Cities: Skylines

Cities: Skylines

Tree Movement Control
70 Comments
Spike787 May 12, 2023 @ 4:31pm 
It's incompatible now
phillipsaayman Apr 13, 2023 @ 1:42pm 
There is a new Tree Control mod
yao_zhou Mar 25, 2023 @ 4:29am 
Use Tree Anarchy temporary fix for the patch 1.16.1-f2
MD Channel Mar 22, 2023 @ 5:15am 
As usual, after the update, this won't work anymore
i-q Dec 21, 2022 @ 6:18pm 
Good、
最新バージョンのシティーズでもちゃんと使えます!
yao_zhou Dec 14, 2022 @ 8:01pm 
You can use Tree Anarchy instead
StayHungryStayFoolish Oct 17, 2021 @ 8:07am 
:-(
Geralt Anderson Oct 17, 2021 @ 8:03am 
Incompatible with Tree Anarchy 1.0.4
StayHungryStayFoolish Oct 10, 2021 @ 2:42am 
Did anyone find, which mod has conflict with Tree Movement Control mod? I would love to save some FPS.
Green Allien Jul 16, 2021 @ 10:52am 
Este Mod ya no funciona para mi :steamsad:
jamiechi May 30, 2021 @ 1:37am 
Works great for me.
davidvanholten May 16, 2021 @ 3:19am 
This mod has stopped working for me
Ricke3661 Apr 17, 2021 @ 12:42pm 
Lapinibernatus, no just cut the grass lol
lapinibernatus Feb 15, 2021 @ 4:33pm 
Is there any mod to control grass movement?
tomaso_facchetti Jul 6, 2020 @ 5:25am 
@NOiZE
thanks. i followed your link to "Random Tree Rotation" and uninstalled it.
now the "Tree Movement Control" works again. thank you for the correkt link.
Formmarq Jun 23, 2020 @ 8:20am 
@dnking21 there seems to be an incompatibility with any mod that modifies the rotation or behaviour of trees in game, try and uninstall these mods, also try the mod compatibility checker mod and take a look at the Autorepair.log file in your Cities_Data folder, that might shed some light on the issue.
dnking21 May 28, 2020 @ 10:32pm 
My situation is the same as most people, this MOD is no longer working for me, but because I have installed too many MOD, I don't know if there is any conflict!
Muspell Apr 1, 2020 @ 12:21am 
it is working...
NOiZE Mar 24, 2020 @ 1:38am 
please update the link to the random Tree rotation mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=556784825
I think this one is incompatible.
mr.v Mar 7, 2020 @ 5:56am 
This mod is still working for me. If it does not, please describe how to reproduce bug. Or it may conflict with other mod.
tomaso_facchetti Mar 2, 2020 @ 5:32am 
Same problem here. The mod doesen't work anymore.
Dest Dec 29, 2019 @ 11:45am 
Worked first time I started a game. Now it doesn't. I tried bringing the slier to the maximum and then to the minimum. No difference. Too bad, because it's a great feature. I installed some DLCs in the meantime so maybe unsubscribing and resubscribing will help?
TurtleShroom Nov 1, 2019 @ 10:00pm 
If I stop trees from moving, would it save CPU/RAM resources?
Royal Raven Jul 26, 2019 @ 10:37am 
For players who want to know, it does still work for me. I have 500 assets and mods.
Detail May 25, 2019 @ 3:51am 
It has stopped working
XLoopsterX May 16, 2019 @ 9:51am 
Thing i fixed it. Deactivated Pearls from the East DLC....now it works again.
XLoopsterX May 16, 2019 @ 7:52am 
Hey Guys. Unfortunatly the mod stopped working for no reason. It worked fine but after starting a new game recently it won´t.
Royal Raven Nov 6, 2018 @ 5:37pm 
Nice, I love how there is tree rotation with it. I didn't notice FPS difference, but I did notice less stuttering on my end.
CertainDeath Nov 1, 2018 @ 11:11am 
crucial mod for less comic like cities. thank you for the mod!
CertainDeath Nov 1, 2018 @ 11:09am 
late answer, but yes. random tree rotation kicks in while initialising a game. it will newly randomise all tree rotation at every game start, it will not save the roation.
as far as i know.
so you can switch out the mods
baronjutter Jun 25, 2018 @ 2:34pm 
I'm currently using random tree rotation mod. If I subscribe to this and unsubscribe from tree rotation will my save be all good?
Overlord May 30, 2018 @ 10:15am 
@Fronto you can check your wind in your map. Darker the area stronger the wind. Also building places around influences that so even on a hill tree which is placed between 2 buildings should not sway much. Wind simulation is relatively accurate in this game :D
Fronto May 27, 2018 @ 3:57am 
@TBP

I think that maybe because they were all swaying about too much all the time, I just assumed it was a dumb animation.

100s of hours in the game and I never noticed the altitude factor until I tweaked trees at ground level with your mod and then noticed the ones on a hill were moving more!
Katalepsis  [author] May 27, 2018 @ 12:47am 
they sway based on wind, on top of hills wind is stronger so they sway more.
Fronto May 26, 2018 @ 10:48pm 
@TPB

Very nice. I wouldn't have thought I would like this as much as I do.

Question: Now I find myself looking at the swaying trees, I would swear that altitude is a factor. The ones on top of a hill seem to sway more than the ones much lower! Is this a thing, or have I had too much coffee?
Katalepsis  [author] May 24, 2018 @ 8:02am 
There you go, should work now :)
Katalepsis  [author] May 24, 2018 @ 7:59am 
I know, I am about to upload fixed version.
mr.v May 24, 2018 @ 7:58am 
https://pastebin.com/rLy28QZw

Error in parklife DLC.
Katalepsis  [author] May 24, 2018 @ 3:30am 
yes, just move the movement slider all the way to the right and deselect the stop distant trees checkbox.
Overlord May 24, 2018 @ 3:15am 
Can I use this for random tree rotation function only without need to adjuting the tree movement?
Samson71 May 23, 2018 @ 11:52am 
Very Nice, thanks
Katalepsis  [author] May 22, 2018 @ 9:40am 
Hey it's saki7 who figured out. Thanks though!
MrMaison May 22, 2018 @ 9:02am 
TPB, You ROCK!!!
Ser_Optimus May 22, 2018 @ 1:21am 
I'll try it out after work... If this works prepare for a virtual high five...
BillyShabindigo May 21, 2018 @ 10:24pm 
It really seems like this helps with the FPS
AmiPolizeiFunk May 21, 2018 @ 8:56am 
Another mod I didn't know I needed until I know I need it :medkit:
exothermic May 20, 2018 @ 6:19pm 
yep, looks like I can finally stop ALL tree movement! Thanks!
stefanoeviola May 20, 2018 @ 2:44am 
remove tree Rotation mod ...and then finally all trees are stopped!!!
Katalepsis  [author] May 20, 2018 @ 2:09am 
"Mid range trees not being affected" bug should be fixed. I also made distant trees be affected by slider setting when Stop Distant Trees checkbox is un-checked.
Katalepsis  [author] May 20, 2018 @ 1:45am 
@exothermic: You'r right, I doesnt stop the mid-range trees. I will look into it and fix it asap. Thanks for letting me know!