Arma 3
702 ratings
Data Type: Mod
Mod Type: Wheeled
File Size
352.236 MB
Aug 9, 2018 @ 1:05pm
Mar 17 @ 6:35am
5 Change Notes ( view )

Subscribe to download

In 1 collection by Qinetix
Addons for [C.S.E.C] server
62 items
Titus for Arma 3 contains three versions: unarmed, armed and police version

- accessories in virtual garage: working slat cage, camo net, windows grilles
- fifteen color variants
- simulation of Tatra suspension (“backbone“ tube and independently swinging half-axles)
- mirros and cameras
- working GPS on more than 40 maps
- animated doors, hatches
- UAV terminal available for commander
- working lightbar and sirens on police version
- emblems of several counterterrorist units for vehicle with police parts (use this command: vehicle setObjectTextureGlobal [9, "qin_titus\data\emblems\swat.paa"]; another units: geo.paa, gign.paa, gsg9.paa, nocs.paa, urna.paa)

EDEN editor:
BLUFOR -> NATO -> Cars -> Titus, Titus (ARX20)
BLUFOR -> Pacific NATO -> Cars -> Titus, Titus (ARX20)
BLUFOR -> Gendarmerie -> Cars -> Titus (Police)

Special thanks to:
da12thMonkey - He helped me to find a problem with unitInfoType , when I had no weapon info. By mistake I used this parameter twice in my config and the last one was set to "RscUnitInfoNoWeapon".
reyhard - For solving an issue of FFV and destrType, when I was able to walk trough vehicle after its destuction.
Pennywise - for making CSAT and Camo Desert 2 textures
Kllrt - for providing me a sample of animated antenne of RHS mod vehicles
All people from the BI Forums for advice about IP rights of design
Bohemia Interactive - for Arma 3 and their tools. Also I used their tires texture of Pandur, as Titus uses same.

By downloading and using Titus you hereby agree to the following license agreement:

End User License Agreement
This work is lincesed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License.

It is forbidden to distribute this work as part of another distribution, using the Steam Workshop by anyone other than original author.

You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to wave this clause of the EULA.

Please note that the above mentioned agreement gives the right to author to waiver any of the conditions at our own discretion.

This add-on is provided for Arma 3 only.

No Monetization
Author is strictly against monetization of his work. You are not allowed to monetize the content or use its parts on a server that is approved for monetization by BI.
Please, understand that it took a lot of time to make this project which was shared for all the community for free.
Othewise the author used much effort to publish this project due to Nexter's company IP rights issue. See more in this topic on the BI Forums.

In exepction author tolerates to make a re-textured version only which will be dependent on the original work. It's forbidden to use any trademark of Nexter or Tatra Trucks company on your textures.

You can read whole license including links here:
Popular Discussions View All (4)
Aug 12, 2018 @ 2:46am
Gps maps?
Sep 1, 2018 @ 1:39am
Bzhxalex | Palmers
Aug 27, 2018 @ 10:21pm
Test version
< >
Qinetix  [author] Mar 24 @ 2:00pm 
Its temporary way how to operate with UAV as commander.
SnakeDoc | 85th Mar 23 @ 10:04am 
Ahh that sucks, its the only mrap mod with a 20mm but its unusable in milsim ops when it eats gps items all the time :(
Qinetix  [author] Mar 13 @ 10:33am 
"qin_titus\data\skins\black\karoserie1_black.paa", // 0
"qin_titus\data\skins\black\karoserie2_black.paa", // 1
"qin_titus\data\skins\black\karoserie3_black.paa", // 2
"qin_titus\data\skins\black\arx20_black.paa", // 3
"qin_titus\data\skins\black\interier1_black.paa", // 4
"qin_titus\data\skins\black\interier2_black.paa", // 5
"qin_titus\data\camonet_wdl_co.paa", // 6
"qin_titus\data\gps\no_data.paa", // 7
"#(argb,8,8,3)color(0.86,0.14,0.02,0.35,ca)", // 8
"qin_titus\data\emblems\gign.paa" // 9
Mael Mar 12 @ 8:47am 
Do you have a solution ?
Mael Mar 10 @ 11:32pm 
how to put it on the 9th?
Qinetix  [author] Mar 10 @ 10:37pm 
The selection number for emblems is 9. You chnaged it for number 6.
Mael Mar 10 @ 8:11am 
To put it on altis life, how to put the logo GIGN? because I can not do it, here are the lines, to put the textures, but this one does not appear

class QIN_Titus_police {
vItemSpace = 150;
conditions = "license_cop_gign";
price = 3500;
textures[] = {
{ "GIGN", "cop", {
}, "" }
Qinetix  [author] Mar 10 @ 1:30am 
You can make your own siren script. There is possibility to change the logo by setObjectTexture.

- emblems of several counterterrorist units for vehicle with police parts (use this command: vehicle setObjectTextureGlobal [9, "qin_titus\data\emblems\swat.paa"]; another units: geo.paa, gign.paa, gsg9.paa, nocs.paa, urna.paa)
You can use path to our own logo.
Mael Mar 9 @ 3:59am 
And i want to change a logo
Mael Mar 9 @ 3:49am 
Hello, I am contacting you to know if there is possibility to change the siren titus for RAID? Because I use it on a French server