Sid Meier's Civilization VI

Sid Meier's Civilization VI

Got Lakes (Various Worlds) Map Script
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Update: Feb 18, 2019 @ 7:22pm

Version 25.1 includes fixes and tweaks for Gathering Storm:

Fixes:

  • Fixed a bug that caused forests, jungles, etc. to replace floodplains (caused a shortage of floodplains, and possible corruption of volcanoes)
  • Volcanoes now respect the No Coastal Mountains option.

Tweaks:
  • Added volcanoes, fissures, etc. to major-civ start plot calculations.
  • Doubled the frequency of volcanoes.
  • Doubled the frequency of geothermal fissures.
  • Reduced minimum size of floodplains group from 4 tiles to 2 (allows floodplains to fit into smaller areas); Wetlands climate reduces this to 1, while Sandstorm reverts this back to 4.

Update: Feb 16, 2019 @ 7:28pm

Version 25.0 adds support for Civ VI Gathering Storm!

Also continues to support Vanilla and Rise & Fall.

Update: Dec 26, 2018 @ 6:30am

Version 24.0 improves landmasses, mountains, extras, and more!

Changes to Landmasses:

  • Removed Extras (obsolete / produced many undesirable maps)
  • Removed Tiny Islands (islands too small for early exploration / districts)
  • Added Clusters (formerly Extras + Clusters)
  • Added Mini Donuts (formerly Extras + Mini Donuts)
  • Added Noodles: a few large ring-shaped fractal continents, and possibly some dangling strands here and there
  • Added Snake (formerly Extras + Tectonic + Fractal Ranges)
  • Donut: high sea level now turns land into shallow water
  • Maze: improved sea level responsiveness
  • Inverted Extras: fixed a river-shortage bug

Improved mountains and tectonic extras:
  • Increased mountains and hills for most mountain patterns
  • Improved distribution of hills
  • Uncanny Valleys: improved responsiveness to world age
  • Improved consistency of number of hills/mountains generated for each mountain pattern. Note that Winding Canyons and Everything still produce more mountains and hills than other patterns.
  • Increased size of tectonic islands
  • Fixed a sea level responsiveness bug with tectonic islands

New Extra: Sprinkles - covers the world with tiny fractals (formerly the Tiny Islands landmass)

New Option: Tundra Level - adjusts the amount of tundra on the map (a setting of Low is equivalent to the amount of tundra produced by the previous version of Got Lakes).

Improved major-civ starts:
  • Replaced the naive "split the world into one rectangle per civ" algorithm with "divide the biggest/best continents between civs" for island maps and maps with cropped climates. No more getting screwed-over by starting in/near a large ocean!
  • Added logic to prevent assigning a civ to a region of the world that has no valid starting spots.
  • Inland tiles next to coasts are no longer ignored for certain maps.
  • Added logic to avoid starts on snow or featureless desert
  • Added logic to avoid starts that have no fresh water (river or unfrozen lake).
  • Simplified fertility scoring to make other aspects of civ-start positioning more effective.
  • Starts near wonders are no longer avoided explicitly, but just have a lower fertility score. This makes other aspects of civ-start positioning more effective.
  • Improved starts for the Everything mountain pattern

Miscellaneous:
  • Increased shallow water for tectonic extras
  • Added a UI options on/off switch to GotLakes.lua. You can use this to avoid having to click though the new-game menu. Instead just save your changes to GotLakes.lua and ignore the Advanced Options--or if you're already in a game, then just click Restart!
  • Fixed a cliff-removal bug that randomly caused Got Lakes to not notice that some of the map was unreachable.
  • Fixed an impassable-tile-removal bug that prevented Got Lakes from forming a pass along the edge of the map for certain maps.
  • Fixed an off-by-one index bug in fractal land generation.

Update: Nov 15, 2018 @ 6:02pm

Version 23.1 fixes a bug in ice removal

Fixed an ice-removal bug that was causing Got Lakes to replace ice with impassable water tiles, resulting in unreachable sections of the map.

Also, Got Lakes now uses major/minor version numbers (major for new/updated features and expansion support, minor for bug fixes and minor compatibility updates). Not sure why I didn't start doing this earlier...

Update: Jul 29, 2018 @ 6:18pm

Version 23 improves climates and more!

Improved Climates:

  • Got Lakes now uses interpolated climate fractals to produce gradual latitude transitions--as opposed to the base game's flat latitude sandwich with a hint of variation fractal. This allows the poles and equator to "creep into" the temperate band in ways that might not be obvious until you've explored a good chunk of the map. Note that tundra and snow might still be mostly straight for temperate and warm maps.
  • Climates may now have desert regions that cross the equator. No more guaranteed horizontal line of jungles!
  • Ice Age Full and Tilted Axis Full now have partially-thawed snowy regions, thanks to the above-mentioned gradual latitude transitions. Are you brave enough to settle on the dark side of a tilted axis?
  • Rebalanced all climates to use a roughly-even mix of plains and grassland for temperate terrain.
  • Added a slight bias towards grassland (instead of plains) for hills, and a slight bias towards plains (instead of grassland) for flat land.
  • Added the possibility of marsh on plains.
  • Normalized the granularity of terrain/feature factals for all climates.

New options:
  • Climate Granularity: controls the granularity of all climate fractals (deserts, grass/plains, tundra/snow, tilted poles, jungles, forests, marsh, and ice).
  • Grass/Plains Mix: controls the balance of grass versus plains.
  • No Grass Jungles: if enabled, replaces all grass under jungles with plains
  • No Plains Marsh: if enabled, replaces all plains under marsh with grass

Improved Major Civ Starts:
  • Fixed a bug that caused civ-start failure for maps with more than 22 players
  • Added awareness of reefs when choosing starts for R&F maps.
  • No more forced coastal starts for any maps.
  • Added a bias towards starting with fresh water access and a larger bias towards starting on rivers.
  • Various fixes and tweaks to improve starts for all maps

Miscellaneous:
  • Increased the size of islands/lakes for the Clusters extra; size now scales with map size.
  • Improved scalability of mini-donuts with map size (increased size of mini-donuts for larger maps).
  • Fixed a bug that was causing river patterns to flow in unintended ways, resulting in river patterns looking too similar.
  • Added method overrides to minimize interference from other mods.

Update: May 10, 2018 @ 4:15pm

Version 22: custom map size support plus a bunch of other fun improvements!

Now Supports Custom Map Sizes!

  • Tested against Yet (not) Another Maps Pack and Larger Map Sizes.
  • Custom map sizes will always wrap east-west, however you can still toggle latitude bands with the World Wrap option.
  • "Cropped" climates with World Wrap = Globe will treat custom map sizes as if they were already cropped. In other words, climate has no effect on the height of custom-size maps.
  • For larger-than-huge map sizes, I recommend using a system that has at least 4 GB of video memory. Please allow a few minutes for Got Lakes to generate such maps.

Introducing Everything Rivers and Everything Mountains:
  • Everything Rivers: randomly chooses either Simple, Detailed, Branchy, or Snaky for each river that it creates!
  • Everything Mountains: randomly combines all six of the other mountain patterns into a patchwork of tectonic chaos!

Improved Simple Rivers:
  • Simple rivers no longer flow into lakes unless the landmass is Lakes.
  • Simple rivers now only have one mouth per river for all landmasses except Inland Sea.
  • Simple rivers now only have one source per river for the Inland Sea landmass.

New Fillings for the Donut Landmass:
  • Fresh Lakes: set Lake Level = High
  • Shallow Water: set Lake Level = Low
  • Ice: set World Wrap = Region and play a Cold climate

Miscellaneous:
  • Fixed some mountain fractal logic that was using the wrong RNG
  • Fixed an outdated log message for Truly Abundant Resources
  • Renamed landmass and climate options for clarity
  • This mod is now enabled by default.
  • Updated and improved menu descriptions for various options.

Update: Feb 23, 2018 @ 5:15pm

Version 21 brings river patterns, improved lakes, and more!

Introducing River Patterns!

  • Added a Rivers option with four distinct river patterns: Simple, Detailed, Branchy, and Snaky.
  • Added a River Level option to govern rivers. Also governs oases, but only to balance out floodplains. This is Standard by default, which is significantly more rivers than the base game.
  • Various fixes and enhancements to allow for "smarter" rivers with more intricate flows.

Improved lakes:
  • Added a Lake Level option to govern lakes. This is Standard by default.
  • The Rainfall option no longer controls lakes.
  • Rebalanced lake levels to make low, standard, and high lake levels a bit more distinguishable from each other.

Miscellaneous:
  • Added a No Coastal Ice checkbox (off by default). When enabled, Got Lakes will remove any ice that is adjacent to land.
  • Added a No Reefs checkbox (off by default). Enabling this may improve in-game stability; I recommend this for your next game if you've ever encountered a CTD while exploring a Rise and Fall map.
  • Reduced reefs for Rise & Fall maps with Region world-wrap (for improved game stability).
  • Added reef awareness to the start-plot system.
  • Extra islands will no longer touch the "main" islands from Archipelago, Island Plates, Large Islands, or Tiny Islands landmasses.
  • Reduced polar ice caps for temperate climates to match base-game maps.
  • Adjusted latitude bands for the Sandstorm climate to match other warm climates, and to allow deserts closer to the equator.
  • Fixed a bug that prevented natural wonders from checking for features such as ice or forest.
  • Fixed a bug that allowed land tiles to become surrounded by mountains and ice.

Update: Feb 8, 2018 @ 7:28pm

version 20 is a minor update that supports both Vanilla and the Rise and Fall expansion.

Update: Feb 7, 2018 @ 6:19pm

Version 19 is a minor change to match the Rise & Fall expansion's base-game patch.

Update: Dec 17, 2017 @ 10:35am

Version 18 improves mountains and adds compatibility with resource mods!

Resource Mod Compatibility:

  • Added compatibility with resource mods! Tested against Truly Abundant Resources, Resourceful, and Sukritact's Resources. Note: Got Lakes still has overrides for ResourceGenerator:__ValidLuxuryPlots() and ResourceGenerator:__ScoreLuxuryPlots().
  • Added support for setting the Resources option to Plentiful or Truly Abundant! Requires the Truly Abundant Resources mod.
  • Added a new option called Scrambled Land Luxuries to toggle Got Lakes' original rebalancing of of land luxuries. This option is OFF by default.

Improved Mountains:
  • Rebalanced tectonic extras: replaced some mountains with flat/hilly land.
  • Improved world age support for tectonic extras.
  • Added an Ageless Hills option that forces hills to be the standard world age.
  • Added a Remove Coastal Mountains option.
  • Scattered Crags: redesigned for better responsiveness to World Age
  • Inverted Extras: new lake formations for Scattered Crags and Clustered Highlands.
  • Improved randomness for all types of mountain ranges.

Miscellaneous:
  • Rebalanced the distribution of lakes for the Lakes landmass when Extras = None.
  • Improved edge-case handling for the start positioner.