XCOM 2
Buildable Geth
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Update: 26 jul 2017 om 20:10

Geth Primes will now have proper size in all animations, if made after this update is downloaded.

Update: 24 mei 2017 om 15:12

Fixed .ini errors, added localization for the Geth Prime's eighth rank in LW2.

Update: 18 mei 2017 om 15:41

Removed listener that was scaling Primes on the Avenger, as it was causing issues with how soldiers looked in the Armory.

Update: 17 mei 2017 om 22:40

Geth Soldiers now have robotic immunities. They should no longer be poisoned nor panic like weak ass organics.

Update: 17 mei 2017 om 20:03

Geth Primes are now scaled appropriately in the Armory. (It's not quite their true size in the battlefield, but that would block UI elements.)

Geth Primes now have Geth Hacker, enabling them to get hack bonuses from the armour they're wearing.

Geth Primes are back to using BITs again, since some SPARK abilities require them.

Update: 15 mei 2017 om 16:08

Added Geth Soldiers and Allies Unknown support.

Update: 15 mei 2017 om 4:21

Steady Weapon For All and More Default Soldier Abilities will now work with this mod.

Update: 15 mei 2017 om 0:57

Failed attempt at scaling Geth Prime size in the Avenger

Update: 14 mei 2017 om 20:50

1.0 - Release version.

Update: 14 mei 2017 om 18:04