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https://steamcommunity.com/workshop/filedetails/?id=2567230602
I feel like I could get this working if I could only find where the details for the TLP stuff are in one of the .ini files, but I've done a lot of searching and turned up nothing.
if you want to equip 6 soldiers squad + infiltration units (at least 3+ soldiers) with your best warden armor for example
it'll end up costing way more than the squad upgrade.
Thanks for answering me, I'll give it a try when I try finite items again.
="PlatedSkirmisherArmor_Schematic"
I tested with the laser and worked.
The CoilGun reference (CG) I found in the "Iridar's Weapon Skin Replacer" documentation. I hope this helps people trying to make that work.
AssaultRifle_COIL_SCHEMATIC & AssaultRifle_LASER_SCHEMATIC
Nothing. 😕
From what I have heard there is a one off limit to TLP weaponry per tier without the infinite TLP mod but I want to be able to make multiple Finite versions.
https://steamcommunity.com/sharedfiles/filedetails/?id=1416242202
So now I have only one plasma and no normal grenades at all. This is a very big issue (
For instance after completing Gatecrasher with rookies, I may get a Ranger class squaddie yet would I have one shotgun already available or would I be forced to use an assault rifle until I have built my first shotgun? Likewise if I gained a Sharpshooter I would need a Sniper Rifle available or I would not be able to arm them as they cannot use any other primary weapon.
I'd love to make them finite but am unsure of the possible issues. Could anybody give me any advice?
The mod also doesn't seem to be working properly with the newly released Tactical Legacy DLC, as it makes it impossible to acquire the Magnetic and Plasma versions of the new weapons.
I hope not. :/ Or if so, I hope someone, somewhere keeps tinkering with it.
.FiniteItems=(SchematicName="AssaultRifle_LASER_SCHEMATIC", DaysToBuild=1, TradingPostValue=40, \\
Costs[0]=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=20), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=1)), \\
Costs[3]=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=100), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=15)) \\
)
but its still infinite what do i do?
I've sent you a friend request -- I think I found the cause of the item duplication bug described below, and I think it requires a bit of discussion.
I can confirm that as well. Messing around in the loadout menu from the covert actions screen seems to dup the finite items somehow.
0 to 1/2/3.
thanks otherwise for great mod
There's some fairly technical reasons why it works that way but it doesn't effect anything but that number in engineering.
http://steamcommunity.com/sharedfiles/filedetails/?id=1136349656
http://steamcommunity.com/sharedfiles/filedetails/?id=1139260682
Especially the ADVENT mod is a headscrather for me.