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I go to shen to build items, I then see something like
mag pistol.........1
mag pistol.........5
mag shorty........1
mag shorty........1
etc
Any ideas for a fix or mod conflict that could cause this?
Once upon a time horses were the go to for transport, then along came Steam power and then Combustion. You're horse dropping dead because you fed it a Diesel based diet makes any 'but it ran faster yesterday after I fed it diesel' arguments irrelevant. Short term fortune is not the same as long term success.
Also, @RustyDios, you're too nice to people. Your patience and kindness is legendary, but try to recognise when someone is just out for arguments sake and wasting the time that you would otherwise be spending on making your world a better place.
They haven't missed the point. In many mods, the boolean options such as this are named slightly differently. Functionality doesn't require the specifics to be exactly the same.
The feature you request is already built into LWOTC, and outside of it's environment, exists through other implementations.
Can also verify, on the date you provided, you're setup didn't work as described - you had a LWOTC that was not functioning properly due to internal tampering, thus other mods would intermittently work 'somehow'. However, the extensive garbling in your save file from such tampering meant a simple creator side update bricked your save file.
this line is NOT needed for a mod to have that feature. in fact a mod having that line does not ensure that it is even doing anything.
But of course if you know more about LWOTC than the current MAIN DEVELOPER ... well let's say you should code your own game
DontRemoveUpgradesFromNamedWeapons= not in the LWotC files
file at all for so saying that LWotC has alll the feature in this mod build in is
fucking lie since the line DontRemoveUpgradesFromNamedWeapons= not in the LWotC any where https://prnt.sc/dHUkmJ99uMV8 two say that that this never work with LWotC is also a lie since in 2023 i had this mod and 211 other working with with LWotC making 212 mods
That line doesn't need to be in LWotC. The strip upgrades button already exits in LWotC, without that. The feature is quite literally built in to LWotC's code.
Not that it matters much, but it's not even the main feature of this mod which is to make single-build weapons in Covert Infiltration.
If you think there is an issue with the built-in function of LWotC then that isn't caused by this mod and if you had this mod working at some point in LWotC, then well done you literally had conflicting code smashed together giving you an unintended result.
So, last time, what are you experiencing and expecting and what isn't happening and we can help you fix your issue?
b) I've been playing this game since it released, and making mods for it since 2019
c) I've worked closely with the LWotC team and even directly with Kiruka on ModJam, I'm one of the people that made ModJam exist in the first place, I think I know what I'm talking about ...
d) This mod has never worked with either LWotC/Modjam -- LWotC's built-in system will always override even if they exist in the same modlist.
e) you still haven't answered the issue of what you think is 'wrong' ?
-- if you are finding you cannot remove upgrades in LWotC then THIS mod is not the issue, you have something else *removing* that functionality from LWotC ...
f) Your tone is completely disrespectful honestly. Now please drop the insults and let's try and figure out what the actual problem is?
that line mean you can take off weapon upgrade like scope and other thing that both this mod and anothing mod call Remove Weapon Upgrades' add but thank to LWotC saying they have it in there mod now but when i look both in the LWotC file did not see line any where saying you can RemoveUpgrades! pulse i try just using LWotC i could not remove Weapons Upgrades you dumb fing kid get that in you skull! and pulse you think both Prototype Armoury. or another mod never work with LWotC you one never play this game back in 2023 or 2021 when mod jam was made a mode made to make lot of mod work with LWotC
But considering the below two people are LWotC's longest Beta Tester (Deacon) AND the current Lead Dev (Tedster) of the project and BOTH of those are telling you, that you are wrong... I guess you are unwilling to listen. :shrug:
In short though.. this mod doesn't work with LWotC, *anymore*
... it never did anyway, but lets leave that topic in the past and ask you WHY you think it should work, what you were using it for, and what actual issue you are having and expecting to happen ??? -- otherwise there will be no resolution here and the whole thing becomes a pointless waste of time.
DontRemoveUpgradesFromNamedWeapons=false
also +IncompatibleMods="WOTC_PistolSlot" umm that a lie as well since i have that mod in my list as well as LongWarOfTheChosen modjame
so im not apologize for call ppl out on there bullshit
\Steam\steamapps\workshop\content\268500\2683996590\Config\XComGame.ini
We'll wait.
For the curious, this is what they'll find:
[LongWarOfTheChosen CHModDependency]
DisplayName="Long War of the Chosen"
+IncompatibleMods="RevivalProtocolFixes"
+IncompatibleMods="WOTC_PistolSlot"
+IncompatibleMods="NewPromotionScreenbyDefault"
+IncompatibleMods="LW_SMGPack_WotC"
+IncompatibleMods="LW_LaserPack_WotC"
+IncompatibleMods="LW_OfficerPack_WOTC"
+IncompatibleMods="WOTC_LW2SecondaryWeapons"
+IncompatibleMods="LongWar2AbilitiesForWoTC"
+IncompatibleMods="WOTC_LW2_Plating"
+IncompatibleMods="WOTCLW2PerkPack"
+IncompatibleMods="LongWar2"
+IncompatibleMods="[WOTC]EditedRagdollPhysicsandEffects"
+IncompatibleMods="StormEagleReplacer"
+IncompatibleMods="PrototypeArmoury"
See that last line there?
You can apologize to Rusty now for being so rude.
LWotC has always had it's own built in single weapon build system.
Removing attachments has nothing to do with this mod, or single build weapons. There are other mods that handle that functionality, which again is a base integrated feature of LWotC.
Lets start again, shall we?.. what problem are you experiencing and what are the results you are expected and not getting?
OK good luck in finding the problem. Not one I've experienced. To me, saying you followed a compatibility list isn't the same as saying you only installed mods on that list.
As I said, I only used mods approved as compatible with Covert overhaul. this also isn't the first time this bug has appeared, thus why I was asking if anyone had ideas.
@Spanner360
yes! if you check the config files (specifically config/items/XComStrategyTuning.ini) you can scroll down to find the sections marked as "make single build" and "remove schematics". once there, add a ; in front of the lines with the weapons (and their upgrades) you wish to return to vanilla squad upgrades.
I'd recommend ; -ing out the same weapons in the "Blackmarket Value" section too, as I've had issues in past using the black market if they're still active.
hope that helps!
Possibly an incompatible mod not on the list then
I've attempted to fix via the config files to make them act as vanilla WOTC, but they still refuse to appear as a purchase in engineering.
as it stands, all my heroes are too squishy to safely take into missions as of endgame now, so is there something I haven't tried yet that could fix this?
LWotC already HAS a similar system that clashes with this design
for reference black market costs are
pistol 6; shotgun 7; cannon 18; AR 21
85%, 100%, 257%, 300%
building costs are
pistol 24; shotgun 60; cannon 80; AR 88
40%, 100%, 133%, 146%
assuming we convert alloys to 2 supplies(elirium cost is the same)
pistol 32, shotgun 72, cannon 100, AR 108
44%, 100%, 138%, 150%