XCOM 2
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[WOTC] Prototype Armoury
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Aug 5, 2021 @ 10:18pm
Jan 17, 2022 @ 4:43am
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[WOTC] Prototype Armoury

In 1 collection by WOTCStrategyOverhaul
Strategy Overhaul Standalone Mods
4 items
Description
Prototype Armoury changes weapons and armour to be individually built rather than granted as an infinite supply, and makes it easier for other mods or anyone who can edit config files to do the same to any mod-added item. TLP weapons and armour are also reworked to serve as specially granted prototypes, with some new scanning sites in support of that.

Feature Summary
  • Weapons and armour are now individually buildable instead of infinitely granted through schematics
  • Item costs have been rebalanced to roughly match with vanilla balance
  • Tactical Legacy Pack items reimagined as ‘prototypes’ granted after research is complete
  • Two new scanning sites added that grant current-tier prototypes or a single next-tier prototype
  • UI improvements for removal of installed weapon mods

Weapon Upgrades
Since you are going to have a lot of individual weapons, the Lock And Load breakthrough is removed, while its effect is always enabled - you can always swap/remove weapon mods without destroying them. The UI was also improved to support that (including controller support).

This behaviour can be toggled in MCM (although only before you start a campaign). In that case, the UI enhancements would still work, but only if you actually researched the breakthrough.

Compatibility
The mod 'Remove Weapon Upgrades' is redundant, and should not be installed alongside Prototype Armoury.

Any mod-added item that is purchased with a schematic (squad upgrade) will work but will obviously not fit with the other items that are individually built. Automatic adjustment is impossible (or is likely to break things) due to differences in how the items are coded.

First, some mods already adjust automatically - check their description.

Second, check the Strategy Overhaul bridge mod collection - a bridge might exist already.

Finally, check this tutorial for instructions on how to adapt the item(s) yourself - we tried our best to make it as simple as possible.

P.S. If you are a mod author looking to make your mod compatible, follow the same link above.

Community
While we will be checking the comments here from time to time, we encourage you to come chat with us on Discord[discord.gg]!

This mod was originally part of Covert Infiltration before being split off into its own project. The credits and acknowledgements for the work done here can be viewed on Covert Infiltration's mod page.

Miscellaneous
Cannot be added or removed during campaign.

This project is hosted on GitHub under the MIT license: https://github.com/WOTCStrategyOverhaul/PrototypeArmoury
Popular Discussions View All (5)
5
Oct 8, 2022 @ 5:14am
HELP: Starting with 0 of each item except things that are already infinite
ArtanisKAI
3
Mar 29, 2024 @ 3:00pm
PINNED: Bridge Mod Tutorial
WOTCStrategyOverhaul
1
Dec 18, 2024 @ 7:37am
Russian Translation
☭Android☭
196 Comments
Hoogley May 18 @ 4:48am 
AgentSrell777 - I used to have this issue when using the old Primary Secondaries mod. If I understand it right, it makes a primary and a secondary version of each weapon which both show up in Engineering as build options. I think. Honestly, it's been a while.

This version might fix the problem as it's updated so that there's only one version which can be equipped in both primary and secondary slots: https://steamcommunity.com/sharedfiles/filedetails/?id=2133399183&searchtext=primary+secondaries

You might get a warning if you have dependent mods but they're both made by Musashi so you can safely ignore it.
Hoogley May 18 @ 4:47am 
Lol. I was just talking to my son today about how I can name off the top of my head four of the most prominent and longstanding modders in this community: Veehementia, Iridar, Musashi, and RustyDios, and I just got to read someone arguing with one of them about how they don't know what they're talking about when it comes to mods.

RustyDios - Respect that you kept trying to inquire to the problem.
AgentSrell777 May 2 @ 6:17pm 
Hello! I encounter an issue where I have an option to build the same thing twice? Not srue where this is coming from. For example
I go to shen to build items, I then see something like
mag pistol.........1
mag pistol.........5
mag shorty........1
mag shorty........1
etc

Any ideas for a fix or mod conflict that could cause this?
LeyShade Jan 29 @ 4:40am 
As such, if you want the premiere LWOTC experience, see the Collection's page, or try being nice to it's actual makers who do a lot of work making that goliath smooth enough to operate, and work closely with other projects who don't use LWOTC architecture but aim for similar goals when they could be as rude and animosity filled as that display was.

Once upon a time horses were the go to for transport, then along came Steam power and then Combustion. You're horse dropping dead because you fed it a Diesel based diet makes any 'but it ran faster yesterday after I fed it diesel' arguments irrelevant. Short term fortune is not the same as long term success.

Also, @RustyDios, you're too nice to people. Your patience and kindness is legendary, but try to recognise when someone is just out for arguments sake and wasting the time that you would otherwise be spending on making your world a better place.
LeyShade Jan 29 @ 4:33am 
"you bost miss the point again dude DontRemoveUpgradesFromNamedWeapons=false not in LWotC file but again you don't listen @Kexx it not toxic if some one like RustyDios not gettinn it "

They haven't missed the point. In many mods, the boolean options such as this are named slightly differently. Functionality doesn't require the specifics to be exactly the same.

The feature you request is already built into LWOTC, and outside of it's environment, exists through other implementations.

Can also verify, on the date you provided, you're setup didn't work as described - you had a LWOTC that was not functioning properly due to internal tampering, thus other mods would intermittently work 'somehow'. However, the extensive garbling in your save file from such tampering meant a simple creator side update bricked your save file.
DukeBurger Jan 29 @ 3:39am 
I want to add the bullpup , sidearm and Vektor rifle to the list of TLP weapons that are granted to you when you complete the corresponding weapon research , Which config Controls this ?
Deadput Jan 27 @ 9:11pm 
Just take the L lockon, you aren't understanding this stuff correctly. Plenty of other modders would be telling you the exact same thing Rusty/Kexx/Stukov have.
Stukov81-T.TV Jan 27 @ 8:08am 
okay very slow:
this line is NOT needed for a mod to have that feature. in fact a mod having that line does not ensure that it is even doing anything.

But of course if you know more about LWOTC than the current MAIN DEVELOPER ... well let's say you should code your own game
VS-lockon Jan 27 @ 6:02am 
you are missing the point.

DontRemoveUpgradesFromNamedWeapons= not in the LWotC files

file at all for so saying that LWotC has alll the feature in this mod build in is
fucking lie since the line DontRemoveUpgradesFromNamedWeapons= not in the LWotC any where https://prnt.sc/dHUkmJ99uMV8 two say that that this never work with LWotC is also a lie since in 2023 i had this mod and 211 other working with with LWotC making 212 mods
Stukov81-T.TV Jan 26 @ 1:39pm 
some mods don't have a single config line and still work. config ist just a bunch of text that does nothing by itself.