Team Fortress 2

Team Fortress 2

Steep
96 Comments
Spectre Aug 26 @ 11:13am 
I could upload my w666 steep mission here too I guess.
Idolon  [author] Aug 25 @ 11:19am 
...I am only just learning that the workshop version has been out of date for about 6 years now. I'll upload the latest version when I get home from work today. Whoopsie!
Jakapoa Aug 24 @ 7:58pm 
Here's a mission that was made for this map back in TT & CC. Don't know if you planned on updating the latest version to the workshop, but it'd be cool to see rc3a on the workshop.
Serge Ivanov Jul 15 @ 10:58pm 
Certified hood classic, also a pretty long trek for the robots to take.
Un Yukateko Jun 24 @ 9:42am 
add this one for the future mvm update ... (?
JayTheMonkeyMan Jun 1, 2023 @ 8:55pm 
add summer tag for the tf2 summer update??!!!
Sanches Aug 6, 2022 @ 4:01am 
Great map! From visual to balance.
SloppySausage Mar 13, 2021 @ 3:19pm 
11/10
SloppySausage Mar 13, 2021 @ 3:19pm 
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▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
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BrotherChef2355 Dec 22, 2020 @ 10:47pm 
One of my Favorites in Titanium Tank
BlacKy #SlavaIsraelini Jun 17, 2020 @ 3:07am 
Hello.
Assuming i'll make a mission for this map, will you present it here in the workshop (with wavebar summary and all that)?
Idolon  [author] Jul 11, 2018 @ 6:45pm 
I have updated the map to rc2. You can no longer escape the map as easily and engineer bots should build things closer to the ground.
Dirty Harry May 14, 2018 @ 6:08pm 
There is a spot to stand on the cliff. Discovered it when a giant soldier didn't die after I pushed em: https://steamcommunity.com/sharedfiles/filedetails/?id=1367416904
Big Sloppie Mar 24, 2018 @ 7:40am 
Sentry buster's path finding on the middle bridge is broken. It is unable to reach a Sentry directly on the bridge.
hussysan Mar 17, 2018 @ 8:12am 
Hey idolon, i just found a way to build in the skybox, you should patch that, you can get there with bullet resistance and aiming up with the sentry, i wil left you a capture over here
http://steamcommunity.com/sharedfiles/filedetails/?id=1333757053
Idolon  [author] Mar 13, 2018 @ 3:30am 
Some bugs have been brought to my attention (out of bounds, floating engineer bot buildings), and I will be fixing these. However, I know from experience that updating a map usually bring up unforseen issues, so I will be waiting until the Titanium Tank tour is finished before pushing a new version to avoid any unforseen consequences.
Laversian Knight Mar 6, 2018 @ 1:50am 
i can't play on this map. its give me the error "this map cant be found, un connecting" please help me anyone.
C. Jay Smartass Feb 21, 2018 @ 12:31pm 
Looks cool. We need it in MvM!
Shamwow Dec 14, 2017 @ 4:40pm 
Maybe it's just the pics, but how long is the map? Seems like it would be the longest in the game
Idolon  [author] Dec 3, 2017 @ 12:59pm 
I write popfiles by hand in Notepad++.
Pyri Dec 2, 2017 @ 8:04pm 
Idolon, i use mvm.tf or old.mvm.tf. what do you use to create your? i want to use something different
Idolon  [author] Dec 2, 2017 @ 7:24pm 
There are also a few special bot spawns: spawnbot_high and spawnbot_low. They should be self-explanatory. Using just spawnbot will randomly choose between the two entrances.
Idolon  [author] Dec 2, 2017 @ 7:23pm 
The tank paths are named tank_path_a_1 and tank_path_b_1. Note that the tank paths will adjust themselves automatically so that A will always take the bot path and B will always take the other.
Yoovy Dec 2, 2017 @ 11:11am 
What is the tankpath nodes named? (Example: boss_path_a1)
Idolon  [author] Nov 28, 2017 @ 8:38pm 
The 1st place winner was Sequoia, which was created by my friend Freyja. It's a good map.
Pyri Nov 28, 2017 @ 5:16pm 
whats the 1st place winner?
Dsahrak Nov 28, 2017 @ 7:24am 
Fajna mapa
Sir. Gameboy Nov 27, 2017 @ 12:58am 
I love the design of this map, looks really nice.
k l i k Nov 26, 2017 @ 1:43pm 
Nice map
Lucas La Squale Nov 26, 2017 @ 1:11pm 
Nice
KoshLovesYou Nov 25, 2017 @ 11:12pm 
STEEP KIDS AFRAID TO LEAVE HIS STEEP
gandzhubasik Nov 25, 2017 @ 10:09pm 
норм
Employee of the Month Nov 25, 2017 @ 3:43pm 
Kinda wish this was a payload map...
Metalokura Nov 25, 2017 @ 10:22am 
I really love these, back in the day there was several custom maps servers.
Underqualified Gunman Nov 25, 2017 @ 1:24am 
you are aware you can bundle the .nav and pop files in the map file since a tf2 update in 2016?
Blue Puffle Nov 24, 2017 @ 10:51pm 
a good map i like how they balnced the map and robot selection its perfect. plus the last wave for advance is very challenging, but hy is there a tank as support but if the tank is white not red im guessing the tank has low health unlike the normal ones. i like the maps design i hope they make it an official map. again very challenge good for advance MvM players.:steamhappy:
ScopeKiller Nov 24, 2017 @ 11:44am 
i thinks is good btw add these :crate:
Scraa.mp3 Nov 24, 2017 @ 11:29am 
good
New Nintendo 64 XL Nov 24, 2017 @ 11:16am 
mep
mop
mip
mugwon Nov 24, 2017 @ 5:02am 
nice
a B1 Battle Droid Nov 24, 2017 @ 2:19am 
THICC>STEEP
Master oogway Nov 24, 2017 @ 2:06am 
i want the front line map plz
inwoo Nov 24, 2017 @ 12:53am 
awesome
BIG tasty Nov 23, 2017 @ 11:14pm 
Looks kind of boring, was Bigrock 2.0 really necessary
Fresh,n,Fizzy Nov 23, 2017 @ 11:01pm 
mmmmmmmm girl dat steep

Syrup Nov 23, 2017 @ 7:50pm 
awesome map
Liam Nov 23, 2017 @ 6:12pm 
Jesus Christ Valve please add this!!!!
Confixil Nov 23, 2017 @ 4:43pm 
I'd like to see a Grey Mann Co. map where you battle robots like in the comics.