XCOM 2
Buildable Geth
Mostrando 1-10 de 10 aportaciones
Actualización: 26 JUL 2017 a las 20:10

Geth Primes will now have proper size in all animations, if made after this update is downloaded.

Actualización: 24 MAY 2017 a las 15:12

Fixed .ini errors, added localization for the Geth Prime's eighth rank in LW2.

Actualización: 18 MAY 2017 a las 15:41

Removed listener that was scaling Primes on the Avenger, as it was causing issues with how soldiers looked in the Armory.

Actualización: 17 MAY 2017 a las 22:40

Geth Soldiers now have robotic immunities. They should no longer be poisoned nor panic like weak ass organics.

Actualización: 17 MAY 2017 a las 20:03

Geth Primes are now scaled appropriately in the Armory. (It's not quite their true size in the battlefield, but that would block UI elements.)

Geth Primes now have Geth Hacker, enabling them to get hack bonuses from the armour they're wearing.

Geth Primes are back to using BITs again, since some SPARK abilities require them.

Actualización: 15 MAY 2017 a las 16:08

Added Geth Soldiers and Allies Unknown support.

Actualización: 15 MAY 2017 a las 4:21

Steady Weapon For All and More Default Soldier Abilities will now work with this mod.

Actualización: 15 MAY 2017 a las 0:57

Failed attempt at scaling Geth Prime size in the Avenger

Actualización: 14 MAY 2017 a las 20:50

1.0 - Release version.

Actualización: 14 MAY 2017 a las 18:04