out, you get it back.
Punished Yuri Sep 9, 2020 @ 3:29am 
That actually does make sense. However it indeed has an issue with other mods. You can never possibly list all terminals there as there are technically limitless number of mods, but you could, technically, save what kind of terminal user has as he gets inside the car and give it back afterwards, no?
Qinetix  [author] Sep 8, 2020 @ 11:38pm 
Hi Yuri, by the script I wanted to access the commander to use UAV terminal, which in real life in the vehicle. Unfortunately I knew it will cause problems with other mods adding GPS items.
Punished Yuri Sep 8, 2020 @ 1:22pm 
Hey Qinetix. I have a question.
There is a script in your Titus mod that switches any Terminal the player has when getting into Commander position to UAV Terminal. Is there any reason to that? It deletes the terminals of players in our missions. Thanks for answering.
Qinetix  [author] Sep 6, 2020 @ 9:58pm 
That's right! You need to get as many details as possible. Thankfully, I got an opportunity to take detailed photos of Titus. The same I have with other planned vehicles. And there is also one more important think that you need to have. Free time :-/
Sixor Sep 1, 2020 @ 7:11pm 
@Evalfre That would be great but you have to have all the details, outside, inside etc.
Qinetix is usually going for what is possible in country (Czech Republic).
I am not saying that he will never do it but just saying so you know the reasons why.
Sixor Sep 1, 2020 @ 3:21pm 
Nice
NOFACE SPECTRO 1911 Sep 1, 2020 @ 11:52am 
nice work
Qinetix  [author] Sep 1, 2020 @ 11:27am 
E-M-Y Aug 30, 2020 @ 10:54am 
Hi Qinetix, how are you doing? I loved the mod titus, I wanted to know if you will make more vehicles like that, something smaller because I would be interested in using it
NOFACE SPECTRO 1911 Jun 14, 2020 @ 8:59pm 
very nice mod! thanks
A. Rivera Jun 11, 2020 @ 3:14am 
Hi mate, tossed you a friend request to talk about the mod
Karl Power May 16, 2020 @ 6:01am 
Thanks for this great mod! My AI squad regulalry rides to battle in the Titus.
Qinetix  [author] Apr 10, 2020 @ 5:49am 
Ordered, but not use them yet. Of course since Czech Army will use them, eventually I will add new color skin or emblem.
Milos_Gavenda Apr 2, 2020 @ 5:15am 
The Czech army ordered 62 MRAP Nexter Titus.42 command-staff and communications and
20 instead of coordinating fire support
Česká armáda objednala 62 vozidel Nexter Titus.42 velitelsko-štábních a spojovacích a
20 místo koordinace palebné podpory
Qinetix  [author] Apr 2, 2020 @ 2:28am 
Czech Army does not use it yet.
Milos_Gavenda Mar 28, 2020 @ 8:27pm 
Will there be a version for the Czech Army? It is a half Czech vehicle and the Czech army also uses it.
打我队友就不许打我哟 Jan 28, 2020 @ 6:16am 
Do you know the module of black SWAT armored vehicle with gun Can you tell me the module name
Lubo338 Jan 27, 2020 @ 12:34pm 
nazdar možme pokecat potrebujem poradit ohladne tvorbe addonu ?
Qinetix  [author] Jan 25, 2020 @ 12:32am 
@Romeo Foxtrot: Have you tried to use the debug console in the Eden editor?

@Lubo338: Zapsáno do plánu pro následující update :-)
Lubo338 Jan 21, 2020 @ 2:29pm 
nazdar neplanujes LDF camo na titus ?
Raavolk Jan 12, 2020 @ 8:46am 
Hey, I already know how to change emblem but is there a way to change the emblem so we directly see it in eden editor ? it would be easier to make screenshot directly in the eden editor interface with polpox. Nice mod
Qinetix  [author] Oct 22, 2019 @ 12:28pm 
@mav123456789: Could you show me a screenshot of that problem?
mavverick Oct 22, 2019 @ 2:29am 
I love this vehicle but I have one problem: the crew commander touch with his head the top of the vehicle. Please fix this!:steamfacepalm::steamhappy:
Qinetix  [author] Oct 22, 2019 @ 1:21am 
@Cody: If your mod is config only which requires the original mod of Titus, then it's OK.
idiota Oct 13, 2019 @ 6:59am 
@Qinetix: I have made an "upgrade kit" mod for this mod that adds a whole array of new weapon systems to the vehicle. It uses absolutely no content from the original mod in the PBO. May we make it public on the Steam Workshop? It's currently hidden to friends only on our unit profile. :)
Qinetix  [author] Sep 29, 2019 @ 1:58am 
@SPECFOR: The config will help you with texture paths. Then just use setObjectTexture or setObjectTextureGlobal in your spawn script with selection numbers 0-6.
SPEC.F-04☠77thCSAR Sep 27, 2019 @ 10:33am 
@ Qinetix --- Thank you very much, but what you have sent is unfortunately useless for my spawn script. thanks anyway.

Qinetix  [author] Sep 27, 2019 @ 10:17am 
@SPECFOR: Thanks! Check the config of the skins with textures here: https://pastebin.com/rnMZyvbb
SPEC.F-04☠77thCSAR Sep 26, 2019 @ 5:10pm 
@ Qinetix --- Your mod is outstanding, but most mission makers use spawn scripts to create a vehicle. Can you please assign the textures to the appropriate factions or are there specific codes for the vehicles. thank you
Reconnoitre Sep 2, 2019 @ 3:45pm 
Best thing EVER!
Qinetix  [author] Jul 29, 2019 @ 11:35pm 
@MOUSECZ: Here are the classnames:

QIN_Titus_DES
QIN_Titus_WDL
QIN_Titus_arx20_DES
QIN_Titus_arx20_WD
QIN_Titus_police