Arma 3
Titus
Showing 1-6 of 6 entries
Update: Jul 29, 2019 @ 4:04am

ver. 1.04
- fixed script error of siren after the Contact update
- added map for GPS: Livonia

Update: Mar 17, 2019 @ 6:35am

ver. 1.03
- modified some edges on the model (instruments, hatches, etc.)
- improved lights of instruments
- added working indicator lights (fuel, indicators before starting engine, etc.), lighting buttons
- added working position lights
- tweaked water temperature gauge
- new PhysX LOD model
- tweaked some LODs
- now the vehicle doesn't tilt so much when steering
- added damage texture of glass in interior; due to new materials of interior glass from last update, broken glass texture wasn't seen inside the vehicle
- new bikey

Update: Sep 1, 2018 @ 6:34pm

ver. 1.02
- added own proxy model of damaged wheel
- changed resolution of AAF and UN skin textures to twice smaller due to total size of the addon
- added new skins with smaller resolution: CSAT, CSAT Tropical, CSAT Jungle, CSAT Grey, Camo Desert 2 (first three are made by Pennywise; for grey I've used his sample)
- added better texture for camo net with alpha channel (modified vanilla)
- added new color variants of cam onet for certain skins (originaly there were two variants - desert and woodland camo)
- added new maps for GPS: Trava, Ruha, Vidda, Napf
- fixed magazine error of some vanilla vehicles when using this mod
- steering rear wheels as in real world (animation only, in physx there still steering second axle)
- due to rear wheels tweaked turncoef and steering sensitivity in config because of loosing speed when steering with higher turncoef; thanks to that turning diameter is smaller
- animated anntenes inspired by RHS (thanks to kllrt for providing me a sample)
- added new glass materials

Update: Aug 21, 2018 @ 7:27am

ver 1.01 hotfix
- also removed wet look from damage and destruct textures

Update: Aug 21, 2018 @ 12:59am

ver. 1.01
- improved damage model (now the vehicle is closer to MRAP, better SLAT cage damage and other tweaks of hitpoints)
- added hitpoints of body under roof
- windows grilles, police parts and stripes now disapear after destruction of the vehicle
- ability to open co-drivers door in unarmed version
- added emblems of several counterterrorist units for vehicle with police parts (use this command: vehicle setObjectTextureGlobal [9, "qin_titus\data\emblems\swat.paa"]; another units: geo.paa, gign.paa, gsg9.paa, nocs.paa, urna.paa)
- added armed police version (virtual garage only)
- changed rvmat files (now the vehicle doesn't have a wet look)
- added preview picture of police version
- added skin of AAF

Update: Aug 9, 2018 @ 1:05pm