Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Milo Jurament-de-fer you're forgetting the cav archers, which are now FU except for Chemistry AND have a civ bonus which really adds up late game. They are now to go to ranged support for Persians as they have been historically for the Sassanids. The armies of Sassanid Persia almost entirely consisted of cavalry, and they were 1 of 3 civilisations who had the best cavalry archers in history, the other 2 being the Mongols and the Seljuks. Yes they still lack Arbalest but Bracer means at least they still get better XBows. Their lack of ranged siege until you get trebs means you have to rely on their faster eles or rams and build around that.
besides having no arbalest, no hand cannoneer and mediocre siege isn't a good thing. Where is you ranged support, how can you mass anything but scorpions (which aren't FU)?
also sad that you seem to have dropped the mod.
@Venne ah cool thanks for clearing that up.
@[Salty] Euron Naharis Yeah I can consider removing Halb but Skirm seems overkill without compensating in some other way.
@Alkhalim Thanks! I've been aiming for historical accuracy and making them as fun and balanced as possible, but I'm glad I got at least their thematic down.
HOWEVER: It also looks thematic and flavorful as hell and this means as a fan from the historical and mapbuilding part of the game, this mod is a wonderful thing. :)
But I agree independent architecture and units would be really nice to see for the different civs.
If you were the Sassanids in the start you would be having Heavy Cavalry and a massive empire already, then you would get wiped out and start all over again haha
In my opinion with things like Independent Unit and Independent Architecture the best mods ppl can make for this game are new skins for buildings and units, something desperately lacking in the base game.
I would also appreciate help from anyone who knows how to update the civ attributes in the tech tree without crashing the game if I try to open the tech tree. This is one of two reasons I haven't touched the Persians' civ bonuses, the other being that Persians already have strong civ bonuses so they don't really need any changing.