Space Engineers

Space Engineers

More NPC Encounters - Basic Ai
192 Comments
Cornillius DuKin Apr 10 @ 2:23pm 
is there a way to reduce the number of encounters? There are usually multiple encounters at once with the mod, which can create lag. Especially when any ships or structures are damaged or destroyed, they don't despawn EVER
Sevrance Nov 4, 2024 @ 5:46pm 
This mod, and all the other versions of it, make rockets unable to be targeted by weaponcore turrets. Regular MES and the Content mod work good, just when installing the AI addons does it break.
MioFolf Mar 15, 2023 @ 7:35pm 
i know this hasn't been updated in a while it looks like.but are there any solutions to AI ships not moving around? they'll spawn in but just float there in place.
EWG Feb 25, 2023 @ 12:48am 
No, btw I had encountered other ships from this mod, they work fine, encountered several smaller vanilla-like stations, they also cannot be grund down, but doors can be opened and trading works there, so it's probably this particular blueprint that has some issues, I know that certain blueprints can be made completely invulnerable (in one of vanilla scenarios there's one ship like that) and this station will be impervious to grinders when copy pasted in creative, so there's probably a flag or something that makes it spawn like that.
superhappyalien  [author] Feb 22, 2023 @ 11:23am 
@EWG is this with the beta test
EWG Feb 20, 2023 @ 12:24pm 
Came across IMDC Station 4267
It's neutral, I can't interact with anything there, can't get inside, hand grinder and ship grinders don't work on it for some reason, I also can't place any blocks on it.
I thought it was an inhibitor, but I found its remote control, destroyed it, and it still is impervious to grinders, is it intended or bugged?

Because currently it's just using up processing power for no reason, it's not a small station after all, I can blow it to pieces, but why waste resources on it if I wouldn't be able to salvage it, it's a cool looking station, but in it's current state its pointless to have it here, not sure if other ships from this mod work normally tho, don't think I've encountered any besides this station.
superhappyalien  [author] Jan 22, 2023 @ 4:28pm 
this is a little outdated ,, and will not be updated until keens update. but for now this is the Same as just "More NPC Encounters - Basic" as that was updated to the same as this. as this used Basic as sub mod
Maeyanie Jan 22, 2023 @ 3:14pm 
Not sure if you're still maintaining this, but I decided to try it in a game, and just got a Junker airship which spawned then sat there doing nothing. I've seen other ships which were fine, so I don't think my install is completely broken. The log shows this:

2023-01-22 17:29:21.777: MES Spawner / Error: Target Profile Not Found in Profile Manager: [RAI-Target-Battle-Pirate-Pirate]
2023-01-22 17:29:21.778: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [RAI-Trigger-Junker-Cargo-AirShip-MK1-Proxy-3]
2023-01-22 17:29:21.778: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [RAI-Trigger-Junker-Cargo-AirShip-MK1-Proxy-4]
2023-01-22 17:29:21.778: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [RAI-Trigger-Junker-Cargo-AirShip-MK1-Proxy-5]
SpartanZero9er May 15, 2022 @ 3:35am 
Struggling to get this to start, unload this modd everything else works fine, load this mod fails to load, do you need to be subbed to all the assets like WDM ships etc?
zambies1 Apr 27, 2022 @ 2:34pm 
can you replace the no AI mod with this mid playthrough?
Entarlas Feb 9, 2022 @ 1:33am 
Is this still active? looks like an excellent mod. :)
superhappyalien  [author] Sep 22, 2021 @ 10:55am 
only use one at a time,,
Lead Hail Sep 21, 2021 @ 7:51am 
When I use this on a Dedicated server along with V4.0 I get this crash log, I was wondering if you knew what was happening

2021-09-21 09:29:51.201 - Thread: 1 -> Faction with tag Junk is already registered in the definition manager. Overwriting...
2021-09-21 09:29:51.201 - Thread: 1 -> Exception while loading world: An item with the same key has already been added.
2021-09-21 09:29:51.204 - Thread: 1 -> at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Sandbox.Definitions.MyDefinitionManager.RegisterFactionDefinition(MyFactionDefinition definition)


RichDickPeter Aug 21, 2021 @ 6:32pm 
Every time i leave SE for a while and come back i have such a hard time with these MODs why is there no Installation instructions? I've been trying for a week what mods do I need what order?
jetblade545 Jul 25, 2021 @ 7:47pm 
do i use this with More NPC Encounters V6 - Rival Ai (Now with NPCs for Water Mod)?
Griff Mar 19, 2021 @ 11:54am 
I'm struggling to get this mod to load on my DS, everytime i join the game it tells me the mod encountered an error
[CC] rostd Mar 19, 2021 @ 11:36am 
Ah, thank you!
superhappyalien  [author] Mar 19, 2021 @ 4:20am 
ships in this mod are Using Rival AI for what the Program blocks used to do in older Versions of more Encounters. Some may still be in used for Damged detection for turning on shields if you have that mod installed etc other then that program blocks are off by default by design.
[CC] rostd Mar 18, 2021 @ 7:49pm 
When ships spawn their programmable blocks start off by default. Is this a problem? If so how would I go about fixing this?
ouch67 Mar 16, 2021 @ 10:32pm 
I can't get this mod to work at all. Basic works fine, Basic AI is broken:

MOD_CRITICAL_ERROR: More NPC Encounters - Basic Ai, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: More NPC Encounters - Basic Ai, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game

this repeats for each step.
Oather Mar 11, 2021 @ 9:08am 
getting an error using this, it seems to load GSF Energy weapons pack (https://steamcommunity.com/sharedfiles/filedetails/?id=1448022464) which is currently broken
Aybolit Jun 18, 2020 @ 2:58pm 
Можете подсказать название корабля ? На скринах он 2-ой по счету. Небольшая авианосная платформа темно-синего цвета и хорошо видны 4 больших атмосферных двигателя. Очень хотелось бы его найти в чертежах.
Muad'Dib Oct 9, 2019 @ 2:16pm 
Thank you for the quick response :)
superhappyalien  [author] Oct 9, 2019 @ 1:25pm 
Ships that disappeared are down to it still being own by a NPC faction, or moving 25km from the target or could be down to a clean up setting, it is recommend you turn of clean up in the game and allow MES to do it via its setting, in your Save folder the the Game world your playing your see a Storage Folder with Setting for MES for Space, planets and Encounters you can changes these to your liking. more info on that follow the MES link.
Muad'Dib Oct 9, 2019 @ 12:39pm 
We've enjoyed playing with this mod, makes for very challenging gameplay. I have a question though, is there a setting in this mod which causes the attacking ships to despawn? Or could that be a server cleanup setting? We've been I'm 3 battles where the ships disappeared after the fight.
superhappyalien  [author] Oct 6, 2019 @ 8:41pm 
Well Air traiffic is not my mod but you can still use that with this or the other more Encounter mod.
MagnaGazoo Oct 6, 2019 @ 3:10pm 
so let me see if I have this right, we don't need to have, More Ground Encounters and Air Traffic for planets, on any more? This one pack has that all? Also is is true we need to have (in advanced) drone spawning on and both ship spawnings off?
lAimBotl Jul 14, 2019 @ 8:22pm 
Not sure if you have any super tiny drones, but if not, then you can use: https://steamcommunity.com/sharedfiles/filedetails/?id=1804446516
superhappyalien  [author] May 10, 2019 @ 7:00pm 
3.0 is NPC vs player only where 4.0 has NPC vs NPC as well and a little more content
RubyCat666 May 10, 2019 @ 6:53pm 
So does 3.0 have less frequency of encounters than 4.0? If I Understand this correctly?
superhappyalien  [author] May 1, 2019 @ 5:19am 
@Hoovy Simulator 2 [FIN] There is no conflict what happens is my ship that do have hacking/grinding detection script on them "not all" but do not make you turn hostile i been working with the Guys at EEM and put more in to More encounter 4.0 to make them turn hostile when used with EEM and once thats working i will update these ships and i have no trading in More encounter 3.0 or 4.0 yet but if you have 4.0 installed a random trading station from EEM will spawn on the planet.
SourceStick May 1, 2019 @ 5:07am 
Hey, There is a conflict with factions from this mod and Exploration enhancement mod (EEM). Civilian and IMDC get mixed and some ships that have special things from EEM don't appear and for example trading from EEM get broken because there is no ships that can trade. Also your ships don't have hacking/grinding detection script and because civilians are neutral in EEM, it means that I can get inside every Civilian ship without getting noticed.
The Atlas Enthusiast Apr 16, 2019 @ 2:23pm 
OK, thanks.
superhappyalien  [author] Apr 16, 2019 @ 12:34pm 
@[PBC] KarlWollermanGaming Yes.
The Atlas Enthusiast Apr 16, 2019 @ 12:07pm 
does this work with the current update?
MagnusEffect Mar 6, 2019 @ 2:07pm 
oh I am so glad you responded so quickly. i sent you a friend request. I have more questions when you have a moment :)
superhappyalien  [author] Mar 6, 2019 @ 2:05pm 
Basicly higher the Version More Content and features i do it that way so if players are happy as it is i do not force change on them
MagnusEffect Mar 6, 2019 @ 1:23pm 
I think this is outdated. There is a new version found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1521951493

@superHA, I absolutely love these mods, but can I offer a helpful suggestion?:
try to be a little more consistent with how you name your mods, it is a little hard to tell what is current, what is out of date, and what conflicts with what (or if it does at all).
Farmer John Jan 17, 2019 @ 7:15pm 
Does this mod still work?
Vix Sparda Oct 24, 2018 @ 8:56pm 
i think this needs to be updated for 1.888 o.o
superhappyalien  [author] Sep 24, 2018 @ 11:23pm 
The is a new Spawner system out for Npc's give them a try,,
https://steamcommunity.com/sharedfiles/filedetails/?id=1521951493
https://steamcommunity.com/workshop/filedetails/?id=1521905890
Its new Out so People needed for Feedback and testing
superhappyalien  [author] Sep 22, 2018 @ 5:07pm 
no the Carryall would not call that in, just sound like you just had bad timeing
alfabit Sep 22, 2018 @ 4:49pm 
Ah ok.. so that juicy tempting VC Carryall that I found all by its lonesome on the first day must be what triggered the attack waves then. I started a new world. A Sky Fortress flew right over top of me on the second day. I was pretty nervous... but it just carried on and ignored me. Lesson learned. Thanks.
superhappyalien  [author] Sep 22, 2018 @ 1:34pm 
@alfabit Well the Ships do not Attack unless you Attack them first do you have a mod that Speeds up Cargoships Spawn Cos it could that Other NPC That pass it may Shoot the sky fortresses then that Started it Hunting Ai.
alfabit Sep 22, 2018 @ 12:11pm 
I like the idea of this mod as it addresses a gap in world options. But I'm finding it far too challenging at the moment. Before I could get myself adequately established I've been attacked by 3 sky fortresses which have completely destroyed all of my progress. But sheer luck I took down the first one by grinding my way into its reactor room after it crashed into a mountainside. But now I have 2 more camped right on top of my smoldering ruins of a base.
Is there any way to configure this mod to reduce the spawn frequency or to eliminate some of the factions altogether? Or perhaps there's some other way of dealing with this particular faction that I'm missing?
superhappyalien  [author] Sep 18, 2018 @ 5:18am 
This should Work fine with them but with EEM IMDC factions may get mix up but with my mod not turning hosile when you shoot them, i am working on a fix for this.
Malkavian407[RU] Sep 18, 2018 @ 3:26am 
EMM, Occupation and similar mods, how does it work with them? Were there problems?
superhappyalien  [author] Sep 13, 2018 @ 4:58am 
@grazazel yes. you need Cargo, Encounter and Drones on and astdriods
Grazazel Sep 13, 2018 @ 2:07am 
@superhappyalien just checking does the spawn cargo ships setting need to be on for servers?
superhappyalien  [author] Sep 10, 2018 @ 11:28am