Sid Meier's Civilization VI

Sid Meier's Civilization VI

Got Lakes (Various Worlds) Map Script
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Update: Jun 12, 2024 @ 7:19pm

Version 37.1 Supports JNR's Savannah mod.

With JNR's Savannah mod a.k.a. CB Savannah enabled, Got Lakes can spawn savannahs!

New donut filling: savannahs on applicable land!

  • Savannah mod: enabled
  • Rainfall: Very Wet
  • Forest/Jungle Mix: Much More Forest
  • Biome: not Wetland
  • Biodiversity: Very Low, Low, or Standard (to prevent jungles and forests from spawning in desert).
  • I highly recommend combining this with the desert donut filling. See the Got Lakes Landmass Guide for more details.

Miscellaneous:
  • Added an optional way to edit GotLakes.lua so that salt-lake natural wonders such as The Dead Sea and Lake Retbah count as salt-water instead of fresh water. To enable this fix, set RECALC_AREAS_AFTER_NATURAL_WONDERS to false in GotLakes.lua at line 471. However, this value is set to true by default because area recalculation improves the accuracy of resource and start plot generation; disabling this may cause unexpected results such as luxuries or civ starts unintentionally spread across multiple continents instead of constrained to one continent.

Update: Feb 19, 2024 @ 6:15pm

Version 37.0 Adds a whole lot of nothing!

A Whole Lot of Nothing...
Introducing the following checkboxes:
  • No Additional Lakes: prevents additional non-wonder fresh lakes from spawning after generating the landmass and extras.
  • No Floodplains: prevents any type of non-wonder floodplains from spawning.
  • No Forests: prevents non-wonder forests from spawning.
  • No Geothermal Fissures: prevents non-wonder geothermal fissures from spawning.
  • No Hills: prevents non-wonder hills from spawning.
  • No Jungles: prevents non-wonder jungles from spawning.
  • No Marsh: prevents non-wonder marsh from spawning.
  • No Mountains: prevents non-wonder, non-volcano mountains from spawning.
  • No Rivers: prevents rivers from spawning.
  • No Volcanoes: prevents non-wonder volcanoes from spawning.

...Plus Some Other Stuff!
Introducing Geothermal Fissure Level: adjusts the number of geothermal fissures. Has no effect on Vanilla or Rise and Fall maps.

The Numerous Continents landmass now responds to Lake Level in the following additional ways:
  • Lake Level from Very Low to Standard now adjusts the size/existence of central inland sea(s). This was previously random.
  • Lake Level from Standard to Very High now adjusts whether continents are shaped more like regular blobs or more like snaky mini-mazes. This was previously random.

Miscellaneous:
  • Got Lakes no longer crashes when placing Kupe on a map that has no water tiles.
  • Got Lakes no longer randomly crashes when placing coastal lowlands at Deluge or higher.
  • Got Lakes now uses custom continent stamping to avoid crashing to desktop when the map has no water and no mountains.
  • Fixed a bug that caused Got Lakes to start players abnormally close to each other on barren maps.
  • Fixed a bug that caused Got Lakes to assign civs to unevenly-sized regions on barren maps.
  • Civ start placement now has improved region-center bias and tie-breaking logic when choosing locations.
  • Civ start placement is now more aware of already-placed resources.
  • Updated Landmass-Based Circumnavigation option text to mention that Inverted Donut has no circumnavigation by default.
  • Reworded some checkbox option text to say "prevents from spawning" instead of "removes from the map".

Update: Oct 7, 2023 @ 6:15pm

Version 36.2 Supports Select Natural Wonders++

Added compatibility with the Select Natural Wonders++ mod and its related natural wonders such as Sukritact's Te Otukapuarangi, Sukritact's Angel Falls (Kerepakupai Merú), and Sukritact’s Monument Valley (Tsé Bii’ Ndzisgaii). Got Lakes' support for custom natural wonders now includes any NW that extends Select Natural Wonders++ for custom placement.*

(*) Natural wonders that are impassable and placed in water will still require explicit support by Got Lakes in order to avoid blocking circumnavigation chokepoints.

Update: May 15, 2023 @ 3:44am

Version 36.1 Supports Free City States.

Added compatibility with the Free City States (Revived) mod to allow free cities to become city states.

Also added compatibility with the original Free City States mod in case that one ever gets updated.

Note that this compatibility might not work if Teams Together Strong (TTS) is also enabled, due to a possible conflict between Free City States and TTS (both of which override AssignStartingPlots.lua).

Update: Mar 19, 2023 @ 1:12am

Version 36.0 adds landmasses and adjusts river levels!

Introducing Four New Landmasses!

  • Numerous Continents: a predictable number of rectangular continents. Generates 3-7 continents depending on sea level; possibly fewer if map size is extremely small.
  • Megacluster: a single cluster of densely-packed islands. This was previously available as Clusters + No Extras, but now you can choose Megacluster with extras or instead choose Clusters without extras.
  • Inverted Donut: a land-heavy world with a donut-shaped sea and whichever extra lakes you have selected. Just like with Donut, the sea's filling depends on the options that you choose!
  • Hex: a pangea made of hexagons which are also made of hexagons! Recommended if you like European board games ;)

Adjusted River Levels:
  • River Levels have been adjusted as follows:
    • Very Low: now even fewer rivers than the base game!
    • Low: now roughly equivalent to the base game
    • Standard: reduced, but not quite as low as the old Low setting.
    • High: slightly reduced
    • Very High: same as before
  • This new range allows for fewer rivers than the base game AND spaces out each setting so that each river level is more distinct on average.
  • Even so, note that river levels are less precise than other options due to restrictions on where rivers can spawn and how/where they can grow, so please be patient as your mileage may vary!

Miscellaneous:
  • Added a fix to prevent natural wonders from being completely surrounded by impassable plots.
  • Added recommendations to landmass option tooltips in the Advanced Setup menu.

Update: Jan 28, 2023 @ 6:25pm

Version 35.4 improves mod compatibility and fixes bugs.

Improved Mod Compatibility:

  • Added support for JNR's CB Wetlands by checking for Tundra Floodplains when marking coastal lowlands and choosing start locations.
  • Updated Civ6 Plus: Harmony in Diversity support to v1.3.4 so that Got Lakes no longer fails to generate a map when HD is enabled.
  • Added support for Civ6 Plus: Harmony and Diversity's swamps which spawn when JNR's CB Wetlands is also enabled.

Bug Fixes:
  • The No Grass Jungles and No Plains options now work together when both are enabled.
  • The No Plains Marsh and No Grass options now work together when both are enabled.

Update: Oct 2, 2022 @ 5:01am

Version 35.3 fixes a bug in Turn Seas Into Lakes

Fixed a bug that was causing the Turn Seas Into Lakes option to turn seas into salty lakes instead of fresh lakes for the Archipelago, Fractal, Small Continents, and Pangea landmasses.

Update: Oct 1, 2022 @ 4:11am

Version 35.2 supports TCS Pedialite and adjusts the Turn Seas Into Lakes option.

Added support for TCS Pedialite by fixing the contents of the Got Lakes Civilopedia page.

Adjusted the Turn Seas Into Lakes option to allow turning more seas into lakes: the barrier of coastal water between landmass/extras and lake clusters is now only enabled with the Connected Seas option instead of always enabled for ocean-heavy maps.

Updated option text for Turn Seas Into Lakes to mention Circumnavigation as a potential source of salt water after turning seas into lakes.

Update: Aug 3, 2022 @ 2:46am

Version 35.1 fixes resource overrides and start positions.

Limited-terrain maps no longer override the placement of resources on any type of floodplains; prevents resources like iron from spawning in locations where they can't be improved.

The Got Lakes start positioner now allows starts on geothermal fissures.

Update: Jun 20, 2022 @ 6:11am

Version 35.0 reorganizes options, supports Harmony in Diversity, and more!

Reorganized Options!

  • The Landmass Shuffle and random-by-default options have moved to the top of Got Lakes' map options list. I highly recommend looking at these options first because they add chaos by default, have a massive impact on the map, and include many choices that are exclusive to Got Lakes.
  • The two above-mentioned groups of options are color-coded in the menu so that they are easier to find. Landmass Shuffle options come first with a gold label, followed by the random "Customization" options in silver.
  • The remaining options that are not color-coded are adjustments with reasonable defaults followed by miscellaneous on/off switches. Feel free to explore these once you become more familiar with this map script.
  • Check out the tutorial for more info on these options and why they are grouped this way.

Support for Harmony in Diversity (HD)!
  • Got Lakes is now compatible with the Civ6 Plus: Harmony in Diversity mod! If HD is enabled, then Got Lakes will adjust resource placement to match the distribution-across-continents overrides from HD.

New/Updated Options
  • Introducing Connected Lands: if enabled, connects all landmass lands into a sprawling pangea! For Lakes and Pangea landmasses, this also connects extra islands to the landmass.
  • Introducing Turn Seas Into Lakes which replaces Fresh Lakes Landmasses: if enabled, replaces most if not all of the world's salt water with clusters of fresh lakes. This applies to any landmass, unlike the old Fresh Lakes Landmasses.
  • The Mountain Clumps option is now random by default.
  • Updated menu option text for various options with additional info such as tips and recommendations.

Miscellaneous
  • Fixed a load-order bug that was causing Got Lakes to ignore custom settings from other mods such as Terra Mirabilis.
  • Got Lakes now checks actual terrain types on the map instead of just map option choices when deciding whether allow all strategic resource types anywhere on land. Ditto for deciding whether to allow luxuries on snow when Scrambled Land Luxuries is enabled.