ARK: Survival Evolved

ARK: Survival Evolved

Pokeballs - Dino Storage (Discontinued)
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Update: Jul 6, 2017 @ 2:44pm

- Adjusts targeting logic that will HOPEFULLY and finally encompass Compys. What's wrong with you little buggers?!
- Adjusts sound attenuation and fixes a sound/effect delay bug on servers where you would hear a repeat of the capture or release sound effects after performing the action
- Dino inventories should now be full transferable during the capture process. Still have no idea why they feel the need to poop as soon they're released...
- Dinos are now set to aggressive if you throw the Pokeball at an enemy dino. If you miss or throw it at the ground, they will be set Neutral instead. That way, when you recapture a dino, you'll be calming it down some.

Update: Jul 2, 2017 @ 7:13pm

Disabled the custom item description. The currently implementation causes a mean server-only crash. It will be re-enabled in a future implementation.

Update: Jul 2, 2017 @ 6:54pm

Update: Jul 2, 2017 @ 6:25pm

Update: Jul 2, 2017 @ 5:40pm

- Changes item description method in an attempt to fix the crash

Update: Jul 2, 2017 @ 5:14pm

- Attempts to fix a crash that occurs when you hover over a Pokeball (Captured) in your inventory.

Update: Jul 2, 2017 @ 1:00pm

- Adds custom pokeball model
- Adds new sounds and effects
- Adds a customized description to Pokeball (Captured) denoting what dino you have inside.
- Attempted to fix the issues with Compys and targeting. This needs testing.
- Adds custom icon

Update: Jun 30, 2017 @ 5:42pm

- Fixes targeting issues
- Adjusts captured dino spawn location
- Fixes server-side pokeball bouncing after hitting dino. It would be invisible and you would still hear it bouncing around. That shouldn't happen anymore.
- Reworks data storage method in an attempt to fix data-loss issues. You can drop the captured dinos, give them to other players, place them in structure inventories, die... it should all be working now without any data loss. Please report any cases of lost dinos going forward.

Update: Jun 29, 2017 @ 5:16pm

- Fixes Dino XP and level-up issues after wild capture
- Fixes empty "Tamed By" string after wild capture
- Adds 100% tame-effectiveness level boost to newly tamed dinos (50% of base level)
- Adjusts dino spawn location
- Allows Pokeballs to be thrown underwater
- Adds logic that disalllows taming of dinos unless they are owned by you, in your tribe, or wild, and has no rider (needs proper testing against non-tribe dinos)
- Users may see a server-wide notification referring to a data actor. Ignore this. It's something I need to see in order to confirm a data storage theory. It will go away as soon as I can properly test said theory.

Update: Jun 28, 2017 @ 2:27pm

- Adjusted client animation logic some
- Adds Pokeball back to your inventory after you release a captured Dino