ARK: Survival Evolved

ARK: Survival Evolved

Pokeballs - Dino Storage (Discontinued)
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Update: Aug 15, 2017 @ 7:45pm

There's a fatal bug that was discovered recently that causes a crash. Basically, what happens is that your Dino can starve when captured. If they die from this, releasing them will cause a crash. This patch addresses that by keeping your dinos alive when in the Pokeball so they can't starve and also should prevent the crash from happening. If your release a dino that has died from starvation, the ball should just act as a dud, or release the dead body (it's terrible, I know).

In addition to that, some other fixes are included:
- Changes the Pokeball Healing Console to denote better than power is needed to operate properly
- Fixes some visual issues with the Pokeball Healing Console and Pokeball PC
- Fixes a bug in the Pokeball Healing Console that would heal your dinos too much, in most cases, more than their max health. Health should cap at max now.
- Rafts should not be capturable anymore. That goes for any vehicle as well, but ARK doesn't consider Rafts vehicles, so make of that what you will. :P

Update: Aug 13, 2017 @ 5:59pm

New Structure: Pokeball Healing Console
- Instantly heal your captured dinos to full in this device. Credit to Mystic Academy for the model.

Update: Aug 11, 2017 @ 7:52pm

New Feature:
- Dino Death Prevention: Dinos that are captured by Pokeballs will undergo a state of unconciousness and be returned to a Pokeball in your inventory if they are about to die.
Note: This only applies to dinos that are released from a Pokeball at some point. Normally-tamed dinos will not have this effect. Dinos that are released as a result of capture failure will also not have this effect and can be killed.

Changed:
- Dinos are no longer healed inside of Pokeballs, both capture attempt and captured.

Update: Aug 8, 2017 @ 6:40pm

Updates to the PC structure:
- Moves crafting to the player's inventory. A Frabricator is no longer alluded to as a requirement.
- Adjusts textures and adds new one for the screen. Courtesy to Mystic Academy for the updated model.
- Improves logic for determining when a Pokeball is sent to the PC
- Adds more information to the Capture Successful message denoting when a Pokemon is transfered to the PC.

Update: Aug 6, 2017 @ 6:12pm

The items that were set to be allowed for storage in the PC were reset somehow before the preivous upload. They've been restored in this quick update.

Update: Aug 6, 2017 @ 3:48pm

- Adds craftable PC structure. The PC requires powe to run and access its inventory. If six dinos are captured, all of the next captures will be sent to the PC. This only applies if you have at least one owned (tribe or personal) PC placed. If more than one is placed at the time, the Pokeball will be sent to the closest PC to you at the time of capture.

Update: Aug 2, 2017 @ 7:14pm

- Changes the method by which Dinos are hidden when captured. This will hopefully be the final change to this system, fixing all visible issues that users are having. If your previously captured dinos don't appear after this update, keep them released and restart your server. Then the new method should kick in for all Pokeballs thrown after this update.
- Adjusts capture calculations. I switched over to using a random seed on the RNG as opposed to a lock one. Results should be more random now with Pokeballs being less successful overall.
- Reduced the bonus percent applied when capturing an unconcious dino from 25% to 10%.
- Adds PC logic and structure. Engram is not yet available.

Update: Jul 31, 2017 @ 7:18pm

- Prevents stasis on DinoCapturedHelper actor. This might have been causing issues with the previous fix.

Update: Jul 31, 2017 @ 3:25pm

- Forces dinos to be hidden when captured, regardless of what ARK's unstasis event.
- Fixes a bug where non-tameable dinos could be captured, but ultimately not be tamed due to their setting. Now, the ball bounces off of these dinos. An example would be the giant whale Leedsichthys.

Update: Jul 30, 2017 @ 2:38pm

- Fixes a bug where the Pokeball (Captured) would release a Pokemon if it somehow hit the player who threw it. This mostly happens in the water. Also, if this happened, the dino released would not be visible. Again, I've only experienced this in the water.
- Fixes a small text issue where the other ball types would be labeled as "Pokeball" in their names and descriptions.