RimWorld

RimWorld

Simple sidearms
Viser 31-40 af 78 forekomster
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Opdatering: 2. aug. 2021 kl. 14:35

[Auto-generated text]: Update on 8/2/2021 11:35:25 PM.
Scrollbars!

Opdatering: 1. aug. 2021 kl. 8:59

[Auto-generated text]: Update on 8/1/2021 5:59:25 PM.

Korean translation by isty2e@github.

Opdatering: 1. aug. 2021 kl. 4:08

[Auto-generated text]: Update on 8/1/2021 1:08:21 PM.

Added a few more null-checks for the mystery drafted trader ships

Opdatering: 31. juli 2021 kl. 10:24

[Auto-generated text]: Update on 7/31/2021 7:24:41 PM.

-Moved mod settings to vanilla system, which technically makes HugsLib optional now. This does mean you will have to reconfigure your settings. Once only thing, sorry.
-Related, added a warning to the sidearms UI about unconfigured settings.
-Drop mode renamed to fumble mode, added skill-based chance to avoid fumbling (which maxes out at 100% for melee/ranged skill of 7 by default). You know, for the three people out there who wont immediately turn it off.
-Misc. internal code changes

Opdatering: 17. juli 2021 kl. 14:37

[Auto-generated text]: Update on 7/17/2021 11:37:37 PM.

V 1.3 support first pass. No promises re: things exploding, but it at least works in a game with no other mods.

Opdatering: 25. apr. 2021 kl. 4:07

[Auto-generated text]: Update on 4/25/2021 1:07:01 PM.

Merged this pull request: https://github.com/PeteTimesSix/SimpleSidearms/pull/26

Opdatering: 16. aug. 2020 kl. 12:00

[Auto-generated text]: Update on 8/16/2020 9:00:08 PM.

Opdatering: 12. aug. 2020 kl. 11:30

[Auto-generated text]: Update on 8/12/2020 8:30:56 PM.

Opdatering: 14. juni 2020 kl. 9:40

[Auto-generated text]: Update on 6/14/2020 6:40:00 PM.


Added code to handle stackable weapons (so beer and wood) better. Should help with the whole infinite beer loop thing.
Also special case handling for temporary colonists.

Opdatering: 6. maj 2020 kl. 1:30

[Auto-generated text]: Update on 5/6/2020 10:30:14 AM.

Another attempt at unbreaking things.