RimWorld

RimWorld

Simple sidearms
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Update: Aug 2, 2021 @ 2:35pm

[Auto-generated text]: Update on 8/2/2021 11:35:25 PM.
Scrollbars!

Update: Aug 1, 2021 @ 8:59am

[Auto-generated text]: Update on 8/1/2021 5:59:25 PM.

Korean translation by isty2e@github.

Update: Aug 1, 2021 @ 4:08am

[Auto-generated text]: Update on 8/1/2021 1:08:21 PM.

Added a few more null-checks for the mystery drafted trader ships

Update: Jul 31, 2021 @ 10:24am

[Auto-generated text]: Update on 7/31/2021 7:24:41 PM.

-Moved mod settings to vanilla system, which technically makes HugsLib optional now. This does mean you will have to reconfigure your settings. Once only thing, sorry.
-Related, added a warning to the sidearms UI about unconfigured settings.
-Drop mode renamed to fumble mode, added skill-based chance to avoid fumbling (which maxes out at 100% for melee/ranged skill of 7 by default). You know, for the three people out there who wont immediately turn it off.
-Misc. internal code changes

Update: Jul 17, 2021 @ 2:37pm

[Auto-generated text]: Update on 7/17/2021 11:37:37 PM.

V 1.3 support first pass. No promises re: things exploding, but it at least works in a game with no other mods.

Update: Apr 25, 2021 @ 4:07am

[Auto-generated text]: Update on 4/25/2021 1:07:01 PM.

Merged this pull request: https://github.com/PeteTimesSix/SimpleSidearms/pull/26

Update: Aug 16, 2020 @ 12:00pm

[Auto-generated text]: Update on 8/16/2020 9:00:08 PM.

Update: Aug 12, 2020 @ 11:30am

[Auto-generated text]: Update on 8/12/2020 8:30:56 PM.

Update: Jun 14, 2020 @ 9:40am

[Auto-generated text]: Update on 6/14/2020 6:40:00 PM.


Added code to handle stackable weapons (so beer and wood) better. Should help with the whole infinite beer loop thing.
Also special case handling for temporary colonists.

Update: May 6, 2020 @ 1:30am

[Auto-generated text]: Update on 5/6/2020 10:30:14 AM.

Another attempt at unbreaking things.