Portal 2

Portal 2

Azorae's Pinpoint
65 Comments
Muzozavr Mar 11 @ 11:14am 
Spent way too long trying to angle the cube, I knew it wasn't the intended solution, but I have a cheeser's soul. :P Still not sure if it's possible, I always had it close, but not quite.

Took some time to figure out how to get the needed portals for the intended solution, very clever.
_L Feb 9 @ 7:08am 
very good
Panda Nov 25, 2023 @ 8:58am 
Nice one!
HermanitoII Feb 14, 2023 @ 10:05am 
I love little maps with few element that look simple but are tricky. I will look your workshop for more!
wisty Feb 1, 2023 @ 12:36am 
one of my favorites, thank you for sharing!
x7r Jul 22, 2022 @ 1:25pm 
It took me an embarrassingly long time to solve this chamber, but it felt so amazing when I did it.
I definitely will check more of your chambers!
Jelleh95 Jun 6, 2022 @ 11:36am 
The level is a bit spacious considering it uses a fairly small number of puzzle elements, but they're used to great effect. Liked and faved!
StackSmasher789 Apr 30, 2022 @ 1:24am 
Pretty fun
Ali Jan 2, 2022 @ 4:01am 
fun
Gabriel Bacon Jan 23, 2021 @ 9:25pm 
Good one!
hub Apr 13, 2020 @ 2:08pm 
:maglike:
hfmanson Aug 22, 2018 @ 8:58am 
Very nice!
Mikeastro Aug 11, 2018 @ 11:10am 
Excellent map
Snoitulover Jun 4, 2018 @ 8:13pm 
Perfect map. I did break it by setting the cube just so on the upperstairs but that was a cheesy solution and not intended. Faved!
jandlml Jun 4, 2018 @ 6:19pm 
great map!!
Nobody No-One May 13, 2018 @ 9:24pm 
I enjoyed it. Simple but fun.
BehindPortal Jan 12, 2018 @ 1:53am 
nice and easy . good job.
bullfrog Oct 23, 2017 @ 2:25am 
Another excellent puzzle from your workshop.
Libbybapa Jul 30, 2017 @ 5:58pm 
Very nice. I enjoyed it.
qrioso Jan 13, 2017 @ 12:06pm 
Good map. Thanks
captainj Mar 20, 2016 @ 3:03am 
Great great map Azorae
Pamsy Jan 29, 2016 @ 9:33pm 
Great map! And excellent warmup to "Pinpoint advanced". Hint: keep the cube in the chamber with the glass ceiling, even to lower and raise the elevator.
zigzagtenniscoe Aug 12, 2015 @ 1:41pm 
Amazing map! This reminds me of one of Demon Arisen's maps (can't remember which) . But the concept used is pretty neat and I can see why it's called "Pinpoint"! Took me about 10 minutes to find the intended solution. Thanks for another great map :)
tu7650x Apr 17, 2015 @ 4:15pm 
Nice puzzle Azorae!! Quality stuff, the kind that forces the player to stop and think and plan ahead. Between you and Mevious and LoneWolf and others, we are getting the very best maps to play. Thank you guys for your tremendous work.
Richard L Apr 11, 2015 @ 10:33am 
I did manage to balance the cube on the upper stair and open the door.
akross.cs Mar 23, 2015 @ 8:53am 
soo cool
Petutski Mar 14, 2015 @ 12:57pm 
Excellent! Very tricky but ultimately clearly logical. Great fun, thanks!
Chelliste Oct 6, 2014 @ 5:08pm 
I thought I had found an exploit, by balancing the cube on the angled stairs in the top level. But no matter what I did, I couldn't get the beam to stay steady on the receptor for more than a second. The cube would settle slightly when I released it and the beam would end up a couple inches away from the receptor. Seemed like I could make it happen if I tried long enough, but it was getting frustrating and the intended solution was easier!
robin_z Jun 10, 2014 @ 11:31pm 
A very smart puzzle. Thanks for the clues, other players!
lfairban May 18, 2014 @ 3:30pm 
This one is very good! It took me quite a while to figure out.
7uk454n Apr 11, 2014 @ 8:11am 
this was a very interesting map i found a few weird possibilities in it when i finally figured out what i was supposed to do by leaving the cube in the glass room i stopped the nonsense and figured out how to create the final link. this map took me a little while
ken.roberts Feb 19, 2014 @ 1:35am 
Masterful. Why? Because this map gave me fits - while all the while the solution was a piece of cake. 1 of every 10 maps has an "ahaaa" moment and I search for those. This had the "ahaaa" moment for me.
wildgoosespeeder Dec 5, 2013 @ 12:40pm 
Now that I think about it, I think you should try to create a demo/training room, if possible.
wildgoosespeeder Dec 5, 2013 @ 12:44am 
DISCLAIMER:
Read my profile before reading the rest of my comment!

Had to look at a solution video by KennKong. I've never seen that done before quite like that so I didn't think to do that. I knew what needed to get done to activate the door, but getting there I couldn't quite get working right. I was in the ballpark, but not quite. I always overlook details like that. Great puzzle.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
Snoodaard Nov 5, 2013 @ 11:21pm 
Love it, wish I could think up something like this :)
Loveless Aug 12, 2013 @ 6:44am 
Brilliant work.
Geneosis Jul 5, 2013 @ 11:07am 
Another clever laser map ^^ Took me a moment to figure out, but the solution was not too hard in the end ;)
? Apr 20, 2013 @ 3:10pm 
Hints for those who are stuck

1 - You will need to bring the cube to the lower floor in order to correctly solve the puzzle (after you set everything up where it needs to be, you can always bring it back)

2 - Think about which portal you move when you want to raise the lift while standing on it. It doesn't make sense to keep the portal across from the laser beam as you can always re-apply that portal from above

3 - Use context. Why did the builder decide to use glass?
? Apr 20, 2013 @ 3:05pm 
Brilliant chamber. I knew what I had to do right away. But how to do it took some thinking. The end solution (but not necessarily the work that leads up to it) is very simple and doesn't involve any crazy laser angles.
Diego Mar 27, 2013 @ 4:52pm 
Great Map.
Almisuifre Jan 18, 2013 @ 2:11am 
Brillant, a pleasure to do !
KennKong Dec 5, 2012 @ 1:30pm 
Something tells me this could be done in fewer portals, even without my misfires.
Azorae's Pinpoint solution
76561197963294130 Nov 21, 2012 @ 6:27pm 
Decent map, but a little too easy... way to keep simple though
mo3b3tta Nov 17, 2012 @ 7:11pm 
Very cleaver. I really enjoy a good challenge. Keep up the good work. I like the turret idea. I love playing with them. I create my first map with tons of turrets and jump gel, cuz I like watching them bounce around. Great job on your puzzle, I just subcribed to your channle.
TheGlecter Nov 17, 2012 @ 5:31pm 
Awesome! This is probably the first non-Mevious thing that has blown my mind!
I'll definitely be checking out your other work... :)
esmo Nov 12, 2012 @ 7:48am 
nice but needs turrets, lots of turrets. cheers
LPChip Nov 11, 2012 @ 9:40am 
Great map. I did see what I had to do, but somehow failed to see how to set my portals. It was not until I read Columbus's comment with spoiler that I got the AHA moment.
Stalker Nov 8, 2012 @ 12:27pm 
Simple, but brilliant :)
Innocentive Oct 29, 2012 @ 9:44am 
Brilliant puzzle ... compared to your other chambers I consider this one to be more on the easy side. Still, it's so nice to quickly get a grasp of what you need to do but somehow being unable to do it ... until you force your brain to make that one more connection than usually necessary. And that's what makes all your tests so special! Thanks!