Space Engineers

Space Engineers

More NPC Encounters - Basic Ai
195 kommentarer
SycHolic 18. okt. kl. 17:43 
getting tons of log file spam cuz of missing content assets for [ICOR]-Faction\[ICOR]-Prefabs and other factions. about 5 different ones...
Means the spawn group has no prefabs or 0 spawn radius or 0 frequency. << is the error itself according to BuildInfo. Any ideas this normal, bug?
thenewpav 9. juni kl. 14:12 
@Cornillius DuKin You can use alt-F10 to get to the admin panel and then delete the ships or structures you don't want from the entities list.
thenewpav 9. juni kl. 13:54 
I keep finding crashed atmo ships from this on the moon (where I started this playthrough.) Would be nice to know how they got through space to here before crashing :P
[BB] Scrap_survivalist 10. apr. kl. 14:23 
is there a way to reduce the number of encounters? There are usually multiple encounters at once with the mod, which can create lag. Especially when any ships or structures are damaged or destroyed, they don't despawn EVER
Sevrance 4. nov. 2024 kl. 17:46 
This mod, and all the other versions of it, make rockets unable to be targeted by weaponcore turrets. Regular MES and the Content mod work good, just when installing the AI addons does it break.
MioFolf 15. mar. 2023 kl. 19:35 
i know this hasn't been updated in a while it looks like.but are there any solutions to AI ships not moving around? they'll spawn in but just float there in place.
EWG 25. feb. 2023 kl. 0:48 
No, btw I had encountered other ships from this mod, they work fine, encountered several smaller vanilla-like stations, they also cannot be grund down, but doors can be opened and trading works there, so it's probably this particular blueprint that has some issues, I know that certain blueprints can be made completely invulnerable (in one of vanilla scenarios there's one ship like that) and this station will be impervious to grinders when copy pasted in creative, so there's probably a flag or something that makes it spawn like that.
superhappyalien  [ophavsmand] 22. feb. 2023 kl. 11:23 
@EWG is this with the beta test
EWG 20. feb. 2023 kl. 12:24 
Came across IMDC Station 4267
It's neutral, I can't interact with anything there, can't get inside, hand grinder and ship grinders don't work on it for some reason, I also can't place any blocks on it.
I thought it was an inhibitor, but I found its remote control, destroyed it, and it still is impervious to grinders, is it intended or bugged?

Because currently it's just using up processing power for no reason, it's not a small station after all, I can blow it to pieces, but why waste resources on it if I wouldn't be able to salvage it, it's a cool looking station, but in it's current state its pointless to have it here, not sure if other ships from this mod work normally tho, don't think I've encountered any besides this station.
superhappyalien  [ophavsmand] 22. jan. 2023 kl. 16:28 
this is a little outdated ,, and will not be updated until keens update. but for now this is the Same as just "More NPC Encounters - Basic" as that was updated to the same as this. as this used Basic as sub mod
Maeyanie 22. jan. 2023 kl. 15:14 
Not sure if you're still maintaining this, but I decided to try it in a game, and just got a Junker airship which spawned then sat there doing nothing. I've seen other ships which were fine, so I don't think my install is completely broken. The log shows this:

2023-01-22 17:29:21.777: MES Spawner / Error: Target Profile Not Found in Profile Manager: [RAI-Target-Battle-Pirate-Pirate]
2023-01-22 17:29:21.778: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [RAI-Trigger-Junker-Cargo-AirShip-MK1-Proxy-3]
2023-01-22 17:29:21.778: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [RAI-Trigger-Junker-Cargo-AirShip-MK1-Proxy-4]
2023-01-22 17:29:21.778: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [RAI-Trigger-Junker-Cargo-AirShip-MK1-Proxy-5]
SpartanZero9er 15. maj 2022 kl. 3:35 
Struggling to get this to start, unload this modd everything else works fine, load this mod fails to load, do you need to be subbed to all the assets like WDM ships etc?
zambies1 27. apr. 2022 kl. 14:34 
can you replace the no AI mod with this mid playthrough?
Entarlas 9. feb. 2022 kl. 1:33 
Is this still active? looks like an excellent mod. :)
superhappyalien  [ophavsmand] 22. sep. 2021 kl. 10:55 
only use one at a time,,
Lead Hail 21. sep. 2021 kl. 7:51 
When I use this on a Dedicated server along with V4.0 I get this crash log, I was wondering if you knew what was happening

2021-09-21 09:29:51.201 - Thread: 1 -> Faction with tag Junk is already registered in the definition manager. Overwriting...
2021-09-21 09:29:51.201 - Thread: 1 -> Exception while loading world: An item with the same key has already been added.
2021-09-21 09:29:51.204 - Thread: 1 -> at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Sandbox.Definitions.MyDefinitionManager.RegisterFactionDefinition(MyFactionDefinition definition)


RichDickPeter 21. aug. 2021 kl. 18:32 
Every time i leave SE for a while and come back i have such a hard time with these MODs why is there no Installation instructions? I've been trying for a week what mods do I need what order?
jetblade545 25. juli 2021 kl. 19:47 
do i use this with More NPC Encounters V6 - Rival Ai (Now with NPCs for Water Mod)?
Griff 19. mar. 2021 kl. 11:54 
I'm struggling to get this mod to load on my DS, everytime i join the game it tells me the mod encountered an error
[CC] rostd 19. mar. 2021 kl. 11:36 
Ah, thank you!
superhappyalien  [ophavsmand] 19. mar. 2021 kl. 4:20 
ships in this mod are Using Rival AI for what the Program blocks used to do in older Versions of more Encounters. Some may still be in used for Damged detection for turning on shields if you have that mod installed etc other then that program blocks are off by default by design.
[CC] rostd 18. mar. 2021 kl. 19:49 
When ships spawn their programmable blocks start off by default. Is this a problem? If so how would I go about fixing this?
ouch67 16. mar. 2021 kl. 22:32 
I can't get this mod to work at all. Basic works fine, Basic AI is broken:

MOD_CRITICAL_ERROR: More NPC Encounters - Basic Ai, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: More NPC Encounters - Basic Ai, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game

this repeats for each step.
Oather 11. mar. 2021 kl. 9:08 
getting an error using this, it seems to load GSF Energy weapons pack (https://steamcommunity.com/sharedfiles/filedetails/?id=1448022464) which is currently broken
Aybolit 18. juni 2020 kl. 14:58 
Можете подсказать название корабля ? На скринах он 2-ой по счету. Небольшая авианосная платформа темно-синего цвета и хорошо видны 4 больших атмосферных двигателя. Очень хотелось бы его найти в чертежах.
Muad'Dib 9. okt. 2019 kl. 14:16 
Thank you for the quick response :)
superhappyalien  [ophavsmand] 9. okt. 2019 kl. 13:25 
Ships that disappeared are down to it still being own by a NPC faction, or moving 25km from the target or could be down to a clean up setting, it is recommend you turn of clean up in the game and allow MES to do it via its setting, in your Save folder the the Game world your playing your see a Storage Folder with Setting for MES for Space, planets and Encounters you can changes these to your liking. more info on that follow the MES link.
Muad'Dib 9. okt. 2019 kl. 12:39 
We've enjoyed playing with this mod, makes for very challenging gameplay. I have a question though, is there a setting in this mod which causes the attacking ships to despawn? Or could that be a server cleanup setting? We've been I'm 3 battles where the ships disappeared after the fight.
superhappyalien  [ophavsmand] 6. okt. 2019 kl. 20:41 
Well Air traiffic is not my mod but you can still use that with this or the other more Encounter mod.
MagnaGazoo 6. okt. 2019 kl. 15:10 
so let me see if I have this right, we don't need to have, More Ground Encounters and Air Traffic for planets, on any more? This one pack has that all? Also is is true we need to have (in advanced) drone spawning on and both ship spawnings off?
lAimBotl 14. juli 2019 kl. 20:22 
Not sure if you have any super tiny drones, but if not, then you can use: https://steamcommunity.com/sharedfiles/filedetails/?id=1804446516
superhappyalien  [ophavsmand] 10. maj 2019 kl. 19:00 
3.0 is NPC vs player only where 4.0 has NPC vs NPC as well and a little more content
RubyCat666 10. maj 2019 kl. 18:53 
So does 3.0 have less frequency of encounters than 4.0? If I Understand this correctly?
superhappyalien  [ophavsmand] 1. maj 2019 kl. 5:19 
@Hoovy Simulator 2 [FIN] There is no conflict what happens is my ship that do have hacking/grinding detection script on them "not all" but do not make you turn hostile i been working with the Guys at EEM and put more in to More encounter 4.0 to make them turn hostile when used with EEM and once thats working i will update these ships and i have no trading in More encounter 3.0 or 4.0 yet but if you have 4.0 installed a random trading station from EEM will spawn on the planet.
SourceStick 1. maj 2019 kl. 5:07 
Hey, There is a conflict with factions from this mod and Exploration enhancement mod (EEM). Civilian and IMDC get mixed and some ships that have special things from EEM don't appear and for example trading from EEM get broken because there is no ships that can trade. Also your ships don't have hacking/grinding detection script and because civilians are neutral in EEM, it means that I can get inside every Civilian ship without getting noticed.
Jinwoo Sung 16. apr. 2019 kl. 14:23 
OK, thanks.
superhappyalien  [ophavsmand] 16. apr. 2019 kl. 12:34 
@[PBC] KarlWollermanGaming Yes.
Jinwoo Sung 16. apr. 2019 kl. 12:07 
does this work with the current update?
MagnusEffect 6. mar. 2019 kl. 14:07 
oh I am so glad you responded so quickly. i sent you a friend request. I have more questions when you have a moment :)
superhappyalien  [ophavsmand] 6. mar. 2019 kl. 14:05 
Basicly higher the Version More Content and features i do it that way so if players are happy as it is i do not force change on them
MagnusEffect 6. mar. 2019 kl. 13:23 
I think this is outdated. There is a new version found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1521951493

@superHA, I absolutely love these mods, but can I offer a helpful suggestion?:
try to be a little more consistent with how you name your mods, it is a little hard to tell what is current, what is out of date, and what conflicts with what (or if it does at all).
Milk_3.2% 17. jan. 2019 kl. 19:15 
Does this mod still work?
Vix Sparda 24. okt. 2018 kl. 20:56 
i think this needs to be updated for 1.888 o.o
superhappyalien  [ophavsmand] 24. sep. 2018 kl. 23:23 
The is a new Spawner system out for Npc's give them a try,,
https://steamcommunity.com/sharedfiles/filedetails/?id=1521951493
https://steamcommunity.com/workshop/filedetails/?id=1521905890
Its new Out so People needed for Feedback and testing
superhappyalien  [ophavsmand] 22. sep. 2018 kl. 17:07 
no the Carryall would not call that in, just sound like you just had bad timeing
alfabit 22. sep. 2018 kl. 16:49 
Ah ok.. so that juicy tempting VC Carryall that I found all by its lonesome on the first day must be what triggered the attack waves then. I started a new world. A Sky Fortress flew right over top of me on the second day. I was pretty nervous... but it just carried on and ignored me. Lesson learned. Thanks.
superhappyalien  [ophavsmand] 22. sep. 2018 kl. 13:34 
@alfabit Well the Ships do not Attack unless you Attack them first do you have a mod that Speeds up Cargoships Spawn Cos it could that Other NPC That pass it may Shoot the sky fortresses then that Started it Hunting Ai.
alfabit 22. sep. 2018 kl. 12:11 
I like the idea of this mod as it addresses a gap in world options. But I'm finding it far too challenging at the moment. Before I could get myself adequately established I've been attacked by 3 sky fortresses which have completely destroyed all of my progress. But sheer luck I took down the first one by grinding my way into its reactor room after it crashed into a mountainside. But now I have 2 more camped right on top of my smoldering ruins of a base.
Is there any way to configure this mod to reduce the spawn frequency or to eliminate some of the factions altogether? Or perhaps there's some other way of dealing with this particular faction that I'm missing?
superhappyalien  [ophavsmand] 18. sep. 2018 kl. 5:18 
This should Work fine with them but with EEM IMDC factions may get mix up but with my mod not turning hosile when you shoot them, i am working on a fix for this.
Malkavian407[RU] 18. sep. 2018 kl. 3:26 
EMM, Occupation and similar mods, how does it work with them? Were there problems?