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5X
UCP
UCP Steam
DSMP
mikes v3
5Xcpc
tactical
splittree
custom 5X Dsmp
All ai
@thainion: Identified as a bug - fixing in 6.5
@aeroth: Yep see that - you can click on it but it takes a bit of work - something in the SWF file - will hopefully take a look in 6.5
Kudos to the manual install instructions. They worked great. I am pretty confident I got everything where it was supposed to be. The output log has a lot of null reference exceptions when I try to run the game. I can start a new game but it won't load the map. It pretty much hangs once the progress bar finishes.
1. Research pacts are too cheap and easy to get. With 6 opponents, 125 turns in, expect 400+ rp a turn, and it goes up quickly from there. You finish the tree far too quickly, and it hardly matters if you build research buildings.
2. Human is the best race now, because they're charismatic traders. The AI wages more wars now, but humans can keep their deals and get massive money and research bonuses. I'd never play a repulsive race now. Without treaties, you'll never win.
3. Psilon especially will give you all their tech for nothing, if you enter in deals with them. No need to spy for tech anymore!
I've got nearly 5000 hours logged, nearly all of it at Extreme difficulty, and this mod is a huge exploit IMO, as long as you play a race that can make deals. I like the vanilla version better.
It is indeed a PATCH: It needs to be installed in order to replace files. Having it "as a mod" is simply the most convenient way to distribute it.
When you subscribe to it, you would be able to see the pertinent instructions within the mod menu inside MoOCTS game; or you can follow said instructions from the description tab of this mod.
If you don't have Java installed, the java installer will simply not work. You don't NEED to install Java, as there is a (true) manual installation method available. But I don't see why would you do that, instead of just installing java in order to enjoy this beautiful java installer that automates installation process.
It's not that complicated and the reward is immense: I do not recommend anyone to play this game without UCP. It's a must.
I, recently, have been able to play the game again and I am very grateful for this UCP mod.
@WhatIsSol: I hope you are doing as good as possible. Thanks for everything!
Another thing i have noticed that would be a good addition to the UCP, is that currently when you have spies embedded with another race, you only receive info on what colonies they have at the moment you infiltrate them... it would be great if that information could be updated every turn as long as you have spies still embedded with them, so that there could be a benefit to having spies lay low and you could monitor their spread or if they are shrinking due to another race conquering them...
btw let me know if you have any idea where to start in regards to messing with the DLLs to fix the wormhole issue.
is it possible to have the gas giant compression use the two biggest available planet sizes instead of using fixed large/huge?
And i looked in the only folder that contains yaml files: the modding folder. All other folders of the game contain no yaml files at all.
The unmodded file of course doesn't have the changes of the mod.
ALLOW_BULK_BUY is the option that i would need and it seems that the default setting of the patch is to disable that (while the default of the game is to enable that).
structure_advance_data_center is the right key name, it is a type-o but that is how they entered in the base game.
Im having trouble making a custom autoqueue. Everytime I add structures to an existing list and save, when I go ingame the autoqueue list just shows "undefined".
Ive triple checked my spelling of all the structures and I have made no errors.
Are there perhaps certain structures that it doesnt recognize or something?
Thanks in advance!
Also I noticed a tiny typo in the current queue lists. It says:
- item: structure_advance_data_center
instead of:
- item: structure_advanced_data_center
There must be something lingering. UCP is very widely used and widely appreciated, so I think some conflict between mods is still lingering on your end. Maybe check the various subscriptions that are still there or even go over to the location where they are downloaded and manually delete any remainder.
Maybe WhatIsSolln has some better advice. He is the expert.
Also, he is talking about subscribing she activating your mod, but I didn't see anything about installing it. So maybe he didn't do that.