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Αναφορά προβλήματος μετάφρασης
is it possible to have the gas giant compression use the two biggest available planet sizes instead of using fixed large/huge?
And i looked in the only folder that contains yaml files: the modding folder. All other folders of the game contain no yaml files at all.
The unmodded file of course doesn't have the changes of the mod.
ALLOW_BULK_BUY is the option that i would need and it seems that the default setting of the patch is to disable that (while the default of the game is to enable that).
structure_advance_data_center is the right key name, it is a type-o but that is how they entered in the base game.
Im having trouble making a custom autoqueue. Everytime I add structures to an existing list and save, when I go ingame the autoqueue list just shows "undefined".
Ive triple checked my spelling of all the structures and I have made no errors.
Are there perhaps certain structures that it doesnt recognize or something?
Thanks in advance!
Also I noticed a tiny typo in the current queue lists. It says:
- item: structure_advance_data_center
instead of:
- item: structure_advanced_data_center
There must be something lingering. UCP is very widely used and widely appreciated, so I think some conflict between mods is still lingering on your end. Maybe check the various subscriptions that are still there or even go over to the location where they are downloaded and manually delete any remainder.
Maybe WhatIsSolln has some better advice. He is the expert.
Also, he is talking about subscribing she activating your mod, but I didn't see anything about installing it. So maybe he didn't do that.
Something like that change I would always recommend a new game, it might work, but it might do something crazy,
From looking around in the files i found "lithovoreLifePointProduction" in the PlanetMineralRichnessTypes.yaml file. I assume this is for Lithvore growth.
Do i have to edit that one in the MOO Modding Folder? (../steamapps/Master of Orion/Modding, though this file here had completely different values than any of the files in any mod) or do i have to edit the file in the mod i load in last that changes this file (in my case the Compatilibity Patch for 5X and UCP)? I just run the basic mods, 5X, UCP, Comp Patch and Massive/Diverse Planets + Assets.
Also will these changes work in an ongoing game? I am ~Turn 250 and the AI just gets like 5 pops a turn while i get maybe 1 in 19 turns.
I was going to change the values to those who came with base 5x mod (1.6, 2.4, 3.2, 4.0, 5.0)
1) Is it possible to enable Diplomatic Victory in Multiplayer?
2) Is it possible to allow Alliance players to win together? (maybe just trigger a win screen if anyone in an Alliance achieves a victory for all in that Alliance?)
Or are these strictly not possible to achieve with the limited amount of modding that can be done to this game?
May I suggest 2 additional improvements to the game?
1. When you load a save game, the bubbles above each of your colony that had a change from last turn are not showing, as they are after pressing "End Turn" and starting a new turn. This may be somewhat frustrating later in game, when you have a long list of colonies with a change and you micromanage them. Can this bubbles added when loading a save game?
2. You can't press "End Turn" button till you issued orders to each and every ship currently not in transit (or in sleep/ guard). Later in game, when you have many fleet ships spread across the map, this may be annoying to press "Skip" so many times. Putting the ships in "sleep" mode may cause to forget some ships spread across somewhere over the map. Can a "Skip All" button may be added, so that the remaining ships which you haven't issue any command this turn ("ready" status) will be skipped altogether?
Thanks for the great work.
Is there a clock (see the real time while playing) option in MoO?
If not, can you add one into the mod (or is there anther mod doing that already)?
Thanks!
Thank you.
Could not find Java.DLL
super.
running 64 bit Java, is this a 32 bit program dev?
But it really will cause no issues, it just means Steam did not send the workshop author information to the game to display on that screen.
Fix.0.0.6.4a: A check is not taking into account the damage already applied during this attack, just added logic so bringing it down to 0 will allow the invasion or mind control to work as expected