XCOM 2
Buildable Geth
Showing 1-10 of 10 entries
Update: Jul 26, 2017 @ 8:10pm

Geth Primes will now have proper size in all animations, if made after this update is downloaded.

Update: May 24, 2017 @ 3:12pm

Fixed .ini errors, added localization for the Geth Prime's eighth rank in LW2.

Update: May 18, 2017 @ 3:41pm

Removed listener that was scaling Primes on the Avenger, as it was causing issues with how soldiers looked in the Armory.

Update: May 17, 2017 @ 10:40pm

Geth Soldiers now have robotic immunities. They should no longer be poisoned nor panic like weak ass organics.

Update: May 17, 2017 @ 8:03pm

Geth Primes are now scaled appropriately in the Armory. (It's not quite their true size in the battlefield, but that would block UI elements.)

Geth Primes now have Geth Hacker, enabling them to get hack bonuses from the armour they're wearing.

Geth Primes are back to using BITs again, since some SPARK abilities require them.

Update: May 15, 2017 @ 4:08pm

Added Geth Soldiers and Allies Unknown support.

Update: May 15, 2017 @ 4:21am

Steady Weapon For All and More Default Soldier Abilities will now work with this mod.

Update: May 15, 2017 @ 12:57am

Failed attempt at scaling Geth Prime size in the Avenger

Update: May 14, 2017 @ 8:50pm

1.0 - Release version.

Update: May 14, 2017 @ 6:04pm