Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
Se afișează 1-10 din 27 intrări
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Actualizare: 24 sept. 2018 @ 10:57

Added detection for Modular Encounters Spawner which disables this mod if found.

Actualizare: 9 aug. 2018 @ 10:41

Actualizare: 26 iul. 2018 @ 12:38

Changed remoteControl.SetValue("SpeedLimit", value) to remoteControl.SpeedLimit = value in PrefabSpawningWatcher to possibly address a weird crash when Torch is involved.

Actualizare: 15 febr. 2018 @ 17:10

Potentially fixed bug that causes ships to not spawn when players are on multiple planets

Actualizare: 15 febr. 2018 @ 15:56

Actualizare: 20 ian. 2018 @ 17:46

Removed BuiltBy from prefabs and tuned the authorship removal for npc grids.

Actualizare: 10 ian. 2018 @ 17:53

Actualizare: 29 dec. 2017 @ 9:47

Added a Try/Catch to the TryGetPlanetElevation check since it was crashing for no identifiable reason. Any cargo ship that fails this check will be marked inactive.

Actualizare: 28 dec. 2017 @ 15:26

Added a check to ensure that TryGetPlanetElevation completes successfully

Actualizare: 13 dec. 2017 @ 7:41

Block authorship (built-by) is removed from grids upon spawning.