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EDIT: So, to answer my own question here, one needs to add the following flag to items that can be used as, but are not inherently a weapon:
<weaponTags>
<li MayRequire="PeteTimesSix.SimpleSidearms">ImprovisedMelee</li>
</weaponTags>
So those of you adding unique weapons that are not weapons, you may wanna jot this down if you want compatablity with this mod.
That aside...this mod also has an issue with the mod Not a Weapon in not forgetting the weapons that mod removes. I figured out a solution for this, but it has to be done from that mod's side to work I think.
As an aside, it may be useful to add an option to "forget all weapons." This should fix the issue from this side indirectly - and would also make changing their load-out simpler.
Install mid saver may solve this
游戏过程中删掉这个mod会造成严重的bug(大量UI缺失),但有了这个mod后我的小人会卡在武器架子上不断装备武器
安装mid saver 可能会解决这个问题
There was no other way to keep her in bed, the very moment she awoke to consciousness and missed her beloved sidearm so much