RimWorld

RimWorld

Giddy-up! Battle Mounts
449 Comments
Xadeel66 Mar 18 @ 6:45pm 
There are several bugs from this mod, including the inability to spawn things in Development Mode, having a weird bug where dead pawns are considered dead but act alive and technically still never die, and corrupts any save that used the mod to the point the save cannot even be loaded unless the Giddy Up core and this mod is installed. These bugs are game-breaking. I don't know how anyone would fix this, and I'm still gonna try and fully remove this mod that way I can actually play Rimworld.
woahwoahoneoh Dec 28, 2024 @ 7:20pm 
anyone know of another mount mod as good as this one since it isnt 1.5 compatible?
__GØDǺяK__ Nov 3, 2024 @ 9:14pm 
1.5 plase:steambored:
Jet May 24, 2024 @ 11:21pm 
yo
莘野 Apr 25, 2024 @ 8:19pm 
With this mod installed, the machine race will remain in an immortal state after being defeated, and will continue to attack villains. This is already a very serious bug.
i_like_spagett May 22, 2023 @ 7:47am 
Hey I know you're not an active modder anymore, but do you still bugfix? I got one where a slave rebelled whilst mounted. This caused them to freak out, be immobilised, get attacked by the mount, was unable to be downed and would die instead, and i couldnt even kill the mount in dev mode because it would kill the slave. Its a pretty damaging bug that doesnt seem to be too difficult to fix, just make them dismount when rebelling (or make the animal on their side which would probably be a bit harder). Thanks either way
ChemPlay Feb 23, 2023 @ 12:31pm 
No option to mount
Akahige Feb 10, 2023 @ 11:55pm 
Anyone else gets the issue where the pawn does the wait for mounting an animal, only for the animal to turn invisible and kick the pawn off after they mount?
turDucken Jan 4, 2023 @ 4:37am 
Thanks i'll have a look.
Mr.Umbrella  Nov 29, 2022 @ 1:34pm 
10/10
makoaluveaux Nov 27, 2022 @ 7:09pm 
Child is stuck in one place and cannot move.
makoaluveaux Nov 27, 2022 @ 7:09pm 
JobDriver threw exception in toil StartCarryThing's initAction for pawn Mako driver=JobDriver_TakeToBed (toilIndex=5) driver.job=(Rescue (Job_4930499) A=Thing_Human313197 B=Thing_HospitalBed163043)
System.NullReferenceException: Object reference not set to an instance of an object
at BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix (Verse.AI.JobDriver
ModMaster9000 Nov 19, 2022 @ 7:49am 
running into a bit of compatibility issues I never had with the exact same mods in 1.3

Checking what mod is causing this, the mount button shows but can't mount.

Will take time, I have 200+ mods loaded, all the obvious ones it seems do not cause the mod compatibility issue, its some mod doing changes it shouldn't
Babok3k3 Nov 1, 2022 @ 1:15pm 
My base was attacked by a guy riding one of these green yellow banana explosive monsters. :winter2019joyfultearsyul:

10/10
WaKKO151 Nov 1, 2022 @ 4:16am 
cool
roolo  [author] Oct 31, 2022 @ 6:09am 
@Evono

Pushed a fix for those. (see that thread for my reply)
WaKKO151 Oct 31, 2022 @ 5:33am 
aaAAAAAAAAAAAAAhhhhahahahahahahahhahah


Thank You
Evono Oct 31, 2022 @ 5:09am 
ah good to know :) also reported a few errors ( ingame ) on the core mod Bug report thread.
roolo  [author] Oct 31, 2022 @ 5:05am 
@Evono.

It seems that the Mod error checker (which is a mod by itself) picks up an assembly that normally isn't loaded to the game (it should only load that assembly for the 1.0 version of Rimworld). So in less technical terms: the error is completely harmless. I'll remove that assembly though since no one ever uses Rimworld 1.0 anymore, and more people will probably run into this.
Evono Oct 31, 2022 @ 4:58am 
I installed the Giddyup mods and suddenly had various errors like AL MILK ( for some reason ) this error vanishes when i revert Pre giddyup and pre Save.
Found these errors
https://i.imgur.com/SdZzm9l.png
With that mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2877266511
Hugslib ( Main menu )
https://gist.github.com/5cd2d24b8d67c29b3942c1d84a9a8dff
roolo  [author] Oct 31, 2022 @ 3:31am 
Giddy up! and al its sub mods except Giddy-up Mechanoids have been updated to support Rimworld 1.4!
Giddy-up Mechanoids can't be updated until What the Hack is updated, for which I don't currently have time.

Huge thanks go to cyinghan who performed this update. It's amazing to see the community steps in when I don't have the time to update
all my mods due to other obligations.

Enjoy!
Evono Oct 30, 2022 @ 9:00pm 
Hes not working at Updating Giddy UP
Hes in search for modders to Update it for him as Explained on ( ATM ) page 4.
https://i.imgur.com/zTNaQVS.png
EL SNIPER Oct 26, 2022 @ 8:31pm 
1.4?
L Oct 25, 2022 @ 11:12pm 
update?
g3 Oct 23, 2022 @ 2:43am 
does this work in 1.4
VelxraTV Oct 21, 2022 @ 1:59pm 
Please update to 1.4
Ashina Sep 9, 2022 @ 12:09pm 
I'm sorry to moder, but no enemies rode animals in my game :(
What about the others? Is it working?
jordan.meyer95 Aug 12, 2022 @ 5:09pm 
Question..... what happens when you kill a raider rider? does the mount become wild and tamable, or does it continue to attack its fallen riders enemies?
In extension, how is the damage directed? does the pawn/animal take all the damage, or is it split between the two?
狼囧 Jun 20, 2022 @ 11:53pm 
Never see raiders with mounts+1
Cato Jun 16, 2022 @ 7:41pm 
+1 not seen mounted raiders for months now
BUBBZ May 28, 2022 @ 5:24pm 
How do you ride them?
Zaljerem May 27, 2022 @ 12:14pm 
I was recently reviewing my mod list and realized that I hadn't seen any mounted raiders in a long while, just to pile on. :(
cocoa005 May 24, 2022 @ 6:54am 
Same here. Never see raiders with mounts.
CocoBat May 16, 2022 @ 11:49am 
I never see them anymore either sadly... raider mounts.
Trouble Maid May 9, 2022 @ 1:48am 
I believe this mod is currently not working.
No matter how many times I launch raids with this mod, Giddy-up! Core and HugsLib in vanilla, no one rides up and attacks!
Even if I set the option to make the possibility of riding 100%, no one rides and attacks.
UltraEmailMan Jan 21, 2022 @ 3:28pm 
@Keysoffate I've never encountered anything like that before. I'm thinking that person had a mod conflict or just forgot they had igor invader on.
Keysoffate Jan 15, 2022 @ 5:37am 
I have a question... I heard awhile back that someone had some problems with this mod... specifically involving the run-and-gun mod! Like they had issues involving armor and the injuries that would take while fighting... like while it's comical to get your ear shot off. does seem like other things involving losing an eye, losing an arm, and even breaking your ribs might be a bit of an issue, especially if your wearing late-game armor, of course armor can't protect you from everything obviously. But I'm just wondering if this minor glitch got fixed. And this an intentional feature with Armor losing some of it's power while battle mounting
Slice of Thanatoast Oct 8, 2021 @ 1:14am 
Is it intentional that some Alpha animals can't shoot when riding on top of them? Sarg told me to ask that question, not sure if you would know.
NTNT Sep 13, 2021 @ 12:49pm 
milord, it would be great if there was a way to automatically get your pawns to mount up when drafted. Getting my 20 strong cavalry unit mounted up manually before every battle is quite troublesome. Love the mod btw, can't play without it.
SnugglyPuffs Sep 11, 2021 @ 9:32pm 
My mounts don't seem to attack in melee, I've ridden a warg and elephant into combat against wild animals with melee weapons but they mounts do not assist.
roolo  [author] Sep 9, 2021 @ 12:46pm 
Yeah that's true.
Silben Sep 9, 2021 @ 5:38am 
Thanks roolo, thats how i had remembered it... now i know what to troubleshoot. Thank you. It doesn't also require ride and roll to get pawns mounted on hostile maps by default right, just core/caravan/battle?
roolo  [author] Sep 9, 2021 @ 3:38am 
Go to zones, and place a forbid riding area in your room. Simple as that. Also place mount drop spots if you want to designate where non-pennable animals need to be dropped.

@Silben.
You can, if you assign the mounts in the caravan screen. If you don't do that, they won't arrive mounted (but still get the vanilla movement bonus).
Strilan.tv Sep 8, 2021 @ 7:00pm 
I'd like to ask - how the heck do I stop my pawns from bringing the mounts BACK to their rooms and just dropping them off?
Silben Sep 5, 2021 @ 11:47pm 
Is it possible for pawns to start battle on their mounts after caravaning to a quest spot? I seem to remember it used to work that way (giddy up core + battle + caravan) but my pawns just won't. I'm guessing either user error or mis-remembering, but if it is user error I'd appreciate if someone could let me know how to get them to start on mounts.

Only really becomes an issue vs mortars though...
MortisGravis Sep 5, 2021 @ 5:43pm 
Fun mod thank you! I would love a feature that remembers what animal is mounted by an individual pawn when drafted. Fights with large colonies take a lot of micromanagement to get going.
Galafalachida Aug 25, 2021 @ 4:16am 
my pawns can ride untame animals, same issue as the guy below me
regimentskanzlei Aug 19, 2021 @ 7:46pm 
Strange, but my pawns can ride an untamed animal. You can even ride a trumbo just like that. Is this a new change or a conflict with a mod?