RimWorld

RimWorld

Bulk Carrier
80 Comments
Kotobike Mar 12 @ 11:42pm 
Updated to 1.5
Access only via link, at the request of the author of the mod will be deleted

https://steamcommunity.com/sharedfiles/filedetails/?id=3443493801
wi9390 Mar 8 @ 9:31am 
1.5 pls
Melon2 Jan 3 @ 10:56am 
nice work
天恒 Aug 21, 2024 @ 12:27pm 
大佬更新啦
可爱铃兰 Aug 11, 2024 @ 7:06am 
大佬,1.5 pls
VelxraTV Jul 28, 2024 @ 12:16am 
additionally I want to add that this will override any clothing items that provide a capacity. so what ever amount of weight you choose to use in the settings will be an affixed amount overriding everything else.
VelxraTV Jul 21, 2024 @ 1:00pm 
Can confirm is working fine and options adjust weight. Just needs a 1.5 tag update.
Mlie Jun 24, 2024 @ 11:17am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Aeric Griffen Jun 5, 2024 @ 10:20pm 
update please
RunningSandwich May 31, 2024 @ 10:09am 
please 1.5
大熊の喵喵 May 29, 2024 @ 5:38pm 
大人 时代变了
大表哥 May 20, 2024 @ 7:32pm 
1.5
RunningSandwich May 19, 2024 @ 7:20pm 
제발 1.5
Damien720 May 8, 2024 @ 1:54pm 
Still works for me on 1.5 with 300+ mods
May 5, 2024 @ 2:22pm 
1.5 plz
Yatoro煜 Apr 22, 2024 @ 3:18am 
仍然工作 still work
uve2509 Apr 14, 2024 @ 3:58am 
please update if possible
kongkim Apr 14, 2024 @ 12:50am 
Will there be a 1.5 update :)?
柏林城下 Apr 12, 2024 @ 7:34pm 
求1.5版本
Virustable Apr 11, 2024 @ 11:30pm 
Love this mod, hope it gets updated to the spoopy new 1.5.
ItzKriefer Feb 26, 2024 @ 4:15pm 
Not compatible with CE. When using CE along with this mod, it makes it do basically nothing. Carrying capacity is the same
Smash Phil Aug 19, 2023 @ 2:34am 
I'll fix compatibility with Vehicle Framework soon, for those coming here to report that. It's something I can handle on my side, no need to pester this mod author.
Mad Catter Aug 18, 2023 @ 9:59am 
I removed this mod and now all my pawns have fixed capacity of 35kg and no way to change that. Freshly created pawns have no issue tho.
Hyomoto Aug 16, 2023 @ 10:59am 
Can confirm: it breaks the caravan carry capacity specifically. If you choose Load Vehicle on the map it will still have the normal, expected capacity.
The Blind One Aug 15, 2023 @ 5:00am 
Sad to hear this breaks vehicles carry capacity :steamsad:
Light-DelaBlue Aug 12, 2023 @ 11:01am 
issue with vehicles framwork sadly making broken the cargo capcity
Luneyl Aug 10, 2023 @ 4:20am 
If loaded with Vanilla Vehicles Expanded, this makes vehicles cargo capacity much less.
崩坏的豆豆 Aug 8, 2023 @ 4:34am 
会和载具拓展冲突,修改并降低了载具的负重
Latex Santa Jul 28, 2023 @ 1:09am 
This will make short raids to pillage map mission locations before I have transport pods or drop ships actually viable. Thank you!
J Oct 21, 2022 @ 9:37pm 
thanks this mod works while other carry capacity doesnt work with achtung atm
kp-beeferella Oct 15, 2022 @ 9:32pm 
Thanks for the update!
mjdecker123 Oct 11, 2022 @ 4:24am 
1.4 is probably coming, just have to wait a bit
brucethemoose Oct 10, 2022 @ 9:09pm 
1.4?
Seth'cor Aug 21, 2022 @ 3:10pm 
Neat will actually make bionics help with caravan weight limits, i mean an animal with 4 bionic limps surly should be able to carry more than one with none.
mjdecker123 Nov 20, 2021 @ 9:09pm 
@Atomicbean I guess I just misunderstood the mod. Thought it changed the bulk in general, even on pawns. Thank you for you detail description, think Ill still keep it as of now.
Atomicbean Nov 19, 2021 @ 4:39pm 
@mjdecker123 So, by itself, you probably won't see any difference - There's technically alternate mods that do nearly the same thing in a way that does result in a difference on their own, but let's ignore that for now.

What this mod basically does is it makes the game actually apply affects that should be increasing or decreasing CARAVAN carrying capacity. Without this or one of those other mods, if you say, use a trait that increases carrying capacity, it actually basically just does literally nothing. The way vanilla code is written is it basically is a static value multiplied by body size, completely ignoring the "Carrying Capacity" stat.

You're not going to see any changes outside of a caravan, and you're not going to see any changes until something impacts that carrying capacity stat.

Now, I'm a mod user, not a mod maker, so I ~could~ be off on some details here and there, but that's my general understanding of it from several different mod descriptions.
mjdecker123 Nov 19, 2021 @ 1:31pm 
Can someone explain how this mod works exactly. Even with it installed and messing with the settings not sure if i see any difference, so thought id ask
Sartus Oct 7, 2021 @ 2:04pm 
did someone managed to get it to work with the Combat Extended mod?
NoeX Aug 14, 2021 @ 10:14pm 
godgodgod :steamthumbsup:
qux May 5, 2021 @ 3:38am 
THANKS!
Vaniat  [author] May 4, 2021 @ 6:10pm 
@qux Added.
I have adjusted the value limit, now you can set the base value to 10, and the factor to 0.1.
qux May 4, 2021 @ 10:22am 
Hi, can you add this french translation please ?
https://drive.google.com/file/d/1SYoKMvNrGQXNSeR9U5Ce8U82W3eL8LSx/view?usp=sharing

is it possible to use your mod for decrease carrying capacity and not increase ? with the body mass factor multiplier
Vaniat  [author] Apr 12, 2021 @ 4:52am 
@qux ,the option will be actived with only one. if active the [Fixed mass capacity] option, the [Mass capacity factor] will be disabled, and the [Base mass capacity] option will appear.
qux Apr 12, 2021 @ 2:23am 
hi @vaniat, in mod setting mass capacity factor appear but mass capacity base doesn't appear, it's a bug ?
Celestael Feb 13, 2021 @ 11:01am 
Thank you! I've been looking all over for just this mod. Now I can fix the caravan issue I had.
TreviLover % Feb 7, 2021 @ 12:39pm 
How can I custom this mod for alien race? Anyway this is good mod XD
BlackWaterAquifer Jan 2, 2021 @ 2:40pm 
you can change mass value in custom games now i think,
Copper Boltwire Aug 16, 2020 @ 4:23am 
My pawns will carry about 687kg each then... holy heck this mod will be a blessing!!!
Galzein May 5, 2020 @ 2:51pm 
guys math is ok, a human CC is 75 so (carrying capacity * 0.5) = 37.5kg, i have a human with 200 CC so in a caravan it will carry 100kg.

I just want to know if this only affect the caravans, or the pawns, i want to carry armor + many weapons at the same time (equiped)
Triel Apr 8, 2020 @ 4:08am 
Good thing, though i think it reduces my pawns haul capacity to jobs, even with light items they seem to need multiple runs